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Taekwondo training program

Olympic taekwondo (World Taekwondo): stances and footwork, basic and sparring kicks, spinning kicks, punches, blocks, poomsae and kyorugi tactics with the electronic body protector (PSS). Scoring from 1 January 2026: punch 1, kick to the trunk 2, kick to the head 3, spinning kick to the trunk 4, spinning kick to the head 6.

The program is built from the PlanSports training catalogue for Taekwondo: 62 techniques in 9 families, 26 drills and 9 tactical principles. In the app you pick what you work on today, log attempts and successes per technique, and your coach sees the progress.

A typical week: three sessions

Three sessions built from the drills below, from beginner to advanced. Durations are indicative; in the app you swap drills and log each one.

Day 1

Technique and physical preparation

approx. 60 min

  1. Warm-up with bouncing and footworkWarm-up · beginner 10 min
  2. Gibon in linesTechnical · beginner 15 min
  3. Balance with the knee upTechnical · beginner 8 min
  4. Paddles: single kicksTechnical · beginner 12 min
  5. Flexibility (splits, hips)Physical · beginner 15 min

Day 2

Tactics and play

approx. 63 min

  1. Dynamic mobility for kicksWarm-up · beginner 8 min
  2. Poomsae by sectionsTechnical · beginner 20 min
  3. Distance gameTactical · intermediate 12 min
  4. Counters to bandalTactical · intermediate 15 min
  5. “Touch the body protector” game (kids)Game · beginner 8 min

Day 3

Physical preparation and technique

approx. 57 min

  1. Warm-up with bouncing and footworkWarm-up · beginner 10 min
  2. Agility on ladder and conesPhysical · beginner 10 min
  3. Core for spinsPhysical · beginner 10 min
  4. Double paddles: combinationsTechnical · intermediate 15 min
  5. Bag kicksTechnical · intermediate 12 min

Techniques, by family

62 techniques in 9 families. For each: what it is, key points and common mistakes. Open a family to see them.

Stances (seogi)The poomsae stances and the fighting stance; they determine balance and the direction of force. 7 techniques

Ap-seogi (walking stance) Walking stance beginner

Short stance, like a normal step, with weight evenly distributed and feet on parallel lines; the basic stance of Taegeuk Il Jang.

Key points

  • The length of a normal step
  • Knees straight but not locked
  • Weight on both feet
  • Back toes turned slightly outward

Common mistakes

  • Stance too long, mistaken for ap-kubi

Ap-kubi (long front stance) Front stance beginner

Long stance with the front knee bent over the toes and the back leg straight; about two-thirds of the weight on the front leg.

Key points

  • Front knee over the toes
  • Back leg straight, heel on the floor
  • One fist's width between the lines
  • Upright trunk

Common mistakes

  • Back heel lifted
  • Stance with no width, unstable

Dwit-kubi (back stance) Back stance beginner

Feet in an “L”, about 70% of the weight on the back leg, both knees bent.

Key points

  • Feet at a 90° angle
  • Weight on the back leg
  • Back knee bent, pushed outward

Common mistakes

  • Weight drifts forward

Juchum-seogi (horse-riding stance) Horse-riding stance beginner

Feet parallel, two shoulder-widths apart, knees bent and pushed outward, weight even.

Key points

  • Soles parallel
  • Knees over the ankles
  • Straight back, pelvis under the trunk

Common mistakes

  • Knees cave inward

Beom-seogi (tiger stance) Tiger stance intermediate

Almost all the weight on the back leg; the front foot touches the floor only with the ball of the foot.

Key points

  • Weight on the back leg
  • Front heel raised
  • Knees close together

Common mistakes

  • Stance too high

Kkoa-seogi (cross stance) Cross stance intermediate

Crossed legs, used for transitions and landings in poomsae (Taegeuk Pal Jang, Koryo).

Key points

  • Back knee tucked against the front knee
  • Weight on the front leg
  • Low, balanced

Common mistakes

  • Feet too far apart, unstable

Fighting stance (gyeorugi junbi) Fighting stance beginner

Kyorugi guard: body side-on, weight balanced and mobile on the balls of the feet, arms protecting the trunk and head.

Key points

  • On the balls of the feet, bouncing lightly
  • Body side-on to the opponent
  • Front arm protects the head, back arm the trunk
  • Relaxed knees

Common mistakes

  • On the heels, slow reaction
  • Arms down, head exposed
FootworkKyorugi footwork, which creates the distance and angle to attack or counter. 5 techniques

Forward / backward step (jeonjin, hujin) Forward / backward step beginner

Moving while keeping the guard: the foot on the side of the movement leaves first, the other follows.

Key points

  • The guard does not change
  • Small, quick steps
  • Weight stays centred

Common mistakes

  • Feet come together or cross

Stance switch (switch, bakkwo-didimgi) Switch step beginner

Quickly changing the front foot on the spot with a small hop, to go from closed to open stance or to set up the kick.

Key points

  • Small hop, close to the floor
  • Feet switch simultaneously
  • Arms switch together with the feet

Common mistakes

  • High, visible hop
  • Arm guard stays on the old side

Slide Slide step intermediate

The back foot slides up to the front foot (or vice versa), quickly closing the distance for a front-leg kick.

Key points

  • The approach is short and concealed
  • The kick starts during the slide
  • The trunk does not lean

Common mistakes

  • Pause between the slide and the kick

Pivot and angle exit Pivot / angle step intermediate

Pivot on the front foot or side step to take the body off the line of attack and counter from an angle.

Key points

  • Pivot on the ball of the foot
  • The guard stays facing the opponent
  • The counter starts right after the pivot

Common mistakes

  • Exit too wide, no chance to counter

Bounce rhythm beginner

Light, continuous bouncing on the balls of the feet, allowing explosive starts and changes of rhythm.

Key points

  • Small, relaxed bounce
  • Change the rhythm to confuse the opponent
  • Start from the top of the bounce

Common mistakes

  • Big bounce, tiring and predictable
Basic kicksThe fundamental kicks (gibon chagi), learned with knee chamber, extension and retraction. 5 techniques

Ap-chagi Front kick beginner

Front kick with the ball of the foot (ap-chuk), with the knee raised and extension toward the target.

Key points

  • Knee up first
  • Toes pulled back
  • Hip drives forward
  • Quick retraction

Common mistakes

  • Kicking with the tips of the toes
  • Trunk leans back

Dollyo-chagi Roundhouse kick beginner

Circular kick with the instep (baldeung), with a full pivot on the supporting foot and the knee pointing at the target.

Key points

  • Knee rises and turns
  • Pivot on the supporting foot, heel toward the target
  • Strike with the instep
  • Retract along the same path

Common mistakes

  • Incomplete pivot
  • Arms drop

Yeop-chagi Side kick beginner

Thrusting side kick with the blade of the foot and heel (balnal), with the hip fully turned over.

Key points

  • Knee to the chest
  • Heel, knee and hip in line
  • Toes down, heel leads

Common mistakes

  • Hip does not turn, kick comes out frontal

Naeryo-chagi (axe kick) Axe kick intermediate

The leg rises above the opponent’s head and comes down vertically, striking the head with the heel or sole.

Key points

  • Knee rises close to the chest
  • Leg opens up high, over the target
  • Active descent, not a drop
  • Guard stays up

Common mistakes

  • Leg straight from the start, too slow

Mireo-chagi (push kick) Push kick beginner

Push with the sole into the body protector, to stop the opponent’s advance or create distance.

Key points

  • Knee up, sole toward the body protector
  • Push with the hip
  • Return to guard

Common mistakes

  • Kick without the hip, doesn’t move the opponent
Sparring kicks (kyorugi)The kicks used in PSS matches: fast, short, adapted to hit the sensors of the body protector and headgear. 6 techniques

Bandal-chagi Half-turn roundhouse kick beginner

The fast kyorugi version of dollyo-chagi, with partial hip rotation; the most used kick to the body protector.

Key points

  • Knee rises straight toward the target
  • Short hip rotation
  • Strike with the instep, immediate retraction
  • Guard up

Common mistakes

  • “Pushed” kick, no valid sensor contact
  • Leaning back

Front-leg kick (fast kick, apbal) Front-leg fast kick intermediate

Bandal or head kick thrown with the front leg, usually after a slide or a switch; very fast, hard to anticipate.

Key points

  • Short slide and kick with no pause
  • The knee leaves first
  • Return to guard, ready for a second kick

Common mistakes

  • Visible set-up, the kick gets read

Cut kick (stopping with the front leg) Cut kick intermediate

Raising the front leg into the opponent’s body protector as they come in, to stop their attack and break their rhythm; it can score points.

Key points

  • Knee up early, like a shield
  • Sole into the body protector
  • Follow up immediately with another kick

Common mistakes

  • Leg raised too late
  • Holding the leg up too long (gam-jeom for blocking with the leg)

Pit-chagi (oblique head kick) Oblique head kick advanced

Head kick from short range: the leg (usually the front one) rises almost vertically past the opponent’s guard and strikes the head with the sole or instep, without a full rotation.

Key points

  • Knee rises tight, close to the body
  • Hip opens up high
  • Use short range or the clinch

Common mistakes

  • Insufficient flexibility, the kick doesn’t get high enough

Huryeo-chagi (hook kick) Hook kick intermediate

Hooking kick to the head: the leg passes beside the target and strikes back with the sole or heel.

Key points

  • Leg extends past the head
  • Hook with the knee at the end
  • Balance on the supporting leg

Common mistakes

  • Kick with no hook, only grazes

Dubal-dangsang (double kick) Double kick advanced

Two consecutive bandal kicks with alternating legs, the second starting while the first is still in the air; beats the opponent’s guard.

Key points

  • The second kick leaves before the first lands
  • Hop instead of a step
  • Both to the body protector or the second to the head

Common mistakes

  • First kick with no intent, the opponent counters
Spinning and jumping kicksSpinning kicks earn extra technical points (from 2026: double the base points) and are the main counter-attacking weapons. 4 techniques

Dwit-chagi (back kick) Back kick intermediate

Spin with the back to the opponent and a straight-line thrusting kick with the heel to the body protector; the classic counter to bandal.

Key points

  • Look over the shoulder before the kick
  • Knees pass close to each other
  • Straight line, heel leads
  • Return facing the opponent

Common mistakes

  • Over-rotation, the kick comes out sideways
  • Kicking “blind”, without looking at the target

Dwit-huryeo-chagi (spinning hook kick) Spinning hook kick advanced

Full spin and hooking kick to the head with the heel or sole; worth the maximum points to the head.

Key points

  • The head turns first
  • Leg extends past the target, then hooks
  • Balance after the spin

Common mistakes

  • Loss of balance, falling (gam-jeom)

Tornado (360° spinning dollyo-chagi) Tornado kick advanced

Full spin on the front foot, followed by a dollyo-chagi with the other leg, to the trunk or head.

Key points

  • The spin starts with the head and shoulders turning
  • Quick pivot
  • Kick immediately after the spin

Common mistakes

  • Slow spin, the opponent moves out of range

Twio-chagi (jumping kicks) Jumping kicks advanced

Kicks executed in the air (twio-ap-chagi, twio-yeop-chagi, twio-dwit-chagi), used in freestyle poomsae, demonstrations and gradings.

Key points

  • Knees to the chest in the jump
  • Kick at the highest point
  • Controlled landing

Common mistakes

  • Kicking on the way down, no height
Hand techniques (jireugi, chigi)The punch to the body protector (the only valid one in kyorugi, no head punches) and the hand strikes from poomsae. 6 techniques

Momtong-jireugi (middle punch) Middle punch beginner

Straight punch at solar plexus level; in kyorugi it scores 1 point only on the body protector, with sufficient impact (from 2026 it can be detected by sensor gloves).

Key points

  • The fist rotates at the end
  • The hip drives the punch
  • The opposite arm pulls back to the hip (in poomsae)
  • In sparring: short, firm punch

Common mistakes

  • Arm-only punch, no impact
  • Punch to the head (prohibited in kyorugi)

Bandae-jireugi Lunge punch beginner

Punch with the arm on the side of the front leg, delivered at the end of the step (as in Taegeuk Il Jang).

Key points

  • The fist lands together with the foot
  • Stable stance on impact
  • Shoulders down

Common mistakes

  • The punch leaves before the step

Baro-jireugi Reverse punch beginner

Punch with the arm opposite the front leg, with hip rotation.

Key points

  • The hip rotates first
  • Back heel on the floor
  • Fist rotation at the end

Common mistakes

  • Shoulder comes forward without the hip

Sonnal-chigi (knife-hand strike) Knife-hand strike intermediate

Strike with the edge of the hand (little-finger side) to the neck or temple, from outside or inside (Taegeuk Sa Jang, Koryo).

Key points

  • Open hand, fingers together
  • The hand starts next to the ear
  • Rotation at the end

Common mistakes

  • Soft fingers

Deungjumeok-chigi (back fist) Back-fist strike intermediate

Strike with the back of the fist, from the elbow, to the face (Taegeuk Sam Jang, Oh Jang).

Key points

  • The elbow is the pivot
  • Whip-like strike
  • Firm wrist

Common mistakes

  • Pushed strike, no speed

Palkup-chigi (elbow strike) Elbow strike intermediate

Elbow strike: circular, rising or against the palm (pyojeok-chigi, target in the palm), from Taegeuk Oh Jang and Chil Jang.

Key points

  • Elbow close to the body
  • Hip rotation
  • In pyojeok: the elbow strikes the other palm

Common mistakes

  • Elbow away from the body
Blocks (makki)The poomsae blocks and the arm block used in sparring, protecting the body protector and the head. 7 techniques

Arae-makki Low block beginner

Low block: the arm starts next to the opposite shoulder and sweeps down, above the front thigh.

Key points

  • The fist starts next to the opposite shoulder
  • Stop one fist above the thigh
  • The opposite arm pulls back to the hip

Common mistakes

  • The arm comes down sideways, not in front of the body

Momtong-an-makki Middle inside block beginner

Trunk block from outside to inside, with the forearm.

Key points

  • The arm starts next to the ear
  • Fist at shoulder level
  • Forearm rotation at the end

Common mistakes

  • The arm crosses beyond the body line

Momtong-bakkat-makki Middle outside block beginner

Trunk block from inside to outside, with the outer edge of the forearm.

Key points

  • The arm starts under the opposite elbow
  • Forearm vertical at the end
  • Trunk rotation helps

Common mistakes

  • The block stops in front of the body

Eolgul-makki High block beginner

High block: the forearm rises and stops above the forehead, angled.

Key points

  • Forearm angled, one fist from the forehead
  • Arms cross in the preparation
  • Forearm rotation at the top

Common mistakes

  • Forearm too close to the head

Sonnal-makki Knife-hand block intermediate

Block with the edge of the hand, usually double (sonnal-momtong-makki) in dwit-kubi.

Key points

  • The blocking hand starts next to the opposite ear
  • The other hand at the solar plexus
  • Stable dwit-kubi

Common mistakes

  • The hand at the solar plexus stays too far away

Hecheo-makki (wedge block) Wedge block intermediate

Both forearms open outward simultaneously, to break a two-handed attack or grab.

Key points

  • The arms start crossed
  • Simultaneous opening
  • Stop at shoulder width

Common mistakes

  • The arms open out of sync

Sparring block (arm to body protector and head) Sparring guard block beginner

In kyorugi: the arm drops or rises briefly to cover the body protector sensors or the head, without losing the guard.

Key points

  • Short movement, not wide
  • Cover the body protector on the side of the attack
  • Counter immediately after the block

Common mistakes

  • Both arms drop, the head stays open
PoomsaeThe official Kukkiwon forms: Taegeuk 1-8 for the gup grades, then the dan poomsae. Log the number of complete performances. 17 techniques

Taegeuk Il Jang Taegeuk 1 beginner

The “Keon” principle (heaven): ap-seogi, ap-kubi, arae-makki, momtong-jireugi, ap-chagi.

Key points

  • Clear difference between ap-seogi and ap-kubi
  • Punch together with the step
  • Kihap on the last punch

Common mistakes

  • Stances all the same length

Taegeuk Ee Jang Taegeuk 2 beginner

The “Tae” principle (joy): ap-chagi followed by a punch, eolgul-makki, calm but firm movements.

Key points

  • Ap-chagi landing in ap-kubi
  • Angled eolgul-makki
  • Steady rhythm

Common mistakes

  • Unsteady landing after ap-chagi

Taegeuk Sam Jang Taegeuk 3 beginner

The “Ri” principle (fire): sonnal-mok-chigi, dwit-kubi, dubeon-jireugi (double punch), brisk rhythm.

Key points

  • Fast, clean double punches
  • Correct dwit-kubi
  • “Fiery”, energetic rhythm

Common mistakes

  • Unclear double punches

Taegeuk Sa Jang Taegeuk 4 intermediate

The “Jin” principle (thunder): double sonnal-makki, pyeonsonkkeut-sewo-jjireugi (fingertip thrust), two consecutive yeop-chagi.

Key points

  • Yeop-chagi with balance
  • Sonnal-makki in dwit-kubi
  • Quick transitions

Common mistakes

  • Losing balance on yeop-chagi

Taegeuk Oh Jang Taegeuk 5 intermediate

The “Son” principle (wind): mejumeok-chigi (hammer-fist strike), palkup-chigi, kkoa-seogi, yeop-chagi.

Key points

  • Firm elbow strike into the palm
  • Stable kkoa-seogi
  • Slow-fast contrast

Common mistakes

  • Unstable kkoa-seogi

Taegeuk Yuk Jang Taegeuk 6 intermediate

The “Gam” principle (water): dollyo-chagi, han-sonnal-eolgul-bitureo-makki, bakkat-makki, flowing movements.

Key points

  • Dollyo-chagi at the correct height
  • Flowing movements
  • The slow movement with breathing

Common mistakes

  • Dollyo-chagi too low

Taegeuk Chil Jang Taegeuk 7 intermediate

The “Gan” principle (mountain): beom-seogi, gawi-makki, mureup-chigi (knee strike), pyojeok-chagi (kick into the palm).

Key points

  • Low, stable beom-seogi
  • Mureup-chigi pulling the hands down
  • Firm movements, like a mountain

Common mistakes

  • High beom-seogi

Taegeuk Pal Jang Taegeuk 8 intermediate

The “Gon” principle (earth): jumping double ap-chagi (dubal-dangsang-ap-chagi) and a synthesis of the gup-grade techniques.

Key points

  • High double jump, with kihap
  • Precise transitions
  • Balance control

Common mistakes

  • Low jump, second kick missing

Koryo advanced

The first dan poomsae: sonnal-makki, kkaljaebi (strike to the throat with the arc hand), double low-high yeop-chagi.

Key points

  • Double yeop-chagi without putting the foot down
  • Powerful movements
  • Accurate directions

Common mistakes

  • The foot touches the floor between the yeop-chagi

Keumgang advanced

The “Diamond” poomsae: hakdari-seogi (crane stance, on one leg), keumgang-makki, heavy movements.

Key points

  • Perfect balance on one leg
  • Slow, heavy movements
  • Low juchum-seogi

Common mistakes

  • Wobbling in hakdari-seogi

Taebaek advanced

The “Taebaek Mountains” poomsae: fast, precise techniques, releases from grabs, dwit-kubi.

Key points

  • Precision and speed
  • Clean transitions
  • Kihap at the set moment

Common mistakes

  • Losing precision at speed

Pyongwon advanced

The “Plain” poomsae: broad, calm movements, balance on the side kicks (yeop-chagi).

Key points

  • Broad movements
  • Balance on yeop-chagi
  • Calm rhythm

Common mistakes

  • Cramped movements

Sipjin advanced

The “Ten Longevities” poomsae: slow movements with controlled tension, alternating with firm techniques.

Key points

  • Controlled tension in the slow movements
  • Balance between power and calm
  • Breathing

Common mistakes

  • Slow movements without tension

Jitae advanced

The “Earth” poomsae: power coming up from the ground, firm blocks and strikes.

Key points

  • Power comes from the legs
  • Firm blocks
  • Stability

Common mistakes

  • No power from the ground

Chonkwon Cheonkwon advanced

The “Sky” poomsae: wide circular movements, “T”-shaped embusen.

Key points

  • Wide circular movements
  • Breath control
  • Accuracy on the embusen

Common mistakes

  • Shortened circular movements

Hansu advanced

The “Water” poomsae: fluid, continuous movements with open-hand techniques.

Key points

  • Fluidity
  • Continuity between techniques
  • Balance on one leg

Common mistakes

  • Pauses between movements

Ilyeo advanced

The “Oneness of mind and body” poomsae: balanced yeop-chagi, jumping side kick.

Key points

  • Perfect balance
  • Total concentration
  • Controlled yeop-chagi

Common mistakes

  • Wobbling on the kicks
Kyorugi: counters, combinations, clinchTactical match situations, drilled as techniques with attempts and successes. 5 techniques

Dwit-chagi counter Back-kick counter intermediate

When the opponent comes in with bandal, spin on the spot and hit the exposed body protector with dwit-chagi; earns the technical points of a spinning kick.

Key points

  • Wait for the opponent to commit
  • Short spin, on the spot
  • Eyes on the target

Common mistakes

  • Spinning too early, the opponent aborts the attack

Step back and bandal counter Step-back counter beginner

A small step back so the attack hits thin air, followed immediately by bandal or a head kick.

Key points

  • Short step, just enough to make them miss
  • The counter leaves before the opponent lands
  • Guard up

Common mistakes

  • Stepping back too far, the counter doesn’t reach

Feint to the trunk, attack to the head Feint then head kick advanced

Knee feint (suggesting a bandal to the body protector) that drops the opponent’s guard, then a head kick.

Key points

  • The feint must be convincing
  • The knee rises as for bandal
  • Change of trajectory up high

Common mistakes

  • Feint too slow, no reaction

Close-range fighting (clinch) Clinch fighting advanced

At very close range: pit-chagi to the head, punch to the body protector, angled exit. Holding the opponent is penalised with gam-jeom.

Key points

  • Don’t hold, just control the space
  • Head kick with the back or front leg
  • Exit at an angle immediately

Common mistakes

  • Grabbing the opponent (gam-jeom)
  • Staying in the clinch without attacking

Cut kick + bandal Cut then roundhouse intermediate

Stop the opponent’s entry with a cut kick, then follow up with bandal on the opposite side or with the back leg.

Key points

  • The cut breaks the opponent’s rhythm
  • Second kick without a long landing
  • Keep your guard

Common mistakes

  • Pause after the cut, the opponent resumes the attack

Training drills

26 drills by kind: warm-up, technical, tactical, physical, play. Duration, volume, what you need, the goal and how you know it worked.

Warm-up · 2

Warm-up with bouncing and footwork beginner

10 min

Rope skipping or bouncing in guard, then footwork forward, backward, sideways and switches on a signal. Finish with knees to chest and leg swings.

What you need: Gym, no equipment; optionally a jump rope.

Goal: Activating the ankles and fighting rhythm.

Success: The guard stays correct on every change of direction.

Works on: Bounce rhythm, Forward / backward step (jeonjin, hujin), Stance switch (switch, bakkwo-didimgi)

Dynamic mobility for kicks beginner

8 min · Volume: 10 swings per direction, per leg

Front, side and arc swings (inside-out), knee raises with rotation, then slow kicks holding the knee up for 2 s.

What you need: Wall or support bar.

Goal: Range of motion for head kicks, without injury risk.

Success: The front swing reaches head height without bending over.

Works on: Ap-chagi, Dollyo-chagi, Naeryo-chagi (axe kick)

Technical · 8

Gibon in lines beginner

15 min · Volume: 4 lengths of the gym per technique

Moving, in ap-kubi and ap-seogi: arae-makki + momtong-jireugi, eolgul-makki, momtong-an-makki, then ap-chagi, dollyo-chagi, yeop-chagi.

What you need: Lines along the length of the gym.

Goal: Consolidating the basic techniques for poomsae and gradings.

Success: Correct stances and the technique finishing with the step.

Works on: Ap-kubi (long front stance), Arae-makki, Momtong-jireugi (middle punch), Eolgul-makki, Ap-chagi

Balance with the knee up beginner

8 min · Volume: 3 × 5 slow kicks per leg

Kicks performed slowly: knee up 2 s, slow extension 2 s, retraction 2 s, without touching the floor between reps.

What you need: No equipment.

Goal: Control, balance and strength in the supporting leg.

Success: 5 consecutive reps without touching the floor.

Works on: Yeop-chagi, Dollyo-chagi, Ap-chagi

Paddles: single kicks beginner

12 min · Volume: 4 × 10 per leg

The partner flashes the paddle briefly at different heights; the athlete kicks with bandal, then with the front leg, returning to guard after each kick.

What you need: Partner with a paddle (one or two).

Goal: Accuracy and reaction to the target.

Success: A clean kick on the paddle before the partner pulls it away, in at least 8 out of 10 attempts.

Works on: Bandal-chagi, Front-leg kick (fast kick, apbal)

Double paddles: combinations intermediate

15 min · Volume: 5 × 30 s

Combinations on the paddle signal: bandal-bandal (dubal), bandal + head kick, cut + bandal, bandal + dwit-chagi.

What you need: Partner with two paddles.

Goal: Linking kicks without losing balance.

Success: Every kick in the combination hits the paddle, with no pause between them.

Works on: Dubal-dangsang (double kick), Bandal-chagi, Cut kick + bandal, Dwit-chagi (back kick)

Spinning kicks on the paddle advanced

12 min · Volume: 4 × 6 per side

Dwit-chagi to the body protector, dwit-huryeo-chagi and tornado to the paddle held at head height, returning to guard.

What you need: Partner with a paddle or body protector.

Goal: Confidence in spinning kicks, the highest-scoring ones.

Success: On-target kick and balanced landing in guard on every rep.

Works on: Dwit-chagi (back kick), Dwit-huryeo-chagi (spinning hook kick), Tornado (360° spinning dollyo-chagi)

Bag kicks intermediate

12 min · Volume: 4 rounds × 1 min

Bandal, yeop-chagi, mireo-chagi and dwit-chagi on the bag, with power, for enough impact on the PSS sensors.

What you need: Heavy bag or taekwondo bag.

Goal: Impact power of the kicks.

Success: The bag moves visibly with every kick, without losing the guard.

Works on: Bandal-chagi, Yeop-chagi, Mireo-chagi (push kick), Dwit-chagi (back kick)

Poomsae by sections beginner

20 min · Volume: each section × 5, then full × 3

The poomsae is split by direction (lines of the embusen). Each section slowly on the details (stances, heights, directions), then with rhythm and kihap; finally the full poomsae.

What you need: Space with the directions marked; mirror or video camera.

Goal: Accuracy (stances, techniques, directions) for the accuracy score.

Success: Full poomsae, finishing at the starting point, with no sequence errors.

Works on: Taegeuk Il Jang, Taegeuk Sa Jang, Taegeuk Pal Jang, Koryo

Poomsae: presentation and rhythm intermediate

15 min · Volume: 4 filmed performances

Poomsae performed as in competition; speed and power, control of rhythm and breathing, and expression of energy are analysed on video.

What you need: Video camera, a teammate or coach as judge.

Goal: The presentation score in WT judging.

Success: Clear contrasts of rhythm and kihap at the set moments, confirmed on video.

Works on: Taegeuk Yuk Jang, Taegeuk Chil Jang, Keumgang, Taebaek

Tactical · 8

Distance game intermediate

12 min · Volume: 6 × 1 min

One athlete leads the movement; the other keeps the exact striking distance. On the signal, attack with bandal if in range, or retreat if not.

What you need: Pairs with body protectors.

Goal: Sense of attacking and safety distance.

Success: No attacks “into thin air”; the attack starts only from the correct distance.

Works on: Forward / backward step (jeonjin, hujin), Slide, Bandal-chagi

Counters to bandal intermediate

15 min · Volume: 5 × 6 per side

The attacker comes in with bandal; the athlete counters in turn with step back + bandal, dwit-chagi on the spot, and pivot + head kick.

What you need: Pairs with body protectors; the attacker uses bandal.

Goal: Automating the main kyorugi counters.

Success: The counter hits the body protector before the attacker returns to guard.

Works on: Step back and bandal counter, Dwit-chagi counter, Pivot and angle exit

Cut kick and follow-up intermediate

10 min · Volume: 5 × 6

The partner advances to attack; the athlete stops them with a cut kick and immediately follows up with bandal or a head kick.

What you need: Pairs with body protectors.

Goal: Controlling the rhythm of a pressuring opponent.

Success: The opponent is stopped and the second kick scores.

Works on: Cut kick (stopping with the front leg), Cut kick + bandal

Setting up the head kick advanced

12 min · Volume: 4 × 8

Feints to the body protector that drop the guard, then the head kick: bandal feint + pit-chagi, cut + naeryo-chagi, switch + front-leg head kick.

What you need: Pairs, headgear and body protector.

Goal: Head kicks (3 points, 6 with a spin) set up, not accidental.

Success: The partner reacts to the feint and the head kick hits the headgear.

Works on: Feint to the trunk, attack to the head, Pit-chagi (oblique head kick), Naeryo-chagi (axe kick), Front-leg kick (fast kick, apbal)

Clinch work advanced

10 min · Volume: 6 × 30 s

Start from very close range: each tries to score with pit-chagi, a punch to the body protector, or an angled exit followed by bandal, without holding the opponent.

What you need: Pairs in full gear.

Goal: Efficiency at short range, where many matches stall.

Success: Score from the clinch without a gam-jeom for holding.

Works on: Close-range fighting (clinch), Pit-chagi (oblique head kick), Momtong-jireugi (middle punch)

Open / closed stance intermediate

12 min · Volume: 4 × 1 min per situation

The coach calls the stance (closed or open); the athletes work only the matching techniques: in open stance, back-leg bandal to the open body protector; in closed stance, front-leg kick and switch.

What you need: Pairs with body protectors.

Goal: Choosing the kick based on the relative position of the stances.

Success: Use the technique that fits the stance in at least 8 out of 10 attacks.

Works on: Stance switch (switch, bakkwo-didimgi), Bandal-chagi, Front-leg kick (fast kick, apbal)

Edge control intermediate

10 min · Volume: 6 × 45 s

One athlete starts at the edge; they must get out with a pivot or a counter, without stepping out (gam-jeom). The other presses with kicks.

What you need: Marked competition area.

Goal: Avoiding penalties and using the edge against the opponent.

Success: No stepping out of the area in 6 rounds.

Works on: Pivot and angle exit, Step back and bandal counter

Round scenarios (score and time) advanced

15 min · Volume: 6 scenarios × 30-45 s

Examples: “you’re 3 points down, 20 s left”, “you’re 2 up, the opponent is pressing”, “level, last 10 s”. The athlete chooses risk (head kick, spin) or safety.

What you need: Pairs, PSS or a referee with a scoreboard.

Goal: Tactical decisions under scoreboard pressure, with rounds won separately (best of 3).

Success: Correct decisions in at least 4 out of 6 scenarios.

Works on: Feint to the trunk, attack to the head, Dwit-chagi counter, Bandal-chagi

Physical · 5

Speed intervals on paddles intermediate

12 min · Volume: 8 × 10 s max / 20 s rest

Alternating bandal as fast as possible for 10 s, with correct technique; count the kicks.

What you need: Partner with two paddles, stopwatch.

Goal: Speed and speed endurance.

Success: The number of kicks per interval drops by no more than 15% by the last set.

Works on: Bandal-chagi

Plyometrics for kicks intermediate

12 min · Volume: 4 × 6 jumps, full rest

Tuck jumps, lateral jumps over a cone, box jumps, then immediately a kick on the paddle.

What you need: Low box, cones.

Goal: Explosiveness for starts and jumping kicks.

Success: Jump height and speed increase from month to month.

Works on: Twio-chagi (jumping kicks), Slide

Flexibility (splits, hips) beginner

15 min · Volume: 2 × 30-45 s per position

At the end of training: progressive front and side splits, hip flexors, hamstrings, adductors; partner stretching (contract-relax) for advanced athletes.

What you need: Mat, wall, optionally a partner.

Goal: Range of motion for head kicks and poomsae.

Success: The distance from the floor in the splits decreases every month.

Works on: Naeryo-chagi (axe kick), Pit-chagi (oblique head kick), Yeop-chagi

Core for spins beginner

10 min · Volume: 3 circuits

Plank, side plank, hanging leg raises, medicine ball rotations. A stable core allows fast spins and controlled landings.

What you need: Mat, medicine ball.

Goal: Stability for spinning kicks and head kicks.

Success: Hold each exercise 30-45 s with correct form.

Works on: Dwit-chagi (back kick), Tornado (360° spinning dollyo-chagi)

Game · 3

“Touch the body protector” game (kids) beginner

8 min · Volume: 4 × 1 min

Each tries to touch the partner’s body protector with the sole or an open hand without being touched; guard and footwork are maintained.

What you need: Pairs with body protectors.

Goal: Distance, reaction and footwork, in a game format.

Success: The kids use footwork in guard, not running.

Works on: Bandal-chagi, Forward / backward step (jeonjin, hujin)

Kyorugi with PSS in rounds advanced

25 min · Volume: 3 matches × 3 rounds × 2 min

Matches under WT rules (best of 3 rounds). The coach notes the kicks that scored and the gam-jeom received.

What you need: Electronic body protectors and headgear, sensor socks, referee.

Goal: Applying tactics and technique with a real score.

Success: More points from kicks than from the opponent’s penalties; fewer and fewer gam-jeom.

Works on: Bandal-chagi, Dwit-chagi counter, Cut kick (stopping with the front leg), Front-leg kick (fast kick, apbal)

Tactics

The tactical principles of the sport and the drills used to train each.

Distance control

In taekwondo the distance is longer than in other combat sports. Control it with small steps and changes of rhythm, so that you need just one step to attack while your opponent needs two.

Drills: Distance game, Warm-up with bouncing and footwork

Counter-attacking

The attacker exposes their body protector. A short step back followed by bandal, dwit-chagi on the spot, or a pivot with a head kick are the basic counters; dwit-chagi also earns the technical points of a spinning kick.

Drills: Counters to bandal, Spinning kicks on the paddle

Cut kick and close-range fighting

The cut kick stops a pressuring opponent and breaks their rhythm. When the distance closes, in the clinch, whoever strikes first with pit-chagi or a punch and exits at an angle, without holding, wins the exchange.

Drills: Cut kick and follow-up, Clinch work

Open and closed stance

In open stance the opponent’s body protector is exposed to the back-leg kick; in closed stance the front leg and the switch work better. Switching stance takes you out of the pattern your opponent has prepared for.

Drills: Open / closed stance

Penalties (gam-jeom) and the edge

Each gam-jeom gives a point to the opponent. Stepping out of the area and falling are penalised immediately; holding, raising the leg to block and kicks below the belt when they affect the fight. Drive the opponent toward the edge, but don’t step out yourself.

Drills: Edge control, Kyorugi with PSS in rounds

Round management

The match is won on rounds (best of three 2-minute rounds), so every round starts from zero. When you’re ahead, control the distance and counter; when you’re behind, raise the risk with head kicks and spinning kicks.

Drills: Round scenarios (score and time), Kyorugi with PSS in rounds

Poomsae in competition: accuracy and presentation

WT judging scores accuracy (4 points: stances, techniques, directions, balance) and presentation (6 points: speed and power, rhythm and tempo, expression of energy). Accuracy details are drilled slowly, presentation with video.

Drills: Poomsae by sections, Poomsae: presentation and rhythm

How your coach evaluates you

The criteria your coach grades from 1 to 10 in the app, in four directions.

Technical

  • Kicking technique: Knee, pivot, striking surface, retraction.
  • Accuracy to body protector and head: Valid sensor contact, target hit.
  • Spinning kicks: Confidence in dwit-chagi, dwit-huryeo, tornado.
  • Poomsae: Accuracy and presentation.
  • Balance and return to guard: Controlled landings, no falls.

Tactical

  • Distance: Attacks from the correct distance, doesn’t stay within the opponent’s range.
  • Counter-attack: Reads the attack and counters on time.
  • Initiative: Attacks first, with prepared kicks.
  • Adapting to the stance: Chooses the kick based on open or closed stance.
  • Round management: Score, time, edge, gam-jeom.

Physical

  • Flexibility: Range of motion for head kicks.
  • Speed: Speed of kicks and combinations.
  • Explosiveness: Starts and jumping kicks.
  • Anaerobic endurance: Keeps up the intensity for three rounds.
  • Agility: Quick footwork, changes of direction.

Mental

  • Concentration: Focus throughout the match or poomsae.
  • Courage: Doesn’t avoid exchanges, takes risks at the right moment.
  • Composure under pressure: Reaction after losing a round.
  • Discipline and etiquette: Bowing, respect, attitude in the dojang and at competitions.
  • Resilience: Bounces back after conceding points or losing.

Train with this program, in the app

Create a free account, pick Taekwondo and "what are you working on today". Log attempts and successes per technique, the watch measures the effort, and your club coach sees the session and suggests the next drills.

I want a 4-week program made for me (AI coach) › Gym exercises for physical preparation ›

Sources

Programs for other sports

The content is compiled by PlanSports from the sources above and checked by coaches; it does not replace your coach. The personalised week-by-week program comes from the AI coach.