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Judo training program

Judo following the Kodokan syllabus and IJF rules: throws (nage-waza) across the five families, groundwork (osaekomi, strangles, armlocks), breakfalls, grip fighting, combinations and counters. Every throw follows the chain kuzushi (unbalancing) → tsukuri (entry) → kake (execution).

The program is built from the PlanSports training catalogue for Judo: 83 techniques in 13 families, 25 drills and 8 tactical principles. In the app you pick what you work on today, log attempts and successes per technique, and your coach sees the progress.

A typical week: three sessions

Three sessions built from the drills below, from beginner to advanced. Durations are indicative; in the app you swap drills and log each one.

Day 1

Technique and physical preparation

approx. 57 min

  1. Progressive ukemiWarm-up · beginner 10 min
  2. Static uchi-komiTechnical · beginner 15 min
  3. Hold-down escapesTechnical · beginner 10 min
  4. Moving uchi-komi (ido uchi-komi)Technical · intermediate 12 min
  5. Uchi-komi with a resistance bandPhysical · beginner 10 min

Day 2

Tactics and play

approx. 53 min

  1. Ground movements (ebi, rolls)Warm-up · beginner 8 min
  2. Three-person uchi-komiTechnical · intermediate 10 min
  3. Grip-only randoriTactical · intermediate 12 min
  4. Themed randoriTactical · intermediate 15 min
  5. The “tail” game (children)Game · beginner 8 min

Day 3

Physical preparation and technique

approx. 55 min

  1. Push-pull games (sumo on the tatami)Warm-up · beginner 8 min
  2. Agility and footworkPhysical · beginner 10 min
  3. Pull-ups and hangs on a judogiPhysical · intermediate 12 min
  4. Nage-komi on a crash matTechnical · intermediate 15 min
  5. Win the grip in 5 secondsTechnical · intermediate 10 min

Techniques, by family

83 techniques in 13 families. For each: what it is, key points and common mistakes. Open a family to see them.

Breakfalls (ukemi)Breakfalls protect the head and spine and are the first technique learned; without safe ukemi there is no nage-komi or randori. 4 techniques

Ushiro-ukemi (backward breakfall) Backward breakfall beginner

Falling on the back, chin on the chest, back rounded and the arms slapping the tatami at 30-45° from the body.

Key points

  • Chin tucked to the chest
  • Back rounded, rolling
  • The palms slap the tatami as the back lands
  • Arms at 30-45° from the body

Common mistakes

  • The head hits the tatami
  • The hands try to stop the fall behind you

Yoko-ukemi (side breakfall) Side breakfall beginner

Falling on one side, with the arm on the falling side slapping the tatami, legs apart and head raised.

Key points

  • The arm slaps the tatami on the falling side
  • Head raised
  • The legs don't hit each other

Common mistakes

  • Landing on the elbow or shoulder
  • Ankles crossed

Mae-ukemi (front breakfall) Forward breakfall beginner

Falling forward onto the forearms and palms, head turned to the side, body straight.

Key points

  • The forearms form a triangle
  • Head turned
  • Body extended, on the toes

Common mistakes

  • Landing on the palms with straight arms (risk to the wrist)

Zenpo-kaiten-ukemi (forward roll) Forward rolling breakfall intermediate

Rolling over the shoulder along the diagonal of the back, finishing in yoko-ukemi or standing up.

Key points

  • The arm forms a circle, roll over the shoulder
  • The head does not touch the tatami
  • Diagonal from shoulder → opposite hip

Common mistakes

  • Rolling over the head, along the spine
The basics: posture, movement, kuzushi, gripPosture (shisei), movement (shintai), turning (tai-sabaki), unbalancing (kuzushi) and gripping (kumikata). 5 techniques

Posture and movement (shisei, shintai) Posture and movement beginner

Shizen-hontai (natural posture) and jigo-hontai (defensive); sliding movement (suri-ashi) with ayumi-ashi or tsugi-ashi.

Key points

  • The soles glide on the tatami
  • The feet don't cross
  • Knees slightly bent, back straight
  • Centre of gravity between the feet

Common mistakes

  • The feet come together or cross
  • Excessive bending (permanent jigo-hontai)

Tai-sabaki (body turning) Body turning beginner

The pivots and turning steps (mae-mawari, ushiro-mawari) used when entering throws.

Key points

  • Pivot on the ball of the foot
  • The hips turn fully
  • Keep contact with uke through the grip

Common mistakes

  • Incomplete pivot, the back doesn't get in front of uke

Kuzushi (unbalancing in 8 directions) Unbalancing beginner

Breaking uke's balance in one of the eight directions (happo no kuzushi), with the hands and the whole body, before the throw.

Key points

  • The sleeve hand pulls (hikite)
  • The lapel hand lifts and pushes (tsurite)
  • The body, not just the arms
  • Use uke's movement

Common mistakes

  • Pulling with the arms only
  • Kuzushi and entry out of sync

Classic kumikata (sleeve-lapel) Standard grip beginner

The basic grip: left hand (hikite) on uke's right sleeve, below the elbow; right hand (tsurite) on the left lapel, at chest height.

Key points

  • Grip with the little and ring fingers
  • Wrists relaxed but firm
  • Elbows down

Common mistakes

  • Straight, rigid arms
  • Gripping with the whole palm, wrists locked

Grip fighting (kumite) Grip fighting intermediate

Getting the dominant grip and breaking the opponent's grip (kiri), within IJF rules (no non-standard grips held without attacking).

Key points

  • The front hand wins first
  • Break the grip with the whole body, not just the arm
  • Attack as soon as you have a good grip
  • Don't stay in their grip

Common mistakes

  • Fighting for grips without attacking (shido for passivity)
  • Breaking the grip and ending up with no grip at all
Te-waza (hand techniques)Throws in which the main action comes from the arms and shoulders. 8 techniques

Seoi-nage (morote-seoi-nage) Shoulder throw beginner

Tori turns in with their back under uke, the elbow of the lapel arm under uke's armpit, and throws uke over the shoulder by pulling down and forward (Gokyo, group 1).

Key points

  • Knees bent, hips under uke's centre
  • Elbow under uke's armpit
  • Hikite pulls forward and down
  • Drive from the legs, then rotate

Common mistakes

  • Entering without dropping, uke is not loaded
  • Tori bends from the back only

Ippon-seoi-nage One-arm shoulder throw beginner

Tori's arm goes under uke's armpit and traps uke's arm in the crook of the elbow; throw over the shoulder.

Key points

  • The arm traps uke's arm as high as possible, at the shoulder
  • Deep entry, back tight against uke
  • Rotate with the head in the direction of the throw

Common mistakes

  • Uke's arm slips out at the elbow
  • Entering from too far away

Seoi-otoshi Shoulder drop intermediate

The seoi variant in which tori drops to the knees or extends a leg across uke's leg, throwing uke by rotation.

Key points

  • Explosive drop
  • Uke pulled over the shoulder
  • The knees don't hit the tatami hard

Common mistakes

  • Dropping without kuzushi: uke stays on your back

Tai-otoshi Body drop beginner

Tori pivots, places the straight right leg in front of uke's shin and throws with the hands and trunk rotation only, with no hip contact (Gokyo, group 2).

Key points

  • The straight leg blocks, it doesn't reap
  • No hip-to-hip contact
  • The hands turn uke like a steering wheel
  • Weight on the back leg

Common mistakes

  • Tori puts the hip in, it becomes another technique
  • Blocking leg bent

Kata-guruma Shoulder wheel advanced

Tori lifts uke onto the shoulders and rolls uke over them (Gokyo, group 3). In IJF competition leg grabs are penalised; it is practised in kata or in the variant without grabbing the leg.

Key points

  • Drop deep under uke's centre
  • Back straight when lifting
  • Controlled sideways rotation

Common mistakes

  • Lifting with the back, not the legs

Sukui-nage Scoop throw advanced

Tori scoops uke up “like a spoon” from behind or in front and sets uke down on the back (Gokyo, group 4). Directly grabbing the legs is forbidden under IJF rules; kata / counter variant.

Key points

  • Tori's hips under uke
  • Lift with the legs
  • Uke lands on the back, under control

Common mistakes

  • Lifting with the arms only

Uki-otoshi Floating drop intermediate

A hand-only throw: tori drops onto one knee and rotates uke forward, using uke's movement (Gokyo, group 4; the first technique of Nage-no-kata).

Key points

  • Three-step rhythm, uke is drawn in
  • Drop onto the knee on the third step
  • Circular pull, towards the front corner

Common mistakes

  • Pulling down instead of in a circle

Sumi-otoshi Corner drop intermediate

Tori steps next to uke's foot and throws uke to the rear corner, using only the action of the hands (Gokyo, group 5).

Key points

  • Deep step next to uke's foot
  • Kuzushi to the rear corner
  • The hands work like a steering wheel

Common mistakes

  • Pushing straight ahead, uke steps back
Koshi-waza (hip techniques)Throws in which tori's hip is the fulcrum over which uke passes. 10 techniques

Uki-goshi Floating hip beginner

Tori's arm wraps around uke's waist, the hip goes in partially, and uke “floats” over the hip by rotation (Gokyo, group 1).

Key points

  • Arm on uke's back, at the belt
  • The hip goes only halfway in
  • Rotate, don't lift

Common mistakes

  • The hip goes in too deep (becomes o-goshi)

O-goshi Major hip throw beginner

Tori's hip goes fully under uke, arm around uke's back; lift from the knees and rotate (Gokyo, group 1).

Key points

  • Knees bent on entry
  • The hip goes past uke's line
  • Lift by extending the legs
  • Hikite pulls down

Common mistakes

  • Entering with straight knees
  • The hip stays to the side

Koshi-guruma Hip wheel beginner

Tori's arm wraps around uke's neck, the hip goes fully past uke, who rotates over the hip (Gokyo, group 2).

Key points

  • Arm around the neck
  • The hip goes past uke's line
  • Rotate with the head towards the throwing direction

Common mistakes

  • Squeezing the neck without kuzushi

Tsurikomi-goshi Lift-pull hip throw intermediate

Tori pulls and lifts on the lapel (tsurikomi), drops under uke's centre and throws uke over the hip (Gokyo, group 2).

Key points

  • The lapel hand lifts forward and up
  • Drop deep
  • Hips below uke's belt

Common mistakes

  • Not dropping low enough

Sode-tsurikomi-goshi Sleeve lift-pull hip throw intermediate

With both hands on uke's sleeves, tori drives one of uke's arms up vertically and enters with the hip underneath.

Key points

  • Uke's arm pushed up, next to their ear
  • Low entry
  • Fast rotation

Common mistakes

  • Uke's arm is not raised enough

Harai-goshi Sweeping hip throw intermediate

After entering with the hip, tori's leg sweeps uke's thighs from the outside (Gokyo, group 2).

Key points

  • Kuzushi forward-right, uke on the toes
  • Hip tight against uke
  • The straight leg sweeps the thighs
  • Head towards the throwing direction

Common mistakes

  • Sweeping without kuzushi, uke stays on their feet
  • Tori stands on a bent, unstable supporting leg

Tsuri-goshi Lifting hip throw intermediate

Tori grips uke's belt (over or under the arm) and lifts uke over the hip (Gokyo, group 3).

Key points

  • Grip on the belt, at the back
  • Lift with the legs
  • Hip in deep

Common mistakes

  • Pulling with the arm only

Hane-goshi Spring hip throw advanced

Tori's bent leg lifts (“springs”) uke's thigh, with the hip tight against uke (Gokyo, group 3).

Key points

  • Knee bent, tight against uke's thigh
  • Lift upward and sideways
  • Hip and leg work together

Common mistakes

  • It turns into harai-goshi (straight leg)

Utsuri-goshi Hip shift advanced

Counter to a hip technique: tori lifts uke and shifts them onto their own hip, then throws (Gokyo, group 4).

Key points

  • Block uke's entry with the hip
  • Explosive lift
  • Switching hips in the air

Common mistakes

  • Lifting with the back only

Ushiro-goshi Rear hip throw advanced

Counter: tori blocks uke's entry, lifts uke from behind with the hip and sets them down on their back (Gokyo, group 5).

Key points

  • Hip under uke, from behind
  • Lift with the legs
  • Controlled descent

Common mistakes

  • Tori falls on top of uke without control
Ashi-waza (foot and leg techniques)Reaps, sweeps, blocks and hooks with the leg; most rely on the timing of uke's movement. 14 techniques

De-ashi-harai Advanced foot sweep beginner

Sweeping uke's front foot with the sole just as it is placed on the tatami, before it takes the weight (Gokyo, group 1).

Key points

  • Sweep with the sole, toes up
  • Timing: uke's foot is just touching the tatami
  • The hands lift and rotate
  • Sweeping leg straight

Common mistakes

  • Kicking with the shin
  • Sweeping when the weight is already on the foot

Hiza-guruma Knee wheel beginner

Tori's sole blocks uke's knee, and the hands rotate uke over that point (Gokyo, group 1).

Key points

  • Sole on the outside of uke's knee
  • Rotate with the hands, like a steering wheel
  • Tori's body turns

Common mistakes

  • Kicking the knee instead of blocking

Sasae-tsurikomi-ashi Propping drawing ankle beginner

Tori's sole blocks the ankle of uke's front foot while the hands pull and lift (Gokyo, group 1).

Key points

  • The sole blocks the ankle
  • Pull-lift (tsurikomi)
  • Tori's body leans slightly back

Common mistakes

  • Blocking too high (becomes hiza-guruma)

O-soto-gari Major outer reap beginner

Tori steps beside uke, breaks uke's balance backward and reaps the supporting leg from the outside (Gokyo, group 1).

Key points

  • Deep step next to uke's foot
  • Chest tight against uke, uke's weight on the heels
  • Reap with the back of the thigh
  • Toes pointed

Common mistakes

  • Reaping without backward kuzushi
  • Tori leans back

O-uchi-gari Major inner reap beginner

Tori reaps uke's leg from the inside (tori's right leg on uke's left) towards the rear, with a diagonal push (Gokyo, group 1).

Key points

  • The leg goes in on the inside, in a wide circle
  • The chest pushes diagonally
  • Kuzushi to the rear-left
  • Toes on the tatami

Common mistakes

  • Short reap, no push

Ko-soto-gari Minor outer reap beginner

A small reap of uke's heel from the outside, in the direction of uke's toes (Gokyo, group 2).

Key points

  • Sole on the back of the heel
  • Reap in the direction of uke's toes
  • The hands take uke down diagonally

Common mistakes

  • Reaping too high, on the calf

Ko-uchi-gari Minor inner reap beginner

A small reap of uke's heel from the inside (tori's right on uke's right), often used as an opening attack in combinations (Gokyo, group 2).

Key points

  • The sole hooks the heel from the inside
  • Reap in the direction of the toes
  • Tori's body stays upright

Common mistakes

  • Tori leans over and loses balance

Okuri-ashi-harai Sliding foot sweep intermediate

As uke moves sideways, tori sweeps both of uke's feet in the direction of movement (Gokyo, group 2).

Key points

  • Follow uke's sideways movement
  • Sweep when their feet come together
  • The hands lift uke

Common mistakes

  • Late timing, uke's feet are already apart

Uchi-mata Inner thigh throw intermediate

Tori lifts uke with the back of the thigh from inside uke's thigh, after a strong forward kuzushi (Gokyo, group 2). One of the most effective throws in competition.

Key points

  • Kuzushi forward, uke on the toes
  • Supporting foot between uke's feet
  • The thigh lifts from the inside
  • The head goes down, the leg goes up

Common mistakes

  • Supporting foot too far away
  • Tori throws themselves without uke (forced makikomi)

Ko-soto-gake Minor outer hook intermediate

Tori hooks uke's heel from the outside with the sole and pushes uke backward (Gokyo, group 3).

Key points

  • Hook, don't reap
  • Push diagonally backward
  • Chest close to uke

Common mistakes

  • Hook too weak

Ashi-guruma Leg wheel intermediate

Tori's straight leg blocks uke's knee and uke rotates over it (Gokyo, group 3).

Key points

  • Straight leg, at uke's knee
  • Wide rotation with the hands
  • Tori does not put the hip in

Common mistakes

  • Confusing it with harai-goshi (hip contact)

Harai-tsurikomi-ashi Lift-pull foot sweep intermediate

Sweeping the ankle of uke's front foot, with a pull and lift, as uke comes forward (Gokyo, group 3).

Key points

  • Strong pull-lift
  • The sole sweeps the ankle forward
  • Timing on uke's step

Common mistakes

  • Blocking instead of sweeping

O-guruma Major wheel intermediate

Tori's straight leg goes across uke's thigh, above the knee, and uke rotates over it (Gokyo, group 4).

Key points

  • Leg at the level of uke's thigh or abdomen
  • Kuzushi forward, uke on the toes
  • Big rotation

Common mistakes

  • Leg too low (becomes ashi-guruma)

O-soto-guruma Major outer wheel advanced

Tori's leg goes behind both of uke's legs and uke rotates backward over it (Gokyo, group 5).

Key points

  • Strong backward kuzushi
  • The leg covers both of uke's legs
  • The chest pushes

Common mistakes

  • The leg covers only one leg (becomes o-soto-gari)
Ma-sutemi-waza (rear sacrifice throws)Tori sacrifices their position by falling onto their back and uses the fall to throw uke. 4 techniques

Tomoe-nage Circle throw intermediate

Tori places the sole on uke's abdomen, falls on their back underneath uke and throws uke over their head (Gokyo, group 3).

Key points

  • Kuzushi forward, then drop under uke
  • Sole on the abdomen, below the belt
  • The hands pull over the head
  • Hips very close to the heels

Common mistakes

  • Tori falls far away from uke

Sumi-gaeshi Corner reversal intermediate

Tori falls on their back, the instep lifts the inside of uke's thigh and throws uke over the shoulder (Gokyo, group 4). Often used against a bent-over guard.

Key points

  • Grip on the back or on the belt
  • Instep under the inner thigh
  • Fall close to uke

Common mistakes

  • Falling without kuzushi, uke lands on top of tori

Ura-nage Rear throw advanced

Counter: tori grabs uke around the waist, lifts uke and falls backward, throwing uke over the shoulder (Gokyo, group 5).

Key points

  • Drop under uke's centre
  • Explode from the legs
  • Arch the back

Common mistakes

  • Tori doesn't drop low enough and can't lift

Hikikomi-gaeshi Pulling-in reversal advanced

With an over-the-back grip on uke's belt, tori falls backward pulling uke forward and rolls uke over.

Key points

  • Belt grip over the back
  • Pull down before falling
  • The leg lifts the thigh

Common mistakes

  • Grip held too long without attacking (shido)
Yoko-sutemi-waza (side sacrifice throws)Tori sacrifices their position by falling onto their side and throws uke over or past their body. 8 techniques

Yoko-otoshi Side drop intermediate

Tori falls sideways, with the straight leg on the outside of uke's foot, throwing uke to the side (Gokyo, group 3).

Key points

  • Sideways kuzushi
  • Straight leg on the outside of uke's foot
  • Fall next to uke

Common mistakes

  • Falling too far away

Tani-otoshi Valley drop intermediate

Tori places the leg behind both of uke's legs and falls sideways-backward, taking uke along (Gokyo, group 4). Often used as a counter to harai-goshi / uchi-mata.

Key points

  • Leg behind both of uke's legs
  • Fall sideways-backward
  • The hands pull uke diagonally

Common mistakes

  • Tori falls on their back, uke is not taken along

Hane-makikomi Springing wraparound advanced

Hane-goshi continued by wrapping uke up: tori releases the lapel grip, swings the arm over and falls together with uke (Gokyo, group 4).

Key points

  • The free arm goes over the head
  • Tight wrap
  • The fall continues the rotation

Common mistakes

  • Tori falls head first (forbidden: diving)

Soto-makikomi Outer wraparound advanced

Tori traps uke's arm under their own arm, turns and falls over uke, wrapping them up (Gokyo, group 4).

Key points

  • Uke's arm clamped under the armpit
  • Full rotation
  • Controlled fall onto uke

Common mistakes

  • Incomplete rotation, uke lands on the stomach

Uki-waza Floating technique advanced

Tori falls sideways with the straight leg blocking uke's leg and throws uke over the shoulder, diagonally forward (Gokyo, group 5).

Key points

  • Kuzushi to the front corner
  • Leg extended sideways, blocking
  • Fall next to uke

Common mistakes

  • Falling without kuzushi

Yoko-wakare Side separation advanced

Tori throws their body, stretched out, across the front of uke's feet and uke rolls over them (Gokyo, group 5).

Key points

  • Uke pulled forward, onto the toes
  • Tori's body stretched out at a right angle
  • The hands rotate uke

Common mistakes

  • Falling too far from uke

Yoko-guruma Side wheel advanced

Counter to an ura-nage attempt or when uke is bent over: tori slides between uke's legs and rolls uke over (Gokyo, group 5).

Key points

  • The leg slides between uke's legs
  • Sideways rotation
  • Timing on uke bending over

Common mistakes

  • Entering when uke is not bent over

Yoko-gake Side hook advanced

Tori sweeps uke's front foot sideways and falls onto their side together with uke (Gokyo, group 5).

Key points

  • Sideways kuzushi onto the front foot
  • Sweep with the sole
  • Simultaneous fall

Common mistakes

  • Tori falls before the sweep
Osaekomi-waza (hold-downs)Controlling uke on their back. IJF: 5 s = yuko, 10 s = waza-ari, 20 s = ippon. 6 techniques

Kesa-gatame (and kuzure-kesa-gatame) Scarf hold beginner

Tori sits beside uke, pressed against them, controlling the head and arm; the kuzure variant passes the arm under uke's armpit.

Key points

  • Uke's arm clamped under the armpit
  • Tori's head low
  • Legs apart, wide base
  • Weight on uke's chest

Common mistakes

  • Legs close together, uke rolls you over

Kata-gatame Shoulder hold beginner

Tori traps uke's head and one arm between their own head and arm, hands clasped.

Key points

  • Uke's arm pressed against their head
  • Tori's head presses the arm
  • Back leg extended

Common mistakes

  • Uke's arm slips out

Kami-shiho-gatame Upper four-quarter hold beginner

Tori lies above uke's head, controlling the belt on both sides, chest on uke's chest.

Key points

  • Hands on uke's belt, under the arms
  • The chest presses down
  • Knees apart or legs extended

Common mistakes

  • Tori is too high, uke turns out

Yoko-shiho-gatame Side four-quarter hold beginner

Tori lies perpendicular to uke, one hand between uke's legs, the other under the head or on the collar.

Key points

  • Chest on uke's chest
  • Knees tight against uke's body
  • Hips low

Common mistakes

  • Hips high, space for uke

Tate-shiho-gatame Vertical four-quarter hold intermediate

Tori straddles uke, controlling the head and one arm, with the legs hooked around uke's legs.

Key points

  • The legs hook uke's legs
  • Uke's arm and head controlled
  • Weight low

Common mistakes

  • Sitting too high, uke bridges you over their head

Ura-gatame / uki-gatame Reverse / floating hold advanced

The less-used hold-downs from the Kodokan list: uki-gatame (from the side, knee on the abdomen) and ura-gatame (control from a reversed position).

Key points

  • Control of uke's arm
  • Wide base
  • Weight on uke

Common mistakes

  • Weak control of the head
Shime-waza (strangles)Strangles using the lapel or the arms. Forbidden for children; allowed from the age categories set by the rules (generally from cadets). Practised with strict control. 7 techniques

Nami-juji-jime Normal cross strangle intermediate

Both hands grip the lapel deep, palms up, and cross the forearms over the neck.

Key points

  • First hand as deep as possible in the collar
  • Palms up
  • The elbows come together

Common mistakes

  • Shallow first grip

Gyaku-juji-jime Reverse cross strangle intermediate

Like nami-juji-jime, but with palms down (fingers inside the collar).

Key points

  • Fingers inside the collar
  • Deep cross
  • Pull towards you

Common mistakes

  • Pressure on the windpipe, not the sides

Kata-juji-jime Half cross strangle intermediate

One hand palm up, the other palm down on the collar.

Key points

  • Asymmetric grips
  • The elbows drop
  • Control from guard or from on top

Common mistakes

  • Grips too close to the centre

Hadaka-jime Naked strangle intermediate

From behind uke, the forearm goes across the neck, without using the lapel.

Key points

  • Forearm across the neck
  • Hands clasped
  • Tori's head pressed against uke's head

Common mistakes

  • Weak control of uke's back

Okuri-eri-jime Sliding collar strangle intermediate

From behind, one hand grips the opposite lapel deep, the other pulls the lower lapel; the most used strangle in competition.

Key points

  • First hand deep on the opposite lapel
  • Second hand pulls the lapel down
  • Control with the legs (hooks)

Common mistakes

  • Uke is not controlled and turns out

Kataha-jime Single wing strangle advanced

From behind: one hand on the opposite lapel, the other lifts uke's arm and pushes behind the neck.

Key points

  • Uke's arm raised high
  • Palm behind the head
  • Body at an angle to the side

Common mistakes

  • Uke's arm is not raised enough

Sankaku-jime Triangle strangle advanced

Strangle with the legs in a triangle, closing around uke's neck and one arm.

Key points

  • Uke's arm stays inside the triangle
  • Knee over the ankle
  • Angled to the side of uke

Common mistakes

  • Both of uke's arms stay outside
Kansetsu-waza (armlocks)In judo, joint locks are allowed only on the elbow joint; forbidden for children. They are applied progressively; uke taps twice to submit. 5 techniques

Juji-gatame (ude-hishigi-juji-gatame) Cross armlock intermediate

Uke's arm extended between tori's legs, thumb up, while tori raises the hips.

Key points

  • Knees squeezed on the arm
  • Uke's thumb up
  • The hips rise slowly

Common mistakes

  • Knees apart, the arm escapes

Ude-garami Entangled armlock intermediate

Uke's elbow bent at 90°, tori grips the wrist and twists the arm (the “figure-4” variant).

Key points

  • Uke's elbow at 90°
  • Wrist pinned to the tatami
  • Lift uke's elbow

Common mistakes

  • Uke's elbow escapes towards the body

Ude-gatame Arm lock intermediate

Uke's straight arm is fixed on tori's shoulder or chest, and the hands press on the elbow.

Key points

  • Uke's arm straight
  • Pressure above the elbow
  • Tori's body stable

Common mistakes

  • Pressure on the wrist, not the elbow

Hiza-gatame Knee armlock advanced

Tori traps uke's straight arm under the armpit and presses the elbow with the knee.

Key points

  • Uke's arm under the armpit
  • Knee on the elbow
  • Tori on one side

Common mistakes

  • The knee slips off the elbow

Waki-gatame Armpit armlock advanced

Uke's arm trapped under tori's armpit, pressure on the elbow. Applying it standing while falling onto the arm is penalised with hansoku-make.

Key points

  • Armpit on the elbow
  • Pull on the wrist
  • Apply only on the ground or under control

Common mistakes

  • Applying it by falling directly onto the arm (dangerous, forbidden)
Transitions and groundworkMoving from standing to the ground, turning the opponent over, escaping hold-downs and defending on the ground. 4 techniques

From throw to groundwork Standing to ground transition beginner

Continuing immediately after a throw (or a failed attack) into a hold-down, strangle or armlock.

Key points

  • Don't release the grip after the throw
  • Follow uke to the ground
  • Control within 1-2 seconds

Common mistakes

  • Pausing after the throw, uke turns onto the stomach

Turning uke over from the “turtle” (kame) Turnover from turtle intermediate

Rolling uke from their stomach or from knees and elbows onto their back to get into osaekomi (e.g. the sankaku roll, the belt-grip roll).

Key points

  • Break uke's base (arms or knees)
  • Use your weight, not strength
  • Link straight into a hold-down

Common mistakes

  • Pulling with the arms only
  • You've turned uke over but you're not controlling them

Escaping a hold-down (toketa) Hold-down escape intermediate

Bridging (ebi, bridge), creating space and trapping tori's leg between your legs to stop the osaekomi.

Key points

  • Lift the hips explosively (bridge)
  • Make space with the forearms
  • Trap one of tori's legs between your legs
  • Don't straighten the arms

Common mistakes

  • Pushing with straight arms (risk of juji-gatame)

Ground defence (guard, flat on the stomach) Ground defence beginner

Defending on your back with your legs between you and the opponent, or on your stomach/in kame with elbows and knees tight, until the fight is stopped (matte).

Key points

  • Elbows tight to the knees
  • Chin on the chest
  • The hands protect the collar

Common mistakes

  • Arms away from the body, exposing the neck and elbow
Combinations and counter-techniquesRenraku-waza (combinations: the first attack provokes the reaction for the second) and kaeshi-waza (counters to the opponent's attack). 6 techniques

Ko-uchi-gari → seoi-nage Ko-uchi-gari to seoi-nage intermediate

Ko-uchi-gari makes uke lift their foot and lean forward; at that moment you enter seoi-nage.

Key points

  • A real ko-uchi, not just a hint
  • Uke reacts forward
  • Enter seoi without an extra step

Common mistakes

  • First attack without conviction, uke doesn't react

O-uchi-gari → uchi-mata O-uchi-gari to uchi-mata intermediate

O-uchi-gari pushes uke backward; when uke pushes forward to resist, follow with uchi-mata in the direction of the reaction.

Key points

  • Opposite directions between the attacks (back → forward)
  • The o-uchi leg becomes the supporting leg
  • Continuity with no pause

Common mistakes

  • Pause between the techniques, uke regains balance

O-uchi-gari → ko-uchi-gari O-uchi-gari to ko-uchi-gari intermediate

A combination in the same direction (backward): uke escapes o-uchi by moving the leg, and ko-uchi catches the other leg.

Key points

  • Same kuzushi direction
  • Continuous pressure with the chest
  • Quick leg switch

Common mistakes

  • The pressure stops between attacks

Uchi-mata-sukashi Inner thigh throw evasion advanced

Counter to uchi-mata: tori evades the lifting leg (lets it swing through empty air) and rotates uke in the direction of uke's own attack.

Key points

  • The hips pull out of the leg's path
  • Rotate in the direction of uke's attack
  • Timing on the leg lift

Common mistakes

  • Late reaction, you're already loaded on the thigh

O-soto-gaeshi Major outer counter advanced

Counter to o-soto-gari: tori resists with an upright body and reaps uke's supporting leg themselves.

Key points

  • Stay upright, don't lean back
  • Immediate counter-reap
  • The chest takes the initiative

Common mistakes

  • You lean back and lose balance

Tsubame-gaeshi Swallow counter advanced

Counter to de-ashi-harai or ko-uchi: tori lifts the attacked foot (lets it pass) and sweeps uke's foot.

Key points

  • The attacked foot lifts and goes around
  • The sweep comes along the same path
  • The hands help the rotation

Common mistakes

  • Lifting the foot too late
KataThe Kodokan forms, required for dan gradings and with their own competition events; log the complete performances. 2 techniques

Nage-no-kata Forms of throwing advanced

15 throws in five sets (te-waza, koshi-waza, ashi-waza, ma-sutemi-waza, yoko-sutemi-waza), each performed on the right and on the left.

Key points

  • Exact distances and directions
  • Clear kuzushi on every throw
  • Uke falls correctly and safely
  • Rhythm and etiquette

Common mistakes

  • Uke throws themselves, with no real kuzushi

Katame-no-kata Forms of grappling advanced

15 groundwork techniques in three sets: osaekomi-waza, shime-waza and kansetsu-waza, with uke attempting to escape.

Key points

  • Entries and exits on the knees (shikko)
  • Real control on every technique
  • Uke tries to escape three times before submitting

Common mistakes

  • Techniques “shown”, with no real control

Training drills

25 drills by kind: warm-up, technical, tactical, physical, play. Duration, volume, what you need, the goal and how you know it worked.

Warm-up · 3

Progressive ukemi beginner

10 min · Volume: 10 falls per type

Ushiro-, yoko- and mae-ukemi first from sitting, then from squatting and standing, then zenpo-kaiten along the length of the tatami.

What you need: Tatami; for beginners, also a thick mat.

Goal: Safe, automatic falls before nage-komi.

Success: The head never touches the tatami on any fall; arm slaps synchronised.

Works on: Ushiro-ukemi (backward breakfall), Yoko-ukemi (side breakfall), Mae-ukemi (front breakfall), Zenpo-kaiten-ukemi (forward roll)

Ground movements (ebi, rolls) beginner

8 min · Volume: 2 lengths of the tatami per exercise

Ebi (shrimping) forward and backward, shoulder bridge, side rolls, “turtle” walking, spinning on the back around a partner.

What you need: Tatami.

Goal: Specific mobility for ne-waza and hold-down escapes.

Success: Fluid movements, with the hips doing the work, not the arms.

Works on: Escaping a hold-down (toketa), Ground defence (guard, flat on the stomach)

Push-pull games (sumo on the tatami) beginner

8 min · Volume: 6 × 30 s

From a classic grip, each tries to push the other out of the circle or make them touch the tatami with a knee, without throwing.

What you need: Pairs, a marked circle or square.

Goal: Posture, balance and a feel for kuzushi.

Success: Keeps an upright posture and a wide base throughout the game.

Works on: Posture and movement (shisei, shintai), Kuzushi (unbalancing in 8 directions)

Technical · 11

Static uchi-komi beginner

15 min · Volume: 10 sets × 10 entries

Repeated entries into tokui-waza (favourite technique), up to the throwing position, without throwing. The first sets slow on details, the last ones at maximum speed.

What you need: Pairs, classic grip.

Goal: Automating kuzushi and tsukuri.

Success: On every entry uke is off-balance on the toes; identical final position.

Works on: Seoi-nage (morote-seoi-nage), Uchi-mata, O-soto-gari, Harai-goshi

Moving uchi-komi (ido uchi-komi) intermediate

12 min · Volume: 6 lengths of the tatami

Uke moves forward, backward or sideways; tori enters the technique that matches the direction (ko-uchi as uke comes in, o-uchi as they retreat, okuri-ashi sideways).

What you need: Pairs along the length of the tatami.

Goal: Linking technique to the opponent's real movement.

Success: The entry happens during uke's step, not after it.

Works on: Ko-uchi-gari, O-uchi-gari, Okuri-ashi-harai, De-ashi-harai

Three-person uchi-komi intermediate

10 min · Volume: 6 sets × 5 lifts

The third partner pulls uke back by the belt, creating resistance; tori enters and lifts uke completely off the tatami without throwing.

What you need: Groups of three: tori, uke and a partner holding uke from behind.

Goal: Specific strength and a deep entry against resistance.

Success: Uke lifted completely off the tatami on every rep.

Works on: Seoi-nage (morote-seoi-nage), O-goshi, Harai-goshi

Nage-komi on a crash mat intermediate

15 min · Volume: 5 × 5 throws per side

Full throws at real speed, finishing on the mat. At advanced level uke offers medium resistance.

What you need: Thick landing mat (crash pad), partners rotating.

Goal: Full execution (kake) with control and power.

Success: Uke lands on their back and tori stays stable or keeps control.

Works on: Uchi-mata, Seoi-nage (morote-seoi-nage), Harai-goshi, Tai-otoshi, Sumi-gaeshi

Win the grip in 5 seconds intermediate

10 min · Volume: 10 × 20 s

From a distance, each tries to get the dominant grip within 5 seconds and attack immediately (uchi-komi). The opponent breaks the grip or goes for their own.

What you need: Pairs, stopwatch.

Goal: Getting the grip quickly and attacking immediately, without passivity.

Success: Good grip and an attack in under 5 s in at least 6 of 10 exchanges.

Works on: Grip fighting (kumite), Classic kumikata (sleeve-lapel)

Uchi-komi on combinations intermediate

12 min · Volume: 5 × 8 per combination

First attack is real, uke reacts (retreats or pushes), tori enters the second technique in the direction of the reaction.

What you need: Pairs; uke reacts realistically to the first attack.

Goal: Linking attacks according to the opponent's reaction.

Success: The second technique starts without an extra step or a pause.

Works on: Ko-uchi-gari → seoi-nage, O-uchi-gari → uchi-mata, O-uchi-gari → ko-uchi-gari

Counters to an announced attack advanced

12 min · Volume: 4 × 6 per counter

Uke attacks with uchi-mata, o-soto-gari or harai-goshi at increasing speed; tori counters with sukashi, o-soto-gaeshi or tani-otoshi.

What you need: Pairs; the attacker has a set technique.

Goal: Timing of counters, fundamental in competition.

Success: Successful counter at medium speed in at least 4 of 6 attempts.

Works on: Uchi-mata-sukashi, O-soto-gaeshi, Tani-otoshi, Ura-nage

Throw → hold-down in 3 seconds intermediate

10 min · Volume: 5 × 5

Tori throws and, without releasing the grip, goes into kesa-gatame or yoko-shiho-gatame in under 3 seconds. Uke tries to turn onto their stomach.

What you need: Pairs on tatami or crash pad.

Goal: The immediate transition into ne-waza.

Success: Hold-down secured within 3 s in at least 4 of 5 reps.

Works on: From throw to groundwork, Kesa-gatame (and kuzure-kesa-gatame), Yoko-shiho-gatame

Turnovers from kame intermediate

12 min · Volume: 6 × 30 s

Tori has 30 s to turn uke over and pin them or apply a strangle; uke defends actively. Switch roles.

What you need: Pairs; uke starts in kame (knees and elbows).

Goal: Efficiency in ne-waza, where many matches are decided.

Success: Turnover and control in under 15 s.

Works on: Turning uke over from the “turtle” (kame), Okuri-eri-jime, Kami-shiho-gatame

Nage-no-kata by sets advanced

25 min · Volume: each set × 3, then the full kata

Each of the five sets is worked separately, focusing on distances, directions and the opening and closing etiquette, then the full kata.

What you need: Fixed tori-uke pair, large tatami.

Goal: Preparing for a dan grading or a kata event.

Success: Full kata with no errors in sequence, direction or etiquette.

Works on: Nage-no-kata, Uki-otoshi, Tomoe-nage

Tactical · 5

Grip-only randori intermediate

12 min · Volume: 4 × 2 min

Randori without throws: the point goes to whoever gets the dominant grip and holds it for 3 seconds, or enters an attack with uke off-balance. Work both ai-yotsu and kenka-yotsu.

What you need: Pairs of similar weight categories.

Goal: Dominating the grip fight, which decides most matches.

Success: Gets more dominant grips than the opponent in every round.

Works on: Grip fighting (kumite), Classic kumikata (sleeve-lapel)

Themed randori intermediate

15 min · Volume: 5 × 3 min

Randori with restrictions: ashi-waza only, left side only, counters only, or only tokui-waza and its combinations. The coach changes the theme each round.

What you need: Rotating pairs.

Goal: Developing new weapons and breaking habits.

Success: At least one clean attack with the required theme in every round.

Works on: De-ashi-harai, Ko-uchi-gari, Ko-soto-gari, Sasae-tsurikomi-ashi

Situational randori (score and time) advanced

15 min · Volume: 6 situations × 1 min

Examples: “you're leading by waza-ari, 45 s left”, “you have two shido, you must attack”, “golden score”. The athlete must choose the right tactics.

What you need: Pairs, the coach announces the situation, stopwatch.

Goal: Managing the match according to score, time and penalties.

Success: Correct decisions: no shido for passivity, keeps the lead or scores when behind.

Works on: Grip fighting (kumite)

Working at the edge of the area intermediate

10 min · Volume: 6 × 45 s

One athlete starts with their back to the edge; they must get back to the centre with tai-sabaki or by attacking, without stepping out (shido). The other applies pressure.

What you need: Marked competition area, pairs.

Goal: Controlling the area and using the edge to your advantage.

Success: No shido for stepping out; attacks from the edge towards the centre.

Works on: Tai-sabaki (body turning), O-uchi-gari, Uchi-mata

Ground randori intermediate

15 min · Volume: 5 × 2 min

Free fighting on the ground: points for a hold-down, strangle or armlock (depending on age). Whoever is underneath looks for a turnover or guard.

What you need: Pairs; start from the knees or from kame.

Goal: Applying ne-waza against real resistance.

Success: At least one hold-down or submission per round.

Works on: Turning uke over from the “turtle” (kame), Kesa-gatame (and kuzure-kesa-gatame), Juji-gatame (ude-hishigi-juji-gatame), Okuri-eri-jime

Physical · 4

Uchi-komi with a resistance band beginner

10 min · Volume: 5 × 20 entries

Entries into tokui-waza pulling on the band as if it were uke's grip, at maximum speed. Also useful when you have no partner.

What you need: Resistance band or belts tied to a post / wall bars.

Goal: Speed and specific endurance on the entry.

Success: Maintains speed on all 20 entries.

Works on: Seoi-nage (morote-seoi-nage), Uchi-mata, Harai-goshi

Pull-ups and hangs on a judogi intermediate

12 min · Volume: 4 × max pull-ups + 3 × 30 s hang

Pull-ups holding the sleeves of a judogi hung over the bar, then isometric hangs. Alternatively, rope climbing.

What you need: Bar and a judo jacket (judogi) or towel.

Goal: Grip and back strength, decisive in kumikata.

Success: The number of pull-ups and the hang time increase monthly.

Works on: Grip fighting (kumite)

Nage-komi intervals advanced

15 min · Volume: 6 × 30 s work / 30 s rest

As many correct throws as possible in 30 s, with two alternating partners; mimics the anaerobic effort of a match.

What you need: Crash pad, two partners who rotate.

Goal: Specific anaerobic endurance.

Success: The number of correct throws drops by no more than 20% between the first and last set.

Works on: Seoi-nage (morote-seoi-nage), Uchi-mata, O-soto-gari

Agility and footwork beginner

10 min · Volume: 6 courses

Courses with tsugi-ashi, pivots and changes of direction, with an uchi-komi entry at the end of each course.

What you need: Cones, agility ladder.

Goal: Mobility and balance while moving.

Success: Course completed without crossing the feet, with a decreasing time.

Works on: Posture and movement (shisei, shintai), Tai-sabaki (body turning)

Game · 2

Practice matches (shiai) advanced

25 min · Volume: 4-5 matches × 4 min

Matches under IJF rules (4 min, golden score, shido). The coach records each athlete's grips, attacks and penalties.

What you need: Referee, stopwatch, different opponents.

Goal: Direct preparation for competition.

Success: The attacks / shido received ratio and the points scored improve from one session to the next.

Works on: Grip fighting (kumite), Seoi-nage (morote-seoi-nage), Uchi-mata, O-soto-gari, From throw to groundwork

The “tail” game (children) beginner

8 min · Volume: 4 rounds

Pairs on their knees: each tries to take the belt from the other's back while controlling them with the arms and body. Develops ground control without dangerous techniques.

What you need: A belt tucked in at the back for each child.

Goal: Ground control positions and grappling, in a game format.

Success: The children use their body weight, not just their arms.

Works on: Ground defence (guard, flat on the stomach), Turning uke over from the “turtle” (kame)

Tactics

The tactical principles of the sport and the drills used to train each.

Dominating the grip

Whoever has the dominant grip sets the pace and direction of the match. Win the front hand first, break the opponent's grip before it is complete and attack as soon as you have your grip; IJF rules penalise grip fighting without attacking.

Drills: Win the grip in 5 seconds, Grip-only randori

Kuzushi → tsukuri → kake

A throw works when the opponent is already off-balance. Use their movement: if they come forward, pull; if they retreat, push. The entry (tsukuri) must come at the moment of imbalance, and the execution (kake) without a pause.

Drills: Moving uchi-komi (ido uchi-komi), Static uchi-komi

Combinations based on reaction

An opponent who resists gives you the direction for the second attack. Combinations in opposite directions (back → forward) or in the same direction (ko-uchi → o-uchi) turn the first attack into a trap.

Drills: Uchi-komi on combinations, Themed randori

Countering the opponent's attack

An incomplete attack by the opponent leaves a window: sukashi, gaeshi or tani-otoshi. Study your opponents' tokui-waza and prepare the specific counter.

Drills: Counters to an announced attack

Ai-yotsu and kenka-yotsu

Against an opponent in the same stance (ai-yotsu) different techniques work than against one in the opposite stance (kenka-yotsu). In kenka-yotsu the fight for the front hand is decisive, and o-uchi-gari, uchi-mata and seoi-nage from a cross grip are common.

Drills: Grip-only randori, Themed randori

Take advantage of the transition to the ground

Many matches are decided in the seconds after a partial throw or a failed attack. Continue immediately into ne-waza before the referee calls matte; quick turnovers from kame and strangles from behind.

Drills: Throw → hold-down in 3 seconds, Turnovers from kame, Ground randori

Using the edge

Stepping out of the area is penalised with shido. An opponent pressed against the edge will push towards the centre: attack in the direction of their push. Don't let yourself be driven to the edge without moving out sideways.

Drills: Working at the edge of the area

Match management (score, shido, golden score)

Three shido mean hansoku-make. When you're ahead, stay active so you don't get shido for passivity; when you're behind, increase the number of real attacks. In golden score, the first score or the first shido difference decides.

Drills: Situational randori (score and time), Practice matches (shiai)

How your coach evaluates you

The criteria your coach grades from 1 to 10 in the app, in four directions.

Technical

  • Kuzushi: Unbalances before attacking, with the whole body.
  • Favourite technique (tokui-waza): Effectiveness of the main technique, in both directions.
  • Variety of throws: Has forward, backward and sideways attacks.
  • Ne-waza: Hold-downs, turnovers, strangles and armlocks (depending on age).
  • Ukemi: Safe breakfalls in all directions.

Tactical

  • Kumikata: Gets the dominant grip and attacks from it.
  • Timing of the attack: Attacks on the opponent's movement, not from a standstill.
  • Combinations and counters: Links attacks and takes advantage of the opponent's attacks.
  • Transition to the ground: Continues straight into ne-waza after the throw.
  • Match management: Score, time, shido, the edge of the area.

Physical

  • Grip strength: Holds the grip and breaks the opponent's grip.
  • Explosive power: Speed of entry and lifting uke.
  • Anaerobic endurance: Maintains intensity for 4 min + golden score.
  • Balance: Stable posture in attack and defence.
  • Mobility: Hip and shoulder mobility for entries and ne-waza.

Mental

  • Initiative: Attacks first, doesn't wait.
  • Calm under pressure: Reaction after losing a point or in golden score.
  • Perseverance: Doesn't give up in ne-waza or at the end of a match.
  • Concentration: Attentive to the coach's instructions and to the opponent.
  • Etiquette and respect (reigi): Bowing, care for the partner, fair play.

Train with this program, in the app

Create a free account, pick Judo and "what are you working on today". Log attempts and successes per technique, the watch measures the effort, and your club coach sees the session and suggests the next drills.

I want a 4-week program made for me (AI coach) › Gym exercises for physical preparation ›

Sources

Programs for other sports

The content is compiled by PlanSports from the sources above and checked by coaches; it does not replace your coach. The personalised week-by-week program comes from the AI coach.