🚀 BETA VERSION - Feedback appreciated at contact@plansports.ro

Badminton training program

Badminton is trained across the three areas of the court (net, mid-court, rear court), on movement from the base to the six corners and on the attack–defence transition. In singles, court control and patience matter; in doubles, attacking in a front–back formation and defending side by side.

The program is built from the PlanSports training catalogue for Badminton: 55 techniques in 10 families, 25 drills and 10 tactical principles. In the app you pick what you work on today, log attempts and successes per technique, and your coach sees the progress.

A typical week: three sessions

Three sessions built from the drills below, from beginner to advanced. Durations are indicative; in the app you swap drills and log each one.

Day 1

Technique and physical preparation

approx. 55 min

  1. Dynamic warm-up and mobilityWarm-up · beginner 10 min
  2. Serving at targetsTechnical · beginner 10 min
  3. Clear – clear, cross-court and straightTechnical · beginner 10 min
  4. Multi-shuttle: the netTechnical · beginner 10 min
  5. Six-corner shadowPhysical · beginner 15 min

Day 2

Tactics and play

approx. 75 min

  1. Warm-up with the shuttle (clear – drop – net)Warm-up · beginner 10 min
  2. Drive exchangesTechnical · beginner 8 min
  3. Half-court singles (length)Tactical · beginner 12 min
  4. Singles: four-corner gameTactical · intermediate 15 min
  5. Practice matchGame · beginner 30 min

Day 3

Physical preparation and technique

approx. 59 min

  1. Dynamic warm-up and mobilityWarm-up · beginner 10 min
  2. Agility: ladder and reactionPhysical · beginner 10 min
  3. Explosive strength (jumps and lunges)Physical · intermediate 15 min
  4. Clear – drop – net shot – liftTechnical · intermediate 12 min
  5. Smash – block – liftTechnical · intermediate 12 min

Techniques, by family

55 techniques in 10 families. For each: what it is, key points and common mistakes. Open a family to see them.

The serveThe serve is hit below the waist (shuttle struck below 1.15 m), diagonally; short in doubles, often long in singles. 5 techniques

Backhand low serve beginner

The basic doubles serve: the shuttle pushed short, skimming the net, to land just past the short service line.

Key points

  • Short backhand grip, racket in front of the body
  • Short movement, from the thumb, no wrist
  • Highest point of the trajectory before the net
  • Target: the short service line, at the T or on the side

Common mistakes

  • The shuttle rises after the net: the receiver attacks it
  • Contact point above 1.15 m (fault)

Forehand low serve beginner

A short serve played on the forehand, less common at high level; useful for beginners and in women's singles.

Key points

  • Let the shuttle drop in front of your front foot
  • Pushing movement, not a hit

Common mistakes

  • Too high over the net

Forehand high serve beginner

The classic singles serve: the shuttle sent very high and deep, to drop vertically onto the back line.

Key points

  • Side-on position, weight on the back foot
  • Let the shuttle drop, hit in front of your body
  • Follow-through over the opposite shoulder
  • Vertical drop, onto the back line

Common mistakes

  • Too short: your opponent smashes
  • The shuttle goes out

Flick serve (surprise long serve) Flick serve intermediate

Prepare a short serve, then a short flick of the wrist sends the shuttle over the receiver towards the back corner. Used in doubles against a receiver who attacks the serve.

Key points

  • Same preparation as the short serve
  • Short acceleration from the thumb and wrist
  • Trajectory at a height the receiver can't reach with a jump

Common mistakes

  • Flick too low: intercepted and smashed
  • Different preparation gives it away

Drive serve advanced

A fast, flat serve towards the receiver's body or backhand; an element of surprise, especially in doubles.

Key points

  • Flat, fast trajectory
  • Target: the receiver's racket shoulder

Common mistakes

  • Too high, the receiver attacks downwards
Clear (long overhead shots)The shuttle hit overhead, from the rear court, to the back of your opponent's court. 2 techniques

Defensive (high) clear beginner

A very high, deep clear that gives you time to get back to the base when you're under pressure.

Key points

  • Side-on position, elbow up
  • Hit in front of and above your head
  • Forearm rotation (pronation) at contact
  • High trajectory, drops vertically onto the back line

Common mistakes

  • Short clear: a smash for your opponent
  • Hitting with the body square on, no rotation

Attacking (punch) clear intermediate

A clear with a flat trajectory, just over your opponent's racket, forcing them to turn quickly to the back.

Key points

  • Same preparation as the smash
  • Hit further in front, flat trajectory
  • Only when your opponent is at the front or mid-court

Common mistakes

  • Too low: intercepted
Drop (overhead drop shot)The shuttle hit overhead, from the back, dropping into the front of your opponent's court. 3 techniques

Slow drop Slow (floating) drop beginner

A soft drop that lands close to the net; same preparation as the clear, but you slow the racket down before contact.

Key points

  • Preparation as for the clear
  • Slow the racket, not the whole arm
  • Target: between the net and the short service line

Common mistakes

  • High drop, lands mid-court

Fast (sliced) drop Fast / sliced drop intermediate

A fast, downward drop hit with slice (the racket face cuts the shuttle), landing just past the short service line.

Key points

  • Almost full swing, as for the smash
  • The racket slices the shuttle from the side
  • Fast, downward trajectory

Common mistakes

  • The shuttle doesn't clear the net
  • Drop too long, lands mid-court

Reverse slice drop advanced

A cross-court drop played with reverse slice (inward movement), very hard to read.

Key points

  • Smash preparation
  • The racket slices the shuttle from outside to inside
  • Straight or cross-court direction

Common mistakes

  • The movement is read early
SmashThe downward attacking shot, hit hard, from the rear or mid-court. 4 techniques

Full smash intermediate

The most powerful downward shot: body and shoulder rotation plus forearm pronation, with the shuttle hit in front of the head.

Key points

  • Get behind the shuttle
  • Elbow up, racket cocked behind
  • Hit in front of your body, downward angle
  • Recover immediately for the next shot

Common mistakes

  • Hitting above or behind your head: flat smash
  • Standing still after the smash

Half smash intermediate

A smash with less power but a steep angle and accuracy; leaves you better balanced for the next shot.

Key points

  • Steep angle, accuracy rather than speed
  • Target: your opponent's hip or side

Common mistakes

  • Neither hard nor accurate

Jump smash advanced

A smash hit in the air, for a steeper angle and a higher contact point. It costs energy; used on high, short shuttles.

Key points

  • Take off from both feet or from the back foot
  • Hit at the highest point
  • Balanced landing, ready to move

Common mistakes

  • Jumping too late, the shuttle is behind you
  • Unbalanced landing

Stick smash advanced

A smash with a short swing, from the forearm and fingers, played from mid-court or when you don't have time for full preparation. Typical in doubles.

Key points

  • Short swing, acceleration from the fingers
  • Racket up, prepared early

Common mistakes

  • Using the whole arm and being late
Rear backhand cornerThe shuttle in the rear backhand corner: either take it round the head or with an overhead backhand. 6 techniques

Round-the-head clear intermediate

The shuttle in the backhand corner hit with the forehand, with the racket brought over the head and the body leaning sideways.

Key points

  • Get behind the shuttle
  • Elbow up, racket passes over your head
  • Land on your left foot (right-handers), push back to the base

Common mistakes

  • Not getting behind the shuttle, short clear

Round-the-head smash advanced

A smash from the backhand corner with the forehand, usually straight or at the body.

Key points

  • Quick preparation
  • Contact in front of the head, above the left shoulder
  • Immediate recovery

Common mistakes

  • Smash with no angle, hit too far back

Round-the-head drop advanced

A drop (slow or sliced) from the backhand corner, hit with the forehand round the head; often sliced cross-court.

Key points

  • Same preparation as the smash
  • The racket slices the shuttle

Common mistakes

  • Drop too high

Backhand overhead clear intermediate

The shuttle hit with your back to the net, on the backhand, with a fast forearm (supination) and wrist action.

Key points

  • Backhand grip with the thumb on the back of the handle
  • Back to the net, the elbow leads
  • Short snap from the forearm
  • Hit high, above the shoulder

Common mistakes

  • Hitting too low, short clear
  • Forehand grip: no power

Backhand overhead drop advanced

A drop from the backhand corner with an overhead backhand; a shot to escape pressure, straight or cross-court.

Key points

  • Same preparation as the backhand clear
  • Controlled touch, the shuttle drops near the net

Common mistakes

  • Too high or into the net

Backhand smash advanced

An overhead backhand smash on a shuttle that can't be taken round the head; a rare surprise shot.

Key points

  • Contact high, in front of the body
  • Fast forearm supination

Common mistakes

  • No downward angle
Net playFront-court shots: net shot, kill, push and lift. 8 techniques

Net shot beginner

The shuttle touched softly, taken as high as possible close to the net tape, to drop just over the net on your opponent's side.

Key points

  • Lunge on the racket-side leg
  • Arm extended, racket in front of the body
  • Contact as high and as close to the tape as possible
  • Delicate touch from the fingers

Common mistakes

  • Low contact, the shuttle rises a lot
  • The shuttle drops far from the net

Spinning net shot (tumbling) Spinning net shot intermediate

A sliced net shot that makes the shuttle tumble over the tape; your opponent can't hit it cleanly until it settles.

Key points

  • Short sideways movement under the shuttle
  • Contact on the side of the cork base
  • Racket held loosely

Common mistakes

  • Too much spin: the shuttle drops into the net

Cross-court net shot intermediate

The shuttle sent along the net to the opposite corner; effective when your opponent has come to the net on the straight.

Key points

  • Contact high, near the tape
  • Trajectory parallel to the net
  • Hide the direction until contact

Common mistakes

  • Low contact: the shuttle rises and is intercepted

Net kill intermediate

A shuttle that comes high over the net is hit short and downwards before it drops.

Key points

  • Racket up, in front of the body
  • Short movement, from the fingers and wrist
  • Don't touch the net with the racket

Common mistakes

  • Swing too long, you hit the net
  • Arriving late, the shuttle has dropped

Brush kill advanced

A shuttle skimming the tape is hit with a sideways "brushing" movement so you don't touch the net.

Key points

  • Movement from left to right (or vice versa), not forwards
  • Racket parallel to the net

Common mistakes

  • Touching the net with the racket (fault)

Net push intermediate

The shuttle pushed flat from the net to the mid or rear of your opponent's court, between the players; typical in doubles.

Key points

  • Contact at tape height or higher
  • Flat, downward trajectory
  • Target: between the opponents or near the sideline

Common mistakes

  • Push too high, your opponent attacks

Lift beginner

The shuttle taken low, near the net, and sent high and deep to the back of your opponent's court.

Key points

  • Lunge, racket under the shuttle
  • Short movement from the forearm and wrist
  • Height and depth: to the back line

Common mistakes

  • Short lift: a smash for your opponent

Attacking (flat) lift Attacking lift intermediate

A lift with a lower, faster trajectory, over your opponent's racket, forcing them to run to the back.

Key points

  • Same preparation as the net shot
  • Short acceleration, flat trajectory

Common mistakes

  • Too low: intercepted
Mid-court and defenceFast flat exchanges (drives), the block and the smash return. 7 techniques

Forehand drive beginner

A flat, fast shot at net height, from the side of the body; typical in doubles.

Key points

  • Racket up, in front of the body
  • Short swing, from the forearm
  • Flat trajectory, skimming the net

Common mistakes

  • Big swing, late contact
  • The shuttle rises and gets attacked

Backhand drive beginner

A flat drive on the backhand, with the thumb on the back of the handle.

Key points

  • Backhand grip, the thumb pushes
  • Contact in front of the body
  • Return to the ready position immediately

Common mistakes

  • Contact close to the body, no power

Mid-court push Midcourt push intermediate

The shuttle pushed with control into the middle of your opponent's court or between the players, forcing them to lift.

Key points

  • Short movement, no backswing
  • Target: the gaps between the opponents

Common mistakes

  • Too high or too long

Smash block intermediate

Your opponent's smash returned short, near the net, using the pace of the shuttle; it forces the attacker to come forward.

Key points

  • Racket in front of the body, relaxed grip
  • Absorb the pace, don't hit
  • Target: just over the net

Common mistakes

  • High block, the attacker kills

Long smash return Smash defence lift intermediate

The smash returned high and deep to the back of your opponent's court, to buy time.

Key points

  • Low position, racket in front of the body
  • Short movement from the forearm
  • Depth to the back line

Common mistakes

  • Short return, the second smash is decisive

Counter-attack from defence (drive off the smash) Counter drive advanced

The smash returned flat and fast, past the net player, to turn defence into attack.

Key points

  • Contact in front of the body, early
  • Flat trajectory, past the front player

Common mistakes

  • Intercepted by the net player

Body defence (backhand) Body defence intermediate

A smash at the body is taken on the backhand, with the racket in front of the chest; the attackers' most frequent target.

Key points

  • Racket in front of the body, on the backhand
  • Elbows away from the torso
  • Short shot, block or drive

Common mistakes

  • Racket low, to the side: the body smash gets through
GripsThe way you hold the racket decides which shots you can play; changing grip quickly is a skill in its own right. 5 techniques

Forehand grip (handshake) Forehand grip beginner

The racket held as in a handshake, with the "V" between thumb and index finger on the edge of the handle, fingers relaxed.

Key points

  • Handle in the fingers, not in the palm
  • Index finger slightly spread
  • Squeeze only at contact

Common mistakes

  • "Panhandle" grip on overhead shots

Backhand grip (thumb) Backhand (thumb) grip beginner

The thumb placed on the broad back face of the handle, to push the racket on backhand shots.

Key points

  • Turn the racket slightly inwards
  • Thumb flat on the back of the handle

Common mistakes

  • Backhand with a forehand grip: a shot with no power

Bevel grip intermediate

The thumb on the angled bevel of the handle; used for backhand shots from the rear corners and for some net shots.

Key points

  • Between the forehand and backhand grips
  • For the backhand in the rear corner

Common mistakes

  • Used for every shot, without adapting

Panhandle grip intermediate

Racket face facing the net; useful for net kills and fast drives in front of the body, in doubles.

Key points

  • Only for shots in front of the body, at the net
  • Short, pushing movement

Common mistakes

  • Used on overhead shots

Quick grip change Grip change intermediate

Switching from the forehand grip to the backhand grip (and back) by rolling the handle in the fingers, between two fast shots.

Key points

  • Relaxed grip between shots
  • Turn the racket with the fingers, not the wrist

Common mistakes

  • Grip squeezed all the time: slow change
MovementThe movement cycle: start (split-step), approach, hit, recovery to the base. 7 techniques

Split-step Split step beginner

A small preparatory hop exactly as your opponent hits, for an explosive start.

Key points

  • Land as your opponent strikes the shuttle
  • Feet apart, on the balls of the feet

Common mistakes

  • Standing on your heels, slow start

Movement to the net (lunge) Forecourt lunge beginner

Approach steps (chassé or crossover step) and a lunge on the racket-side leg, heel first, towards the net corners.

Key points

  • Long last step, on the racket-side leg
  • Land on the heel, knee over the ankle
  • Strong push back to the base

Common mistakes

  • Lunging on the wrong leg
  • Knee goes well past the toes

Movement to the rear forehand corner (scissor kick) Rear forehand movement (scissor kick) intermediate

A sideways chassé backwards, the shot with the legs switching in the air (scissor kick), landing on the front leg and pushing back to the base.

Key points

  • Left shoulder towards the net (right-handers)
  • Chassé backwards, not running backwards
  • Scissor kick: the right leg comes forward on the hit

Common mistakes

  • Running facing the net, ending up under the shuttle

Movement to the rear backhand corner Rear backhand movement intermediate

Pivot and two or three steps to the backhand corner: either for a round-the-head shot or with your back to the net for the overhead backhand.

Key points

  • Pivot on the left foot (right-handers)
  • Last step with the right foot into the corner for the backhand
  • Quick recovery to the base

Common mistakes

  • Arriving late and hitting the shuttle after it has dropped

Sideways movement in mid-court Sideways movement beginner

A side step or a lateral jump towards the sideline, to defend a smash or for a drive.

Key points

  • A single long step
  • Racket prepared during the step

Common mistakes

  • Several small steps

Recovery to the base (centre of the court) Base recovery beginner

Returning after every shot to the base position, slightly behind the geometric centre; adjusted according to where you sent the shuttle.

Key points

  • First step straight after the shot
  • Shift the base towards the side you hit to

Common mistakes

  • Staying to watch your shot

Six-corner shadow beginner

Movement without a shuttle to the 6 corners (2 at the net, 2 mid-court, 2 at the back), with a shadow shot and recovery to the base.

Key points

  • Footwork technique before speed
  • Split-step on every start
  • Full recovery

Common mistakes

  • Cutting corners as you get tired
Doubles playDoubles formations and rotations: front–back in attack, side by side in defence. 8 techniques

Attacking rotation (front–back) Attacking rotation intermediate

When the pair is hitting down, the players move into a front–back formation: the back player attacks, the front player covers the net and intercepts.

Key points

  • Whoever hits down stays at the back
  • The partner moves to the front, in line with the shuttle
  • The front player keeps the racket up

Common mistakes

  • Staying side by side ("in halves") even in attack

Switching to defence (side by side) Attack-to-defence transition intermediate

When the pair is forced to lift the shuttle, the players move sideways, side by side, each covering their own half.

Key points

  • Whoever lifts straight defends the straight
  • The partner covers the cross-court
  • Low position, racket in front

Common mistakes

  • Both on the same side: the cross-court is left open

Switching from defence to attack Defence-to-attack transition advanced

After a good block or drive from defence, one of the players moves up to the net and the pair re-forms the front–back formation.

Key points

  • Whoever plays the short block follows the shuttle to the net
  • The partner drops back

Common mistakes

  • No one moves up to the net after the block

Short serve and third shot Serve and third shot intermediate

The server stays at the net after the short serve and attacks a weak return; the partner covers the back.

Key points

  • Racket up immediately after the serve
  • Intercept returns at the net
  • The partner stands behind the server, in the middle

Common mistakes

  • The server drops the racket after the serve

Rushing the serve intermediate

The receiver stands close to the short service line and attacks the short serve downwards (kill, push or net shot) before it drops.

Key points

  • Forward position, racket up
  • Move on the server's first contact
  • Watch out for the flick: not all your weight forward

Common mistakes

  • Throwing yourself forward and getting caught by the flick

Interception at the net (front player) Front player interception advanced

The front player cuts off the opponents' drives and blocks without getting in the way of their partner's smash.

Key points

  • Racket up, in front of the body
  • Position on the T line, not glued to the net
  • Intercept everything that comes through at head height

Common mistakes

  • The front player drops back

Drive exchanges in doubles Drive exchange intermediate

Flat, fast exchanges in mid-court; whoever keeps the shuttle down and forces the other to lift wins.

Key points

  • Racket up, short swing
  • Don't lift the shuttle
  • Look for the gaps and the opponent's body

Common mistakes

  • Swing too long, drives that rise

Mixed doubles positions advanced

In mixed, the woman usually controls the net and the man covers the back; both switch to side-by-side defence only when forced to.

Key points

  • The woman at the net, in line with the shuttle
  • The man covers the back and attacks
  • Communication on every lift

Common mistakes

  • The woman stays at the back after the serve

Training drills

25 drills by kind: warm-up, technical, tactical, physical, play. Duration, volume, what you need, the goal and how you know it worked.

Warm-up · 2

Dynamic warm-up and mobility beginner

10 min

Easy jogging, skipping, lunges, shoulder and trunk rotations, light jumps, sideways and backwards chassé, a few accelerations to the net.

What you need: Empty court.

Goal: Preparing the joints (shoulder, ankle, knee) for lunges and jumps.

Success: No stiffness on the first lunges and smashes.

Works on: Split-step, Movement to the net (lunge), Sideways movement in mid-court

Warm-up with the shuttle (clear – drop – net) beginner

10 min · Volume: 2-3 min per shot

Progressive exchanges: net shots, then drives from mid-court, then long clears, drops and a few easy smashes.

What you need: Two players on opposite halves.

Goal: Warming up the shots across all three areas.

Success: The shuttle consistently reaches the required area.

Works on: Net shot, Forehand drive, Backhand drive, Defensive (high) clear, Slow drop

Technical · 9

Serving at targets beginner

10 min · Volume: 20 serves from each service court

Short backhand serves to the T and wide, then high serves and flicks to the back line. Every serve that lands on target and skims the tape is recorded.

What you need: A basket of shuttles, targets (cones/shuttles) at the T, wide and on the back line.

Goal: Serve accuracy and consistency.

Success: Percentage of serves in the target area (short serves: under 10 cm above the tape).

Works on: Backhand low serve, Forehand low serve, Forehand high serve, Flick serve (surprise long serve)

Clear – clear, cross-court and straight beginner

10 min · Volume: 3 × 3 min

Continuous clear exchanges, first straight, then cross-court. The players recover towards the base after every shot.

What you need: Two players at the back of the court.

Goal: A clear that reaches the back line, with correct side-on preparation.

Success: Clears landing in the last 76 cm of the court (between the back lines).

Works on: Defensive (high) clear, Attacking (punch) clear, Movement to the rear forehand corner (scissor kick)

Clear – drop – net shot – lift intermediate

12 min · Volume: 3 min per role

A plays a clear, B answers with a drop, A plays a net shot, B lifts. A continuous circuit linking the rear court to the front.

What you need: Two players.

Goal: Linking shots and front–back movement.

Success: Drops land in front of the short service line; lifts reach the back line.

Works on: Defensive (high) clear, Slow drop, Fast (sliced) drop, Net shot, Lift

Smash – block – lift intermediate

12 min · Volume: 3 × 2 min per role

A lifts, B smashes, A blocks short, B runs to the net and plays a net shot or a lift, and the cycle continues.

What you need: Two players.

Goal: Smash with recovery, short block from defence.

Success: Blocks land within the first metre past the net; smashes are angled down.

Works on: Full smash, Half smash, Smash block, Lift

Multi-shuttle: rear corners intermediate

12 min · Volume: 4 × 20 shuttles

The coach throws/hits high shuttles alternately into the rear forehand and backhand corners; the player plays a clear, drop or smash (called or own choice), recovering to the base.

What you need: Coach with a basket of shuttles at the net, player at the base.

Goal: Overhead technique and rear-court movement, at high volume.

Success: Percentage of shots reaching the target area.

Works on: Defensive (high) clear, Fast (sliced) drop, Full smash, Round-the-head clear, Backhand overhead clear, Movement to the rear forehand corner (scissor kick), Movement to the rear backhand corner

Multi-shuttle: the net beginner

10 min · Volume: 4 × 20 shuttles

The coach throws short shuttles into the two net corners; the player lunges and plays a net shot, a spinning net shot or a lift, recovering to the base.

What you need: Coach with a basket of shuttles on the other side of the net.

Goal: Delicate touch at the net and correct lunging.

Success: Net shots landing within the first 50 cm; lifts reaching the back line.

Works on: Net shot, Spinning net shot (tumbling), Cross-court net shot, Lift, Movement to the net (lunge)

Multi-shuttle: net kill intermediate

8 min · Volume: 3 × 20 shuttles

The player stands at the short service line, racket up, and finishes each shuttle with a kill or brush without touching the net.

What you need: Coach with a basket, throwing shuttles just over the tape.

Goal: Finishing at the net, fast and safely.

Success: Kills in without touching the net.

Works on: Net kill, Brush kill, Panhandle grip

Smash defence (multi-shuttle) intermediate

10 min · Volume: 4 × 15 smashes

Smashes to the left, the right and the body; the defender alternates the short block, the long return and the counter-drive, as called by the coach.

What you need: Coach or partner smashing from a chair/from mid-court.

Goal: Solid defence on both sides and at the body.

Success: Returns reach the required area (net or back line).

Works on: Smash block, Long smash return, Counter-attack from defence (drive off the smash), Body defence (backhand)

Drive exchanges beginner

8 min · Volume: 4 × 1 min

Fast, flat drives, straight, then alternating forehand and backhand, then free. The shuttle must not rise.

What you need: Two players in mid-court, facing each other.

Goal: Hand speed, grip change, flat drive.

Success: Number of consecutive drives below head height.

Works on: Forehand drive, Backhand drive, Quick grip change, Drive exchanges in doubles

Tactical · 9

Half-court singles (length) beginner

12 min · Volume: One game to 21 (or to 11)

Singles played on half the court only: focus on length and the net shot, no lateral angles.

What you need: Two players on the long half of the court (one side of the centre line).

Goal: Depth control: clear, drop, net shot, lift.

Success: Points won through depth and good net shots.

Works on: Defensive (high) clear, Slow drop, Net shot, Lift

Singles: four-corner game intermediate

15 min · Volume: One game to 21

Conditioned game: the point can only be won after the opponent has been sent to at least three different corners in the same rally.

What you need: Two players on the full singles court.

Goal: Building the point by moving the opponent around.

Success: Number of points won after moving the opponent into all the corners.

Works on: Attacking (punch) clear, Fast (sliced) drop, Net shot, Attacking (flat) lift, Half smash

Singles: one attacks, one defends intermediate

12 min · Volume: 2 games to 11, then swap

The attacker may only hit down (smash, drop, kill); the defender only up (lift, clear) or block. Then they swap roles.

What you need: Two players.

Goal: Patience in attack and resilience in defence.

Success: The attacker wins the point without unforced errors; the defender keeps as many shots going as possible.

Works on: Full smash, Half smash, Fast (sliced) drop, Smash block, Long smash return

The net duel intermediate

8 min · Volume: Points up to 11

Net shots only; a shuttle that rises can be attacked with a kill. Whoever sends the shuttle outside the area loses.

What you need: Two players, playing only between the net and the short service line.

Goal: Delicate touch and patience at the net.

Success: Points won with spinning net shots or kills on shuttles that rise.

Works on: Net shot, Spinning net shot (tumbling), Cross-court net shot, Net kill

Doubles: front–back attack intermediate

15 min · Volume: 4 × 3 min

The defending pair lifts; the back player of the attacking pair smashes down the middle and at the body, while the front player intercepts any weak block or drive.

What you need: Four players: one pair attacks, one defends.

Goal: The front–back formation and the roles in attack.

Success: Points won by the front player from weak returns; smashes without errors.

Works on: Attacking rotation (front–back), Interception at the net (front player), Stick smash, Full smash, Net kill

Doubles: side-by-side defence intermediate

12 min · Volume: 4 × 2 min

The defending pair stands side by side and answers smashes with blocks, long returns and drives. On the first good block, the pair switches to attack.

What you need: Four players, or two defenders against the coach + a partner.

Goal: Compact defence and the switch to attack.

Success: Number of rallies turned from defence into attack.

Works on: Switching to defence (side by side), Switching from defence to attack, Smash block, Counter-attack from defence (drive off the smash), Body defence (backhand)

Doubles: free rotation advanced

15 min · Volume: 2 games to 21

A doubles game in which the coach stops the rally at every wrong formation (both at the back in attack, both on one side in defence) and awards the point to the opponents.

What you need: Four players.

Goal: Making the front–back / side-by-side rotations automatic.

Success: Number of stoppages for wrong formation going down.

Works on: Attacking rotation (front–back), Switching to defence (side by side), Switching from defence to attack

Doubles: serve, return, third and fourth shot intermediate

12 min · Volume: 20 serves per pair

Every rally starts with a short serve or a flick; the receiver attacks the serve, and the server and their partner try to win the third shot. The rally is played up to the fifth shot.

What you need: Four players.

Goal: The first shots of the rally, where many doubles points are decided.

Success: Percentage of rallies in which the serving pair gains the attack after the third shot.

Works on: Backhand low serve, Flick serve (surprise long serve), Short serve and third shot, Rushing the serve, Net push

Mixed: net versus back advanced

12 min · Volume: 3 × 3 min

The woman holds the net and intercepts, the man covers the whole back. The opponents try to pull the woman out of the front with lifts to the sidelines.

What you need: Four players (or 3: woman at the net + man at the back against one coach).

Goal: Roles and court coverage in mixed.

Success: The woman isn't pulled out of the net area; the man covers the back with no gaps.

Works on: Mixed doubles positions, Interception at the net (front player), Stick smash, Net kill

Physical · 3

Six-corner shadow beginner

15 min · Volume: 6-8 sets × 30 s, 30 s rest

Movement from the base to the indicated corner, shadow shot, recovery. Fixed order, then random on the coach's signal.

What you need: Empty court; the coach points to the corner or calls the number.

Goal: Footwork efficiency and sport-specific endurance.

Success: Corners reached per set with technique maintained to the end.

Works on: Six-corner shadow, Split-step, Movement to the net (lunge), Movement to the rear forehand corner (scissor kick), Movement to the rear backhand corner, Sideways movement in mid-court, Recovery to the base (centre of the court)

Agility: ladder and reaction beginner

10 min · Volume: 6-8 runs

Fast runs through the ladder (single step, lateral, in-and-out), followed by a start on a signal towards a cone.

What you need: Agility ladder, cones, partner for signals.

Goal: Foot speed and reaction.

Success: Time per run and reaction to the signal.

Works on: Split-step, Sideways movement in mid-court

Explosive strength (jumps and lunges) intermediate

15 min · Volume: 3 × 8 box jumps + 3 × 10 lunges per leg

Box jumps and lateral jumps, forward and lateral lunges, ankle and knee stability work; plus exercises for the shoulder rotators.

What you need: Plyo box, light dumbbell.

Goal: The jump for the smash, the lunge at the net, injury prevention.

Success: Every rep with a stable landing.

Works on: Jump smash, Movement to the net (lunge)

Game · 2

Scenario match (from 17-17) intermediate

15 min · Volume: Games starting from 17-17 or 18-20

Games start from tight scores; the players have to close out or save the game.

What you need: Two or four players.

Goal: Good decisions at the end of a game.

Success: Games closed out without unforced errors on the last points.

Works on: Backhand low serve, Forehand high serve, Defensive (high) clear, Net shot

Practice match beginner

30 min · Volume: Best of 3 games to 21

A match under BWF rules (3 × 21, rally scoring). The coach notes unforced errors, winners and the areas where points were lost.

What you need: Two or four players.

Goal: Applying technique and tactics in a match.

Success: Ratio of winners to unforced errors.

Works on: Backhand low serve, Forehand high serve, Defensive (high) clear, Full smash, Net shot, Lift

Tactics

The tactical principles of the sport and the drills used to train each.

Singles: when to attack

The smash is played on short shuttles, from a balanced position, and is followed by moving in to the net for the next shot. From the rear court, a fast drop is often more effective than a full smash.

Drills: Singles: one attacks, one defends, Smash – block – lift

Doubles: front–back attack

When you hit down, the pair goes front–back. The back player smashes down the middle and at the body, the front player intercepts weak blocks and drives. Don't lift the shuttle unless you're forced to.

Drills: Doubles: front–back attack, Doubles: free rotation

Targeting the middle

In doubles, smashes and pushes down the middle, between the opponents, create confusion ("whose is it?") and reduce the return angles. In singles, a shuttle at the body is hard to defend.

Drills: Doubles: front–back attack, Drive exchanges

Mixed doubles: the roles

The woman controls the net, the man covers the back and attacks. The opponents try to push the woman to the back with lifts and pushes to the sidelines.

Drills: Mixed: net versus back

Disguising shots

The same preparation for the clear, drop and smash (from the back) and for the net shot, lift and push (at the net) stops your opponent moving early. The hold at the net (holding the racket and waiting for their move) completes the disguise.

Drills: Multi-shuttle: rear corners, Multi-shuttle: the net

How your coach evaluates you

The criteria your coach grades from 1 to 10 in the app, in four directions.

Technical

  • Overhead shots: Deep clear, accurate drop, angled smash.
  • Net play: Tight net shots, kills without touching the net.
  • The serve: Tight short serve and long serve onto the back line, consistently.
  • Defence: Reliable block and long return on both sides.
  • Backhand: The overhead backhand and the backhand drive, with the correct grip.

Tactical

  • Shot selection: Attacks short shuttles, defends good ones intelligently.
  • Court coverage: Returns to the base, leaves no gaps.
  • Doubles rotations: Switches correctly between front–back and side by side.
  • Variation and disguise: Changes pace and direction, disguises the shot.
  • Game plan: Plays on the opponent's weaknesses and adapts.

Physical

  • Movement: Split-step, efficient steps, correct lunge.
  • Speed and reaction: Getting off the mark to the shuttle, especially at the net.
  • Power (jump, smash): The jump and smash speed.
  • Endurance: Shot quality in long rallies and in the third game.
  • Agility and balance: Changes of direction, stable landings.

Mental

  • Concentration: No points "thrown away" in a row.
  • Patience: Builds the point, doesn't force the smash.
  • End-of-game play: Good decisions from 18 onwards.
  • Communication with the partner: Calls the shuttles, encourages each other (in doubles).
  • Bouncing back after mistakes: Recovers after a lost point or a lost game.

Train with this program, in the app

Create a free account, pick Badminton and "what are you working on today". Log attempts and successes per technique, the watch measures the effort, and your club coach sees the session and suggests the next drills.

I want a 4-week program made for me (AI coach) › Gym exercises for physical preparation ›

Sources

Programs for other sports

The content is compiled by PlanSports from the sources above and checked by coaches; it does not replace your coach. The personalised week-by-week program comes from the AI coach.