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Volleyball training program

Volleyball is trained on the six game skills (serve, reception, set, attack, block, floor defense), then on the phases of play: side-out (K1) and dig–transition (K2), in the 5-1, 4-2 or 6-2 systems.

The program is built from the PlanSports training catalogue for Volleyball: 51 techniques in 8 families, 25 drills and 11 tactical principles. In the app you pick what you work on today, log attempts and successes per technique, and your coach sees the progress.

A typical week: three sessions

Three sessions built from the drills below, from beginner to advanced. Durations are indicative; in the app you swap drills and log each one.

Day 1

Technique and physical preparation

approx. 71 min

  1. Dynamic warm-up and shoulder activationWarm-up · beginner 12 min
  2. Butterfly (serve – receive – follow)Technical · beginner 12 min
  3. Hitting lines from zones 4 and 2Technical · beginner 15 min
  4. Target serving (zones)Technical · intermediate 12 min
  5. Plyometrics for the vertical jumpPhysical · intermediate 20 min

Day 2

Tactics and play

approx. 60 min

  1. Pepper (dig – set – hit in pairs)Warm-up · beginner 10 min
  2. Serve receive in a 3-player formationTechnical · intermediate 15 min
  3. 5-1 system rotations on courtTactical · beginner 10 min
  4. Covering the blocked attackTactical · intermediate 10 min
  5. Queen of the court (2v2 / 3v3)Game · intermediate 15 min

Day 3

Physical preparation and technique

approx. 76 min

  1. Dynamic warm-up and shoulder activationWarm-up · beginner 12 min
  2. Strength and injury prevention (shoulder, knee, ankle)Physical · intermediate 30 min
  3. Defensive agility and reactionPhysical · intermediate 12 min
  4. Setting to targets (zones 4, 3, 2)Technical · intermediate 12 min
  5. Back-row setter penetrationTechnical · intermediate 10 min

Techniques, by family

51 techniques in 8 families. For each: what it is, key points and common mistakes. Open a family to see them.

ServePutting the ball in play from behind the end line — the team's first attacking action. 6 techniques

Underhand serve beginner

The ball held in the opposite hand, struck from below with the heel of the hand or the fist, the arm swinging past the body.

Key points

  • Foot opposite the hitting hand forward
  • Ball held low, in front of the back foot
  • Pendulum swing, arm straight
  • Hit the ball out of the hand, without tossing it up

Common mistakes

  • Tosses the ball up before hitting
  • Elbow bent, unpredictable trajectory

Standing float serve beginner

Overhand strike with a rigid palm, in the center of the ball, with no spin; the ball "floats" unpredictably.

Key points

  • Low toss, in front of the hitting shoulder
  • Elbow high, next to the ear
  • Firm palm, hit the center of the ball
  • Stop the arm after contact (no follow-through)

Common mistakes

  • Toss too high or behind the head
  • Puts spin on it and the ball no longer floats

Standing topspin serve intermediate

Overhand strike with the wrist rolling over the ball; the ball drops sharply into the opponent's court.

Key points

  • Toss a little higher and further forward
  • Hit the lower back part of the ball
  • The wrist snaps over the ball
  • The arm follows through past the body

Common mistakes

  • Hits the ball below center and sends it out

Jump float serve intermediate

Short approach (2-3 steps), jump and float contact; the ball floats and arrives faster than with a standing float.

Key points

  • Low one-handed toss, no spin
  • Short, controlled approach
  • Hit at the highest point, firm palm
  • Stop the arm on contact

Common mistakes

  • Inconsistent toss, the approach adjusts to the ball

Jump spin serve (power) Jump spin serve advanced

High toss out in front, an attack approach and a powerful strike with topspin — the most aggressive serve.

Key points

  • High toss, in front, with forward spin
  • Approach like for a spike
  • Hit in front of the body, wrist over the ball
  • Land in the court past the end line (allowed)

Common mistakes

  • Toss too far back, ball into the net
  • Steps on the end line at take-off

Tactical serve (to a target) Target serving intermediate

Any type of serve aimed at the chosen target: the weak passer, the seam between two passers, zone 1 (to delay the setter) or short, toward the middle blocker.

Key points

  • Choose the target before the routine
  • Same toss, different body orientation
  • Safety before power when the score is tight

Common mistakes

  • Serves into the net after a teammate's error
Reception (serve receive)Receiving the serve and passing the ball to the setting zone — the start of every attack (K1). 5 techniques

Forearm pass (bump) Forearm pass / bump beginner

The ball received on joined forearms, arms straight, the platform angled toward the target; the power comes from the legs.

Key points

  • Medium ready position, weight forward
  • Flat platform, elbows locked
  • Move to get behind the ball
  • Angle the platform toward the setter, don't swing the arms

Common mistakes

  • Swings the arms above the shoulders
  • Takes the ball on the hands or wrists
  • Stands tall, legs straight

Overhead pass beginner

The ball received on the fingers, above the forehead, and sent with an extension of the arms and legs; used on high float serves and easy balls.

Key points

  • Hands in a "basket" above the forehead
  • Contact on the fingers, not the palms
  • Extend through the legs and arms
  • Face the target

Common mistakes

  • Holds the ball (lift)
  • Contact too low, at chest level

Receiving a float serve intermediate

Receiving a ball that changes trajectory: get set early and keep the platform still, without late arm movements.

Key points

  • Get set early, with small steps
  • Ball on the body's midline
  • Platform formed late, but still
  • Hips toward the target

Common mistakes

  • Forms the platform too early and "chases" the ball with the arms

Receiving a power serve Receiving a jump spin serve advanced

Receive deeper, absorbing the ball (the platform "gives"), passing it higher toward the middle of the court.

Key points

  • Stand deeper in the court
  • Absorb, don't hit the ball
  • Target higher and toward the middle (zone 3/2)

Common mistakes

  • Pushes the ball and sends it straight over the net

Free ball pass beginner

A ball sent over easily by the opponent (no attack) is passed overhead or with the forearms, accurately, for a combination attack.

Key points

  • Call "free ball!"
  • Everyone into the receive formation
  • High pass to the setting zone

Common mistakes

  • Underestimates the ball and passes it inaccurately
SettingThe second contact: the set for the hitter, with the right height and tempo, away from the block. 9 techniques

Front set beginner

The two-handed set from above the forehead, to the hitter in front of the setter (usually zone 4).

Key points

  • Get under the ball before it arrives
  • Right hip toward zone 4, right foot slightly forward
  • The fingers form a triangle
  • Full extension toward the target

Common mistakes

  • Sets facing the net, the ball goes over
  • Held ball (double contact)

Back set intermediate

Same position as the front set, but the ball is sent backward by arching the back and pushing above the head.

Key points

  • Same starting position as the front set (so it can't be read)
  • Contact further back, above the forehead
  • The hips push forward, the hands toward the ceiling-back

Common mistakes

  • Shows the direction by changing position

Jump set advanced

A set in the air, which speeds up the tempo and allows the setter to attack the ball (the dump) on the second contact.

Key points

  • Vertical jump, under the ball
  • Contact at the highest point
  • The wrists make the set, not the legs

Common mistakes

  • Jumps too early and is coming down at contact

Quick set (a "one") Quick set (1) advanced

A very short set, just above the net, for the middle who is already in the air; first tempo.

Key points

  • The middle jumps before you touch the ball
  • Ball to their extended arm
  • Short, precise set, 30-50 cm above the tape

Common mistakes

  • Set too far from the net

Fast outside set (shoot) Shoot / go set advanced

A fast, flat set to the antenna in zone 4 (second tempo), so the block can't close as a double.

Key points

  • Flat, fast trajectory
  • The ball "dies" at the antenna
  • Same starting motion as the high set

Common mistakes

  • Set too low, the hitter can't reach it

High outside set beginner

A high set (third tempo) to zone 4 or zone 2, used mainly after an inaccurate pass.

Key points

  • High, 1 m off the net
  • Drops at the antenna
  • The same height every time

Common mistakes

  • Set tight to the net, the hitter can't swing

Back row set (pipe, zone 1) Back row set (pipe / D) advanced

A set 1-1.5 m behind the attack line (3 m), for the attack from zone 6 (pipe) or zone 1.

Key points

  • Ball behind the 3 m line
  • Second tempo, not too high
  • Used when the middle draws the block

Common mistakes

  • Set too close to the line, the hitter steps on it

Bump set (forearm set) Bump set intermediate

A high set with the forearms, when the ball is too low for the fingers or the setter has been taken out of play (emergency set).

Key points

  • Shoulders toward the target
  • Ball high, away from the net
  • The legs provide the height

Common mistakes

  • Low set, tight to the net

Back-row setter release (penetration) Setter release / penetration intermediate

The setter in zone 1, 6 or 5 leaves on the serve contact for the setting target between zones 2 and 3.

Key points

  • Leave on the opponent's serve contact
  • Hold your position until the serve is struck
  • Reach the target facing zone 4

Common mistakes

  • Overlap fault (leaves too early)
  • Arrives late and sets on the move
Attack (spike)Finishing the play: the approach, the jump and the hit, with power or placement, over or past the block. 10 techniques

Attack approach (footwork) Attack approach beginner

A 3- or 4-step approach (for a right-hander: left-right-left, the last two quick), arms swinging back and a two-footed take-off.

Key points

  • Last two steps quick, "stop" on the heels
  • Arms swung back, then up
  • Vertical jump, not into the net
  • Start after you see the set

Common mistakes

  • Leaves too early and ends up under the ball
  • Takes off from one foot

Power spike intermediate

Overhand strike with the whole arm as a "bow" (elbow high and back), open palm over the ball and a wrist snap — the ball drives down hard.

Key points

  • Ball struck in front of the hitting shoulder
  • Elbow high and back, "bow drawn"
  • Palm on the ball, the wrist snaps
  • The torso and abs generate the power

Common mistakes

  • Hits the ball above the head or behind — it goes out
  • Touches the net on landing

Placed attack (tip) Tip beginner

Same approach and position as the power attack, but the ball is placed with the fingertips over or past the block, into the open space.

Key points

  • Show a power attack until contact
  • Firm fingers, not the palm
  • Targets: behind the block, deep zone 1 or 5

Common mistakes

  • Slows the approach and gets read
  • Places it next to a defender

Roll shot intermediate

Ball hit with topspin, slowly, over the block, to drop in the middle of the opponent's court (front of zone 6 / zone 3).

Key points

  • Hit the bottom of the ball, the wrist rolls up and forward
  • Low speed, lots of spin
  • Target: between the block and the back-row defenders

Common mistakes

  • Ball too slow and too high — the defenders dig it easily

Sharp-angle cut shot Cut shot advanced

A hit on a very sharp diagonal, rotating the wrist and forearm over the ball, past the block.

Key points

  • Contact on the outer side of the ball
  • The wrist rotates inward
  • Target: near the net, in the opponent's zone 4

Common mistakes

  • Ball into the net or the antenna

Tooling the block (off the blocker's hands) Tooling the block advanced

Ball hit deliberately off the outer edge of the blockers' hands so it goes out of the court.

Key points

  • Target: the blocker's outside hand
  • Hit slightly outward, not toward the middle
  • Used on sets tight to the net or near the antenna

Common mistakes

  • Hits the inside hand, the ball stays in the opponent's court

Middle's quick attack (a "one") Quick attack / first-tempo attack advanced

The middle jumps next to the setter before the set and hits immediately, with a short, fast arm swing, to pin the middle blocker.

Key points

  • Jump as the ball reaches the setter
  • Arm up before the ball
  • Short wrist snap

Common mistakes

  • Jumps after the set — too late

Slide attack advanced

Attack by the middle off a one-foot take-off, after a run parallel to the net, behind the setter (zone 2).

Key points

  • Approach behind the setter
  • Take off from the left foot (right-hander)
  • Jump along the net, hit on the way out

Common mistakes

  • Drifts into the net on the jump

Back row attack (pipe, zone 1) Back row attack advanced

Attack with the take-off behind the 3 m line, from zone 6 (pipe) or zone 1; jumping forward is allowed, taking off over the line is not.

Key points

  • Take-off behind the 3 m line
  • Jump forward, powerful hit
  • Ball struck further in front

Common mistakes

  • Steps on the attack line at take-off

Setter's attack on second (the dump) Setter dump advanced

The front-row setter sends the ball straight over the net on the second contact, when the opposing block is waiting for the set.

Key points

  • Only from the front row
  • Same position as for the set
  • Target: the empty opponent's zone 4 or 5

Common mistakes

  • Used too often, gets read
BlockStopping the opponent's attack above the net — individually or as a group, read or anticipated. 7 techniques

Block footwork beginner

Lateral movement with shuffle steps (short distances) or crossover steps (2-3 steps), with a stop and a vertical jump.

Key points

  • Hands up, in front of the shoulders
  • The last step stops the body — vertical jump
  • Crossover step for longer distances
  • Hips parallel to the net on the jump

Common mistakes

  • Jumps sideways, drifting into a teammate
  • Drops the hands while moving

Single block beginner

One player jumps at the net, the hands reach over the tape into the opponent's court, closing the line or the cross-court angle.

Key points

  • Jump a moment after the hitter
  • Hands over the net, "penetration"
  • Fingers spread, thumbs up
  • Hands toward the middle of the opponent's court

Common mistakes

  • Touches the net
  • Hands apart, the ball goes between them

Double block intermediate

Two players jump together; the outside blocker "sets" the edge (outside hand on the ball), the middle closes next to them, with no gap between the hands.

Key points

  • The outside blocker sets the block, the middle joins
  • No gap between the inside hands
  • Simultaneous jumps

Common mistakes

  • Gap between the two blockers
  • The middle jumps into a teammate

Triple block advanced

All three front-row players block a power hitter, usually on a high ball.

Key points

  • Only on a high set
  • The middle closes in the center
  • The back-row defense covers the tips

Common mistakes

  • Leaves the short zone uncovered

Read blocking advanced

The blocker watches the ball, the setter and the hitter, in that order, and only moves after seeing the set.

Key points

  • Ball – setter – ball – hitter
  • Move when the ball leaves the setter's hands
  • Base position in the middle

Common mistakes

  • Only watches the ball and moves late

Commit blocking advanced

The blocker jumps with the hitter on the "one" regardless of the set, to stop the opposing middle's quick attack.

Key points

  • Jump with the opposing middle
  • Used against teams whose quick attack dominates
  • Communicate with the outside blockers

Common mistakes

  • Stays down after the jump and no longer helps

Soft block intermediate

Palms tilted back to touch and slow the ball, sending it up into your own court; used by shorter blockers.

Key points

  • Palms toward the ceiling-back
  • Don't reach over the net
  • Call "touch!" for your teammates

Common mistakes

  • The ball deflects out of the court
Floor defenseDigging the opponent's attack and saving difficult balls: dives, rolls, pancakes, attack coverage. 7 techniques

Dig intermediate

Forearm pass absorbing a hard attack, sending the ball high toward the middle of the court.

Key points

  • Low stance, weight forward
  • Arms under the ball, platform angled up
  • Absorb, don't swing
  • Target: the middle of the court, high

Common mistakes

  • The arms swing and the ball flies into the stands
  • High stance, slow reaction

Overhead dig intermediate

A ball attacked at the chest, too high for the platform, is played with the hands joined above the head (palms or fists).

Key points

  • Hands firm, joined
  • Contact above the forehead
  • Ball sent upward

Common mistakes

  • Soft fingers — held ball

One-arm dig intermediate

A ball far from the body is played with the forearm or fist extended sideways, the shoulder dropped.

Key points

  • The shoulder drops toward the ball
  • Forearm under the ball, angled up
  • Follow through with a roll or a dive

Common mistakes

  • Hits with an open hand and the ball goes sideways

Dive (forward and lateral) Dive advanced

Saving a distant ball by throwing the body forward, playing it one-handed and landing on the hands-chest-stomach.

Key points

  • Lower the center of gravity first
  • The hand touches the ball before the floor
  • Land on the palms, then chest-stomach, slide

Common mistakes

  • Lands on the knees or the chin

Pancake advanced

Hand flat on the floor under the ball; the ball bounces off the back of the hand and stays in play.

Key points

  • Hand flat on the floor, back of the hand up
  • Slide to where the ball will land
  • Only when you can't get the platform there

Common mistakes

  • Hand lifted off the floor, the ball doesn't bounce

Roll recovery Roll / sprawl recovery intermediate

After playing a low ball to the side, lunge and roll over the shoulder to get back into play quickly.

Key points

  • Deep lunge toward the ball
  • Play the ball, then go down on the hip
  • Roll over the opposite shoulder, get back on your feet

Common mistakes

  • Falls before touching the ball

Attack coverage intermediate

Teammates get low around the hitter to dig the blocked ball and restart the attack.

Key points

  • Very low stance, close to the hitter
  • Eyes on the blockers' hands
  • Two rings: close and at 3 m

Common mistakes

  • Watches the attack standing up
Stances and movementThe ready positions and court movement, the foundation of every skill. 4 techniques

Ready position (high, medium, low) Ready position beginner

Feet apart, knees bent, weight on the balls of the feet; high for blocking, medium for receiving, low for defense.

Key points

  • Feet wider than the shoulders
  • Weight on the balls of the feet
  • Arms relaxed, in front
  • The right level for the skill

Common mistakes

  • Straight legs, weight on the heels

Shuffle step beginner

Short lateral movement, without crossing the feet, keeping the stance and facing the ball.

Key points

  • The feet don't touch
  • Body height constant
  • Balanced stop before contact

Common mistakes

  • Still moving when playing the ball

Crossover step intermediate

Longer movement, with the back foot crossing in front, for blocking and for distant balls.

Key points

  • The first step opens the hips
  • Second step crossed over, long
  • Close the hips when you stop

Common mistakes

  • Hips still open on the jump

Transition off the net for the attack Transition off the net intermediate

After a block or a free ball, the hitter quickly backs off behind the 3 m line to have an approach.

Key points

  • Land and turn toward the court
  • Back off in 2-3 long steps
  • Ready to approach when the ball reaches the setter

Common mistakes

  • Stays at the net and attacks without an approach
Net play and special situationsSituations at the net: the joust above the tape, the ball out of the net, sending a free ball over. 3 techniques

Joust at the net Joust intermediate

Two players push the ball at the same time above the net; the one who pushes later and lower, toward the opponent's court, wins.

Key points

  • Both hands under the ball
  • Push toward the opponent's court, downward
  • Body compact, vertical jump

Common mistakes

  • Touches the net

Ball out of the net intermediate

A ball that hits the net is played with the forearms, platform flat, close to the floor, side-on to the net.

Key points

  • Low, shoulder toward the net
  • If it hits low in the net, the ball drops almost vertically; if it hits high, it rebounds further
  • Send the ball high, toward the middle

Common mistakes

  • Stands too close to the net and has no room

Sending a free ball over the net Down ball / free ball over beginner

When attacking isn't possible, the ball is sent over under control, deep, toward the opponent's zone 1 or 5 (underhand or standing overhand).

Key points

  • Deep into the opponent's court
  • Toward the opposing setter's zone (1)
  • Call "free ball over!"

Common mistakes

  • Ball sent to the net, an easy counterattack for the opponent

Training drills

25 drills by kind: warm-up, technical, tactical, physical, play. Duration, volume, what you need, the goal and how you know it worked.

Warm-up · 2

Dynamic warm-up and shoulder activation beginner

12 min · Volume: 8-10 exercises

Light jogging with shuffle and crossover steps, skipping, lunges with rotations, then external/internal rotations with a resistance band and progressive arm swings.

What you need: Open court, resistance bands.

Goal: Preparing the shoulder and ankles for attacking, blocking and jumping.

Success: All exercises done pain-free, full range of motion.

Works on: Ready position (high, medium, low), Shuffle step, Crossover step

Pepper (dig – set – hit in pairs) beginner

10 min · Volume: 3 × 3 min

Player A hits under control, B digs, then sets to themselves or to A, who digs in turn. The dig – set – hit order is maintained.

What you need: Pairs, one ball, 4-6 m apart.

Goal: Ball control across the three contacts, a sport-specific warm-up.

Success: Rallies of 20+ contacts without the ball dropping.

Works on: Dig, Front set, Power spike, Forearm pass (bump)

Technical · 11

Butterfly (serve – receive – follow) beginner

12 min · Volume: 3 × 4 min

One player serves over the net, another passes to the target at zone 2-3, where a teammate catches the ball. Everyone follows their ball: the server moves to receive, the passer to the target, the target to serve.

What you need: Full court, 3 lines: serving, receiving, target.

Goal: High volume of serves and passes, with continuous rotation.

Success: Number of passes that land in the 2×2 m target.

Works on: Standing float serve, Forearm pass (bump), Receiving a float serve

Target serving (zones) intermediate

12 min · Volume: 6 sets × 5 serves

Serves to the target called by the coach, alternating the type (float, topspin, jump). Pressure variation: the team runs for every missed serve.

What you need: Full court, targets (mats or cones) in the opponent's zones 1, 5 and 6, a few balls.

Goal: Serve accuracy and reliability under pressure.

Success: Percentage of serves on the called target (target 60%) and under 10% errors.

Works on: Standing float serve, Standing topspin serve, Jump float serve, Jump spin serve (power), Tactical serve (to a target)

Serve receive in a 3-player formation intermediate

15 min · Volume: 30 serves per group

The servers serve from anywhere along the service area; the passers split the zones, communicate ("mine!") and pass the ball to the setter. Each pass is rated on the 0-3 scale.

What you need: Full court; 3 passers (two outside hitters + libero), the setter at the target, servers on the opposite side.

Goal: Pass quality and sharing responsibilities.

Success: Average on the 0-3 scale (target above 2.0).

Works on: Forearm pass (bump), Receiving a float serve, Receiving a power serve, Back-row setter release (penetration)

Setting to targets (zones 4, 3, 2) intermediate

12 min · Volume: 4 × 10 sets

The setter gets under the ball and, on the coach's signal, sets front, back or quick. Add inaccurate balls that require movement and a jump set.

What you need: The setter at zone 2-3, the coach feeds balls from zone 6, targets (baskets or a player on a box) in zones 4, 3 and 2.

Goal: Accuracy and consistency of sets, at every tempo.

Success: Sets that land in the 1 m target.

Works on: Front set, Back set, Jump set, High outside set, Fast outside set (shoot), Quick set (a "one")

Back-row setter penetration intermediate

10 min · Volume: 3 × 6 reps from each zone

On the coach's hit, the setter penetrates to the target, stops facing zone 4 and sets. Legal rotational positioning is also practised.

What you need: Full court, the setter starts from zones 1, 6 and 5, the coach feeds the ball from the opposite court.

Goal: Gets to the target before the ball, balanced.

Success: A quality set after every penetration, with no overlap faults.

Works on: Back-row setter release (penetration), Front set, Back set

Hitting lines from zones 4 and 2 beginner

15 min · Volume: 10 attacks per player per zone

A 3-4 step approach, line and cross-court attacks as called by the coach; then free attacks, with tips and roll shots. Variation: a single block on the other side.

What you need: A line of hitters in zone 4 (then 2), the setter at the target, the coach feeds the ball to the setter.

Goal: Automating the approach and the arm swing, direction on command.

Success: Percentage of attacks in the court in the called direction (target 55% per the FRV).

Works on: Attack approach (footwork), Power spike, Placed attack (tip), Roll shot

Timing the quick attack with the setter advanced

12 min · Volume: 3 × 10 attacks

The middle starts the approach when the ball leaves for the setter and jumps before the set; work the "one" in front of the setter, then the quick behind and the slide.

What you need: Setter and middles; the ball fed by the coach from zone 6, then from serve receive.

Goal: Middle–setter timing on first tempo.

Success: Attacks hit at the highest point, no balls into the net.

Works on: Quick set (a "one"), Middle's quick attack (a "one"), Slide attack

Back row attack (pipe) advanced

12 min · Volume: 4 × 6 attacks

Pass from the coach, pipe or zone 1 set, attack with the take-off behind the 3 m line, combined with a fake quick by the middle.

What you need: Full court, setter, hitters in zones 6 and 1.

Goal: Bringing the fourth hitter into the combinations.

Success: Successful attacks without stepping on the attack line.

Works on: Back row set (pipe, zone 1), Back row attack (pipe, zone 1), Middle's quick attack (a "one")

Double-block footwork along the whole net intermediate

10 min · Volume: 4 × 6 jumps

The middle starts from zone 3 and joins the outside blocker in zones 4 and 2, with shuffle and crossover steps. The coach holds the ball above the net and the blockers touch it together.

What you need: Net, two players on the same side, a coach on a box on the opposite side.

Goal: A closed double block, vertical jumps.

Success: No gap between the hands, no net touch.

Works on: Block footwork, Double block, Single block

Defense against the coach hitting from a box intermediate

12 min · Volume: 3 × 10 balls per player

The coach hits line, cross-court or tips short; the defenders read the hitter's shoulder, dig toward the middle of the court and recover.

What you need: The coach on a box in the opponent's zone 4 or 2, defenders in zones 1, 6 and 5, a target setter.

Goal: Defensive positioning and digging a hard attack.

Success: Playable digs (the setter can set them).

Works on: Dig, Overhead dig, One-arm dig, Roll recovery

Dive – pancake – roll progression advanced

10 min · Volume: 3 × 5 per technique

From the knees, then from a squat, then standing: forward dive, pancake, roll recovery. The ball must be sent up before contact with the floor.

What you need: Mats (at first), then the court floor; the coach tosses short and wide balls.

Goal: Saving difficult balls safely.

Success: Balls saved and kept in play, no knocks on landing.

Works on: Dive (forward and lateral), Pancake, Roll recovery, One-arm dig

Tactical · 7

Read blocking against a combination attack advanced

15 min · Volume: 20 attacks

The opposing setter chooses the zone freely; the blockers read ball – setter – ball – hitter and form the block where the set goes. Change the system (bunch / spread / commit on the quick).

What you need: The block line (3 players) against the opposing hitters and setter.

Goal: A double block formed in time against the real attack.

Success: Percentage of attacks with a double block formed and balls touched.

Works on: Read blocking, Commit blocking, Double block, Block footwork

Covering the blocked attack intermediate

10 min · Volume: 15 attacks

The hitter hits into the pad; the teammates, low around them, dig the rebound and restart the attack.

What you need: A hitter, a setter, 3-4 covering players; the coach or a player on a box holds a block pad.

Goal: Automatic coverage positions on every attack.

Success: Deflected balls recovered and attacked again.

Works on: Attack coverage, Dig, Power spike

Side-out (K1) by rotation intermediate

20 min · Volume: each rotation until 3 points are won

The team receives the serve and must win the point off the first attack. The rotation changes after 3 points won; the coach records the side-out percentage per rotation.

What you need: 6 players on court in the receive formation, servers and an opposing block.

Goal: Efficiency in phase I across all 6 rotations.

Success: Side-out percentage per rotation (target above 60%).

Works on: Receiving a float serve, Back-row setter release (penetration), Power spike, Middle's quick attack (a "one")

Transition from a free ball and from defense (K2) intermediate

15 min · Volume: 20 balls

On "free ball", the team moves from defense into the receive formation, the hitters back off the net and run a combination attack. On an attack, dig and counterattack.

What you need: 6 players in the defensive formation; the coach sends a free ball or hits from a box.

Goal: Quick transition from defense to offense.

Success: Counterattacks won off a free ball (target 70%).

Works on: Free ball pass, Transition off the net for the attack, Dig, Power spike

6v6 "wash" drill (win two in a row) advanced

20 min · Volume: to 5 "waves"

Team A serves; after each rally, the coach immediately sends a free ball to the team that lost. A team earns a "wave" only if it wins both rallies (the serve and the free ball).

What you need: Two teams of 6.

Goal: Consistency in K1 and K2 and the reaction after a lost point.

Success: Number of waves won.

Works on: Standing float serve, Receiving a float serve, Free ball pass, Double block, Dig

5-1 system rotations on court beginner

10 min · Volume: 6 rotations × 2 run-throughs

The team sets up in each rotation in the receive formation (respecting the positional order), then, on the signal, the players switch to their attacking and defensive positions (switching after the serve).

What you need: 6 players on court, without a ball, then with a free ball.

Goal: No overlap faults, everyone knows their receive and attack position.

Success: All rotations without an overlap fault.

Works on: Back-row setter release (penetration), Ready position (high, medium, low)

Serving under pressure (end of set) intermediate

8 min · Volume: 12 serves

Each player has one serve the team depends on; if they miss, the whole team sprints. The serve must be tactical, into the called zone.

What you need: Full court, the whole team, a simulated score of 23-23.

Goal: The routine and reliability of the serve at the end of a set.

Success: Serves in the court in the called zone (target 90% in).

Works on: Standing float serve, Jump float serve, Tactical serve (to a target)

Physical · 3

Plyometrics for the vertical jump intermediate

20 min · Volume: 5 exercises × 3 sets × 6 reps

Box jumps, depth jumps, hurdle jumps, attack-approach jumps at the net, overhead medicine ball throws. Full rest, maximum quality.

What you need: 40-60 cm boxes, low hurdles, a medicine ball.

Goal: Increasing the vertical jump for attacking and blocking.

Success: Stable landings, measured vertical jump improving.

Works on: Attack approach (footwork), Block footwork

Strength and injury prevention (shoulder, knee, ankle) intermediate

30 min · Volume: 3 rounds × 7 exercises

Squats, lunges, Romanian deadlifts, shoulder rotator work with a band, shoulder blade exercises (Y-T-W), eccentric work for the patellar tendon (decline squat), single-leg balance.

What you need: Gym: dumbbells, barbell, resistance bands, balance board.

Goal: Strength for jumping and protecting the jumper's shoulder and knee.

Success: All sets with correct technique, pain-free.

Defensive agility and reaction intermediate

12 min · Volume: 6 × 30 s

The defender starts from a low stance toward the cone pointed at and comes back; variation with balls thrown by the coach in random directions, with a dive or roll.

What you need: Cones in zones 1, 6, 5, the coach with balls.

Goal: Reaction speed and low movement.

Success: Number of balls touched in 30 s.

Works on: Ready position (high, medium, low), Shuffle step, Dive (forward and lateral), Roll recovery

Game · 2

Queen of the court (2v2 / 3v3) intermediate

15 min · Volume: continuous rallies

The "queen" team stays on its side; the challengers serve/receive from the other side. If the challengers win the rally, they move to the queen side. Points won on the queen side are counted.

What you need: Full court or small court, teams of 2-3.

Goal: Lots of contacts, decisions, the complete game with few players.

Success: Points won as "queen".

Works on: Forearm pass (bump), Front set, Power spike, Placed attack (tip), Dig

6v6 game with an imposed score intermediate

25 min · Volume: 2 sets to 25

Game with rules imposed by the coach: every set starts at 20-20, a bonus for a successful block, a missed serve gives the opponent 2 points, back-row attacks count double.

What you need: Two teams, a referee, a stat sheet.

Goal: Applying the session's themes in game conditions.

Success: The score and the stats on the theme (aces, attack efficiency).

Works on: Tactical serve (to a target), Power spike, Double block, Back row attack (pipe, zone 1)

Tactics

The tactical principles of the sport and the drills used to train each.

Reception and attack (phase I, K1)

The phase in which you receive the serve: an accurate pass, the setter at the target and a combination attack before the opposing block gets organised. It is measured by the side-out percentage per rotation.

Drills: Side-out (K1) by rotation, Serve receive in a 3-player formation

Tactical serving

The serve is the first attacking shot: target the weak passer, the seam between two passers, zone 1 (to make the setter's penetration harder) or short on the hitter who has to attack right away. The risk-to-error balance is adjusted to the score.

Drills: Target serving (zones), Serving under pressure (end of set)

The 5-1 system

A single setter in every rotation, opposite a universal hitter (the opposite) on the diagonal. Three rotations with the setter in the front row (two hitters at the net) and three with them in the back row (three hitters). The most used system at the competitive level.

Drills: 5-1 system rotations on court, Side-out (K1) by rotation

The 4-2 and 6-2 systems

4-2: two setters on the diagonal, the one in the front row sets — simple, good for beginners. 6-2: the back-row one sets, the front-row one becomes a hitter, so you always have three hitters in the front row.

Drills: 5-1 system rotations on court, Back-row setter penetration

Attack combinations

The middle's quick attack pins the middle blocker, while the outside hitters attack on second tempo; classic combinations: the cross (X), the slide behind the setter, the back-row pipe. The goal: the hitter faces a single block.

Drills: Timing the quick attack with the setter, Back row attack (pipe)

Attack coverage

On every attack, those not attacking form a low circle around the hitter, for the ball deflected off the block; it allows a second attack.

Drills: Covering the blocked attack

Positions and what they require

How your coach evaluates you

The criteria your coach grades from 1 to 10 in the app, in four directions.

Technical

  • Serving: Percentage in, accuracy by zone, aggressiveness.
  • Serve reception: Average on the 0-3 scale.
  • Overhead pass / setting: Clean contact, accuracy.
  • Attack (spike): Approach, contact point, variety (power, tip, roll shot).
  • Blocking: Footwork, penetration over the net, no net touch.
  • Floor defense: Playable digs off attacks, recoveries.

Tactical

  • Reading the game: Anticipates the opponent's set and attack direction.
  • Shot selection: Power, tip or tool depending on the block.
  • Rotations and positioning: No overlap faults, knows their spot in reception and defense.
  • Transition: Backing off for the approach, switching to defense.
  • Tactical serving: Hits the called target.

Physical

  • Vertical jump: Height on attack and block.
  • Endurance for repeated jumps: Keeps their jump in the fifth set.
  • Reaction speed: The first step on defense and on the block.
  • Core and shoulder strength: Stability, pain-free hitting.
  • Mobility: Low stance, dives, rolls.

Mental

  • Communication: "Mine!", calling the hitters, free ball.
  • Bouncing back after mistakes: The next point without fear.
  • Playing under pressure: Reliable serve and attack at the end of a set.
  • Focus: Consistency throughout the match.
  • Team spirit: Supports teammates, energy on court.

Train with this program, in the app

Create a free account, pick Volleyball and "what are you working on today". Log attempts and successes per technique, the watch measures the effort, and your club coach sees the session and suggests the next drills.

I want a 4-week program made for me (AI coach) › Gym exercises for physical preparation ›

Sources

Programs for other sports

The content is compiled by PlanSports from the sources above and checked by coaches; it does not replace your coach. The personalised week-by-week program comes from the AI coach.