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Table tennis training program

Table tennis training focuses on spin control (topspin, backspin, sidespin), the short game over the table, forehand and backhand topspin, and fast footwork around the table. The serve and third-ball attack, and the return and fourth ball, decide most points.

The program is built from the PlanSports training catalogue for Table tennis: 54 techniques in 11 families, 26 drills and 9 tactical principles. In the app you pick what you work on today, log attempts and successes per technique, and your coach sees the progress.

A typical week: three sessions

Three sessions built from the drills below, from beginner to advanced. Durations are indicative; in the app you swap drills and log each one.

Day 1

Technique and physical preparation

approx. 67 min

  1. Warm-up and shadow playWarm-up · beginner 12 min
  2. Crosscourt forehand and backhand (consistency)Technical · beginner 10 min
  3. One-one (alternating forehand – backhand)Technical · beginner 10 min
  4. Serving to targetsTechnical · beginner 15 min
  5. Sport-specific conditioningPhysical · beginner 20 min

Day 2

Tactics and play

approx. 75 min

  1. Table warm-up: crosscourt forehand and backhandWarm-up · beginner 8 min
  2. FalkenbergTechnical · intermediate 12 min
  3. Short backspin serve + third-ball attackTactical · intermediate 15 min
  4. Fast long serve + counter-attackTactical · intermediate 10 min
  5. Practice matchGame · beginner 30 min

Day 3

Physical preparation and technique

approx. 66 min

  1. Warm-up and shadow playWarm-up · beginner 12 min
  2. Footwork on random balls (multiball)Physical · intermediate 10 min
  3. Sport-specific conditioningPhysical · beginner 20 min
  4. Multiball: topspin against backspinTechnical · intermediate 12 min
  5. Topspin – blockTechnical · intermediate 12 min

Techniques, by family

54 techniques in 11 families. For each: what it is, key points and common mistakes. Open a family to see them.

Basic strokes (drive)The basic strokes with light topspin, played close to the table: the first step towards control and rhythm. 3 techniques

Forehand drive (basic forehand stroke) Forehand drive / counter-hit beginner

Forehand stroke with light topspin, against topspin or no-spin balls, with trunk rotation and a finish in front of the forehead.

Key points

  • Ready position, right foot slightly back (right-handers)
  • Rotate the waist, not just the arm
  • Hit on the rise or at the peak
  • Finish in front of the forehead, elbow forward

Common mistakes

  • Hitting with the arm only, no rotation
  • Elbow glued to the body

Backhand drive (basic backhand stroke) Backhand drive / counter-hit beginner

Backhand stroke in front of the body, with the elbow as a pivot and the forearm pushing forward and slightly upward.

Key points

  • Ball in front of the body, in the middle
  • Elbow forward, forearm opens out
  • Short stroke, on the rise

Common mistakes

  • Ball hit next to the hip
  • Elbow "flies" out to the side

Forehand-backhand transition intermediate

Quick alternation of forehand and backhand, returning to the neutral position and shifting weight between the feet.

Key points

  • Bat returns in front of the body after every stroke
  • The waist makes the transition, not just the arm
  • Decision on the "elbow" zone

Common mistakes

  • Getting stuck on the middle ball (elbow)
Topspin (loop)The main modern attacking stroke: the ball is brushed from low to high, with lots of forward spin. 8 techniques

Forehand topspin against backspin Forehand loop against backspin intermediate

Topspin against a backspin ball (push, chop), with a more vertical motion: the bat starts low, below table height, and brushes the ball up and forward.

Key points

  • Drop the right shoulder and the bat below the ball
  • Drive from the right leg and rotate
  • Brush the ball up and forward, at the peak or on the drop
  • High finish, level with the head

Common mistakes

  • Stroke too horizontal: ball into the net
  • Bat doesn't drop low enough

Forehand topspin against topspin (or block) Forehand loop against topspin intermediate

Topspin against an incoming topspin ball, with a more horizontal motion and a more closed bat, hit at the peak or on the rise.

Key points

  • Bat starts from table height
  • Closed bat angle
  • Motion more forward than upward

Common mistakes

  • Open bat: ball flies over the table

Backhand topspin against backspin Backhand loop against backspin intermediate

Backhand topspin from in front of the body: the bat drops between the knees, the wrist cocks, and the elbow and forearm whip the bat up and forward.

Key points

  • Bat lowered in front of the body
  • Elbow forward, like an axis
  • Wrist provides the final acceleration

Common mistakes

  • Hitting from the shoulder, no wrist
  • Ball too close to the body

Backhand topspin against topspin Backhand loop against topspin intermediate

Backhand topspin played close to the table, on the rise, against a topspin ball; short, closed motion.

Key points

  • Closed bat
  • Early contact, on the rise
  • Short, forward motion

Common mistakes

  • Backing off the table and losing rhythm

Forehand counter-topspin Forehand counter-loop advanced

Topspin played against the opponent's topspin, from mid-distance, with a very closed bat and a trajectory over the incoming ball.

Key points

  • Closed bat, contact on top of the ball
  • Powerful trunk rotation
  • Mid-distance from the table

Common mistakes

  • Open bat: ball goes long over the table

Backhand counter-topspin Backhand counter-loop advanced

Backhand counter-topspin, usually close to the table, with a short motion, against the opponent's topspin.

Key points

  • Early contact, over the top of the ball
  • Wrist closes the bat

Common mistakes

  • Too far from the table, no power

Sidespin topspin (hook / fade) Sidespin loop (hook / fade) advanced

Topspin hit on the outside (hook) or inside (fade) of the ball, so it curves away from the opponent.

Key points

  • Side contact on the ball
  • Same preparation as a regular topspin

Common mistakes

  • Losing speed and consistency

Topspin from distance Mid-distance / far loop advanced

Topspin hit 2-3 m from the table, with a higher trajectory and heavy spin, in topspin rallies.

Key points

  • Use your legs and waist
  • Higher trajectory over the net
  • Return to playing distance

Common mistakes

  • Ball hit too late on the drop
Short game (over the table)Strokes against short balls that would bounce twice on your side: push, drop shot, flick. 6 techniques

Push (short / long) Push beginner

The ball is cut with an open bat, with a forward and downward motion; used against backspin balls, short or long.

Key points

  • Step in under the table with the right foot
  • Open bat, contact under the ball
  • Short forward motion, not downward
  • Ball low over the net

Common mistakes

  • High push, the opponent attacks
  • Motion too long

Drop shot (short touch) Short touch / drop shot intermediate

The opponent's short ball returned even shorter, with a delicate touch, so it bounces twice on their side.

Key points

  • Early contact, right after the bounce
  • Bat almost still, soft touch
  • Ball bounces close to the net

Common mistakes

  • Ball goes long or high

Forehand flick intermediate

Attack on a short ball, over the table, with a short, quick movement of the forearm and wrist.

Key points

  • Step in under the table with the right foot
  • Contact at the peak of the bounce
  • Short motion, from the wrist

Common mistakes

  • Not getting close enough to the ball

Backhand flick intermediate

Backhand attack on a short ball, with a short wrist acceleration, forward and slightly upward.

Key points

  • Elbow up, above the table
  • Wrist cocked, then released quickly

Common mistakes

  • Motion from the shoulder, too slow

Banana flick (chiquita) advanced

Backhand flick with heavy side-topspin: the bat wraps around the outside of the ball, with the wrist strongly cocked. The most widely used modern technique for an aggressive return.

Key points

  • Elbow up, bat turned towards you
  • Contact on the side of the ball
  • Arc-shaped motion, "like a banana"

Common mistakes

  • Contact too far back, ball into the net

Reverse flick (strawberry) Strawberry flick advanced

Backhand flick with sidespin opposite to the banana flick, against sidespin balls or as a surprise.

Key points

  • Contact on the opposite side of the ball
  • Used rarely, as a variation

Common mistakes

  • Used against heavy backspin: into the net
BlockReturning the opponent's topspin close to the table, using its speed and spin. 4 techniques

Backhand block beginner

Closed bat, in front of the body, meets the ball right after the bounce; the bat angle offsets the opponent's spin.

Key points

  • Close to the table, closed bat
  • Contact right after the bounce
  • Short forward motion (active) or almost none (passive)

Common mistakes

  • Open bat against heavy topspin: the ball flies long

Forehand block intermediate

Block on the forehand side, with a closed bat and the elbow forward; harder to control than the backhand block.

Key points

  • Short waist rotation
  • Bat in front of the body, not to the side

Common mistakes

  • Motion too long, you lose control

Chop block advanced

Block with a short downward motion on the ball, turning the opponent's topspin into a low backspin ball.

Key points

  • Short downward motion at contact
  • Change of pace compared with a regular block

Common mistakes

  • Ball into the net

Sidespin block advanced

Block with a sideways motion on the ball, making it run sideways and pulling the opponent out of position.

Key points

  • Short sideways motion at contact
  • Aim for the corners of the table

Common mistakes

  • Motion too big, no control
Defensive play (chop, lob)Defending from distance: defensive chop, lob and fish. 4 techniques

Forehand defensive chop Forehand chop advanced

A topspin ball returned from distance with heavy backspin: the open bat comes down from high to low, on the falling ball.

Key points

  • 1.5-3 m away from the table
  • Bat starts at shoulder height
  • Contact on the bottom of the ball, on the drop

Common mistakes

  • High chop, the opponent smashes

Backhand defensive chop Backhand chop advanced

The defensive chop on the backhand side, with the right shoulder towards the table and the bat coming down in front of the body.

Key points

  • Right shoulder towards the table (right-handers)
  • Motion from high to low and forward
  • Vary the spin: heavy backspin / no spin

Common mistakes

  • Hitting too early, the ball pops up

Lob (high defence) Lob intermediate

A very high ball, with topspin and sidespin, played far from the table against the opponent's smash; it lands deep, near the end line.

Key points

  • Far from the table
  • Ball hit from low to high, with topspin
  • Depth: near the end line

Common mistakes

  • Short lob: easy smash

Fish (mid-height defensive topspin) Fish advanced

Between a lob and a counter-topspin: a mid-height ball with topspin, from distance, to stay in the rally.

Key points

  • Medium, deep trajectory
  • Topspin for safety

Common mistakes

  • Too short and high
Smash and finishingFinishing strokes on high balls: the flat forehand smash and the flat backhand hit. 3 techniques

Forehand smash intermediate

Flat stroke, with maximum power, on a high ball, at the peak of the bounce; aim for the corners or the elbow.

Key points

  • Get into position early
  • Hit at the peak of the bounce
  • Bat slightly closed, forward motion

Common mistakes

  • Hitting on the drop, the ball goes long

Smash against lob advanced

Repeated smashes against the opponent's lob, hitting the ball after its high bounce, overhead or at shoulder height.

Key points

  • Patience: let the ball come down
  • Vary direction and pace
  • Get ready for the next lob

Common mistakes

  • Forcing too early, off balance

Backhand flat hit Backhand flat hit / punch intermediate

A short, quick, flat backhand stroke against a high or no-spin ball, close to the table.

Key points

  • Contact at the peak of the bounce
  • Short, firm motion

Common mistakes

  • Open bat, the ball goes long
ServeThe ball is tossed vertically at least 16 cm from the open palm and struck from behind the table, visible to the receiver; varied spin and length set up the third-ball attack. 8 techniques

Pendulum serve (forehand) Pendulum serve beginner

The most widely used serve: forehand from the backhand corner, the bat moves right to left (right-handers) and imparts sidespin combined with backspin or topspin.

Key points

  • Stand in the backhand corner, side-on to the table
  • Relaxed wrist, fast motion
  • Low contact, close to the table
  • First bounce close to the net for a short serve

Common mistakes

  • High serve, easily attacked
  • Hidden ball (illegal serve)

Reverse pendulum serve intermediate

Forehand serve with the bat moving left to right (right-handers), with sidespin opposite to the pendulum; combined with the pendulum to confuse the return.

Key points

  • Elbow up, bat turned
  • Outward motion at contact
  • Same stance as for the pendulum

Common mistakes

  • Weak spin due to slow motion

Tomahawk serve intermediate

Forehand serve with the bat held vertically (tip up) and the arm raised; it produces heavy sidespin, opposite to the pendulum (like the reverse pendulum), easily combined with backspin or topspin.

Key points

  • Vertical bat, thumb up
  • Contact on the side of the ball
  • Can be combined with backspin or topspin

Common mistakes

  • Stiff grip, no spin

Backhand serve beginner

Serve struck with the backhand, from the middle of the table, with sidespin and backspin or topspin; typical of beginners and backhand-attacking players.

Key points

  • Stand in the middle or in the backhand corner
  • Bat passes in front of the body
  • Vary backspin and topspin with the same motion

Common mistakes

  • Predictable serve, no variation

Squat serve (squat / ground-hug) Squat / ground-hug serve advanced

Serve struck from a squat, with the ball contacted low, next to the table; very heavy sidespin. Ground-hug means that after bouncing on the opponent's side, the ball kicks back and stays low.

Key points

  • Squat exactly at contact
  • Fast motion, low to high or sideways
  • Return to the ready position immediately

Common mistakes

  • Recovering too slowly for the third ball

High-toss serve advanced

The ball is tossed very high (2-3 m); the greater speed at contact allows more spin.

Key points

  • Vertical, consistent toss
  • Low contact, close to the table
  • Precise timing

Common mistakes

  • Unstable toss, poor contact

Fast long serve intermediate

A fast serve, flat or with topspin, that bounces near the opponent's end line, towards the corners or the elbow; a surprise after several short serves.

Key points

  • First bounce near your own end line
  • Low trajectory, skimming the net
  • Target: the backhand corner or the elbow

Common mistakes

  • Too predictable, the opponent attacks freely

No-spin serve ("dummy") No-spin (dead) serve intermediate

A serve that looks like backspin, but contact near the centre of the ball gives it almost no spin; the opponent's return pops up high.

Key points

  • Big motion, identical to the backspin one
  • Contact near the handle, no brushing

Common mistakes

  • A different motion gives it away
Service returnReading the spin of the serve and choosing the return: short, long push or attack. 5 techniques

Short return Short receive intermediate

A short serve returned short (short push or drop shot), so the server can't attack the third ball.

Key points

  • Step in under the table, close to the ball
  • Early contact, after the bounce
  • Offset the sidespin with the bat angle

Common mistakes

  • Return goes long and high

Long push return Long push receive beginner

A long, fast, low push to the corners or the elbow, with heavy backspin; forces the server to attack a difficult ball.

Key points

  • Speed and depth
  • Aim for the corners, not the middle
  • Heavy backspin

Common mistakes

  • Slow, high push: easy attack for the server

Flick return Flick receive intermediate

Attacking the short serve with a flick (forehand, backhand or banana flick) to take the initiative.

Key points

  • Read the spin before moving
  • Against no-spin or topspin serves: flatter flick

Common mistakes

  • Flicking a heavy backspin serve without adjusting

Attacking the long serve (topspin) Looping a long serve intermediate

The long serve is attacked directly with a forehand or backhand topspin.

Key points

  • Recognise the long serve early
  • Step back and rotate
  • Safe topspin, to the corners

Common mistakes

  • Caught out by the length, you return passively

Block return against a fast serve Block receive beginner

A fast, long topspin serve returned with a block or a short placed stroke.

Key points

  • Closed bat
  • Place it into the open corner

Common mistakes

  • Open bat, the ball goes long
Grips and stanceHow you hold the bat and how you stand at the table: the basis of every stroke. 4 techniques

Shakehand grip beginner

The bat is held as in a handshake: index finger on the backhand rubber, thumb on the forehand rubber, near the handle. It can be "deep" (more stable) or "shallow" (more wrist).

Key points

  • Relaxed grip, squeeze only at contact
  • Index finger along the bottom edge of the backhand rubber
  • Neutral grip: neither forehand nor backhand

Common mistakes

  • Grip too tight
  • Thumb too high on the bat

Penhold grip intermediate

The bat is held like a pen, with the thumb and index finger on the front and the other fingers resting on the back (Chinese and Japanese/Korean styles).

Key points

  • Thumb and index finger form a "C"
  • Fingers on the back support, they don't press

Common mistakes

  • Back fingers too extended, wrist locked

Reverse penhold backhand (RPB) Reverse penhold backhand advanced

The penhold player hits the backhand with the back side of the bat, like a shakehand backhand; it allows a powerful backhand topspin.

Key points

  • Rotate the wrist to use the back side
  • Elbow forward

Common mistakes

  • Wrist doesn't rotate enough

Ready position beginner

Feet wider than the shoulders, knees bent, weight on the balls of the feet, trunk leaning forward, bat in front of the body above table height.

Key points

  • About an arm's length from the table
  • Right foot slightly back (right-handers)
  • Neutral bat, in front of the body

Common mistakes

  • Straight legs, weight on the heels
FootworkThe small, quick steps that bring you to the right distance from each ball. 5 techniques

Side step (shuffle) Side step beginner

Short sideways movement: the foot nearest the ball moves first, the other follows; the feet don't cross.

Key points

  • Stay low, on the balls of your feet
  • Small, quick steps
  • Keep your ready position

Common mistakes

  • Standing up while moving

Cross step intermediate

A big step with crossed feet, for very wide balls on the forehand, after a pivot in the backhand corner.

Key points

  • Left foot crosses in front of the right (right-handers)
  • Hit during the step

Common mistakes

  • Used over short distances, you lose balance

Pivot (forehand from the backhand corner) Pivot intermediate

Moving into the backhand corner to play a forehand: the right foot (right-handers) goes back and the body turns side-on.

Key points

  • Quick step with the left foot towards the corner, then the right foot back
  • Rotate the trunk
  • Ready for the wide ball on the forehand

Common mistakes

  • Pivot too slow, you hit the ball too close to the body

In and out (forward-back) In-and-out movement intermediate

A step in under the table for the short ball and a quick return to playing distance for the next ball.

Key points

  • Right foot goes in under the table
  • Push back right after the stroke

Common mistakes

  • Staying close to the table after the short ball

Falkenberg (backhand – forehand from backhand – wide forehand) Falkenberg footwork intermediate

The classic footwork pattern: backhand from the backhand corner, forehand from the backhand corner (pivot), forehand from the forehand corner; repeat.

Key points

  • Three strokes, three positions
  • Small steps, steady rhythm
  • Return to neutral after the wide forehand

Common mistakes

  • Shortening your steps when you get tired
Tactical combinationsThe stroke sequences points are built on: serve + third ball, return + fourth ball. 4 techniques

Serve + third-ball attack Serve and third-ball attack intermediate

The serve sets up a predictable return (usually a long push), which the server attacks immediately with a topspin or flick.

Key points

  • Know in advance which return you're looking for
  • Get back into position right after serving
  • Safe attack, to the corner or the elbow

Common mistakes

  • Good serve, but a passive third ball

Return + fourth ball Receive and fourth ball advanced

The return (short or flick) sets up the fourth ball: an active block or counter-topspin against the server's attack.

Key points

  • A good return limits the server's options
  • Get ready for the next ball

Common mistakes

  • Admiring your return and not being ready

Attacking the elbow (crossover point) Attacking the elbow intermediate

The ball is sent to the elbow of the opponent's playing arm, where they can't decide between forehand and backhand.

Key points

  • Target: the right hip/elbow of a right-handed opponent
  • Mix it with the wide corners

Common mistakes

  • The ball easily reaches the opponent's forehand

Wide angles and change of direction Wide angles / change of direction intermediate

Alternating wide crosscourt angles with a switch down the line, to pull the opponent out of position.

Key points

  • Crosscourt is longer and safer
  • Down the line surprises

Common mistakes

  • Always playing crosscourt makes you predictable

Training drills

26 drills by kind: warm-up, technical, tactical, physical, play. Duration, volume, what you need, the goal and how you know it worked.

Warm-up · 2

Warm-up and shadow play beginner

12 min · Volume: 3 × 1 min per stroke

Dynamic mobility, then shadow strokes (forehand, backhand, topspin) combined with side steps and pivots, at an increasing pace.

What you need: Open space next to the table, no ball.

Goal: Specific warm-up and grooving the correct movement.

Success: Full, relaxed movements, without stiffness.

Works on: Forehand drive (basic forehand stroke), Backhand drive (basic backhand stroke), Forehand topspin against topspin (or block), Side step (shuffle), Ready position

Table warm-up: crosscourt forehand and backhand beginner

8 min · Volume: 2-3 min per diagonal

Forehand rallies on the forehand diagonal, then backhand on the backhand diagonal, at a moderate pace, hitting the ball as consistently as possible.

What you need: Two players at the table.

Goal: Rhythm and feel for the ball.

Success: Rallies of 20+ balls without a mistake.

Works on: Forehand drive (basic forehand stroke), Backhand drive (basic backhand stroke)

Technical · 13

Crosscourt forehand and backhand (consistency) beginner

10 min · Volume: 4 × 2 min

Consistent rallies on one diagonal at a time; then down the line. Count consecutive balls.

What you need: Two players.

Goal: Consistency of the basic strokes.

Success: Record of consecutive balls; target: 50 without a mistake.

Works on: Forehand drive (basic forehand stroke), Backhand drive (basic backhand stroke)

One-one (alternating forehand – backhand) beginner

10 min · Volume: 4 × 2 min

The partner alternates one ball to the backhand and one to the middle/forehand; the player alternates backhand and forehand, returning to the neutral position.

What you need: Partner blocking from the same spot (the backhand corner).

Goal: Forehand–backhand transition and short footwork.

Success: Error-free series with both strokes correct.

Works on: Forehand-backhand transition, Forehand drive (basic forehand stroke), Backhand drive (basic backhand stroke), Side step (shuffle)

Falkenberg intermediate

12 min · Volume: 4 × 2 min, 1 min rest

The partner sends: a ball to your backhand, a ball to your backhand corner, a ball wide to your forehand. You play: backhand, forehand from the pivot, wide forehand. Topspin or drive depending on level.

What you need: Partner blocking from their backhand corner.

Goal: Three-point footwork and the forehand from the backhand corner.

Success: Complete error-free series; technique maintained to the end.

Works on: Falkenberg (backhand – forehand from backhand – wide forehand), Pivot (forehand from the backhand corner), Cross step, Forehand topspin against topspin (or block), Backhand drive (basic backhand stroke)

Multiball: topspin against backspin intermediate

12 min · Volume: 5 × 20 balls

The coach feeds long backspin balls to the forehand, backhand or alternating; the player loops, with a short rest between series.

What you need: Coach with a basket of balls, at the side of the table.

Goal: Topspin technique against backspin, at high volume.

Success: Percentage of topspins landing on the table, in the required zone.

Works on: Forehand topspin against backspin, Backhand topspin against backspin

Multiball: irregular balls (random) advanced

10 min · Volume: 5 × 15 balls

The coach varies length, spin and direction: short/long, backspin/topspin, forehand/backhand/elbow. The player chooses the right stroke.

What you need: Coach with a basket of balls.

Goal: Reading the ball and adapting.

Success: Percentage of strokes correctly chosen and successful.

Works on: Forehand topspin against backspin, Forehand topspin against topspin (or block), Backhand topspin against topspin, Push (short / long), Forehand flick, Backhand flick

Counter-topspin rallies advanced

10 min · Volume: 4 × 2 min

Both players loop against topspin on the forehand diagonal, then on the backhand diagonal, from mid-distance.

What you need: Two players at mid-distance from the table.

Goal: Counter-topspin and play from distance.

Success: Number of consecutive topspin exchanges.

Works on: Forehand counter-topspin, Backhand counter-topspin, Topspin from distance

Push – push – topspin intermediate

10 min · Volume: 4 × 2 min

The players exchange long pushes until one gets a ball they can attack and opens with a topspin; the point is then played freely.

What you need: Two players.

Goal: The moment of switching from push to attack.

Success: Successful topspins on the first long push.

Works on: Push (short / long), Forehand topspin against backspin, Backhand topspin against backspin

Short game: short push and drop shot intermediate

10 min · Volume: 4 × 2 min

Short rallies: every ball must bounce twice on the opponent's side. A ball that goes long can be attacked.

What you need: Two players.

Goal: Control of the short game over the table.

Success: Percentage of balls that stay short.

Works on: Push (short / long), Drop shot (short touch), In and out (forward-back)

Flick against a short serve intermediate

10 min · Volume: 4 × 15 balls

The partner serves short with different spins; the player attacks each ball with a forehand, backhand or banana flick, to the corners.

What you need: Partner serving short (or coach with multiball).

Goal: Aggressive return against the short ball.

Success: Percentage of flicks on the table, to the required zone.

Works on: Forehand flick, Backhand flick, Banana flick (chiquita), Flick return

Serving to targets beginner

15 min · Volume: 50-100 serves

Short serves (second bounce near the net), half-long and long, with varied spin (backspin, sidespin, no spin), using pendulum, reverse pendulum, tomahawk and backhand serves. Serves on target are recorded.

What you need: A box of balls, targets (coins/sheets of paper) on the opponent's side.

Goal: Control of length and spin on the serve.

Success: Percentage of serves that hit the target and stay low.

Works on: Pendulum serve (forehand), Reverse pendulum serve, Tomahawk serve, Backhand serve, Squat serve (squat / ground-hug), High-toss serve, Fast long serve, No-spin serve ("dummy")

Defensive chop and lob advanced

12 min · Volume: 4 × 2 min per role

The attacker loops continuously; the defender chops or plays lob/fish. The attacker finishes any high ball with a smash.

What you need: Two players: one attacks, one defends away from the table.

Goal: Defending from distance and finishing high balls.

Success: Long series of low chops; successful smashes on high balls.

Works on: Forehand defensive chop, Backhand defensive chop, Lob (high defence), Fish (mid-height defensive topspin), Forehand smash, Smash against lob, Forehand topspin against backspin

Tactical · 6

Short backspin serve + third-ball attack intermediate

15 min · Volume: 30 serves

The server serves short backspin; the receiver returns with a long push; the server attacks the third ball with a forehand topspin (from the pivot) or backhand topspin, to the corner or the elbow. Then the receiver is free to choose the return.

What you need: Two players; the receiver has a fixed task (long push to the backhand corner or the middle).

Goal: The basic pattern of attacking play.

Success: Percentage of successful third-ball attacks.

Works on: Pendulum serve (forehand), Backhand serve, Long push return, Serve + third-ball attack, Forehand topspin against backspin, Pivot (forehand from the backhand corner)

Third ball: flick against a short return advanced

12 min · Volume: 30 serves

The server serves short; the receiver returns short; the server attacks the short ball with a wide forehand flick or a banana flick to the elbow.

What you need: Two players.

Goal: Attacking the short return.

Success: Successful flicks to the required zone.

Works on: Serve + third-ball attack, Short return, Forehand flick, Banana flick (chiquita)

Fast long serve + counter-attack intermediate

10 min · Volume: 20 serves

The server serves long and fast to the backhand corner or the elbow; the receiver attacks or blocks; the server counter-attacks the third ball with an active block or counter-topspin.

What you need: Two players.

Goal: Surprise with the long serve and preparing for a fast third ball.

Success: Points won by the server within the first three balls.

Works on: Fast long serve, Attacking the long serve (topspin), Block return against a fast serve, Backhand block, Forehand counter-topspin

Return + fourth ball advanced

12 min · Volume: 30 serves

The receiver returns short or with a flick; the server attacks as best they can; the receiver answers the fourth ball with an active block or counter-topspin. The point continues freely.

What you need: Two players.

Goal: Neutralising the server's attack.

Success: Percentage of points won by the receiver.

Works on: Return + fourth ball, Short return, Banana flick (chiquita), Backhand block, Backhand counter-topspin

Placement game: crosscourt and switch down the line intermediate

12 min · Volume: 2 sets to 11

Conditioned game: the first three attacking balls are played crosscourt, then the player may switch down the line. A point won on a change of direction counts double.

What you need: Two players.

Goal: Choosing the moment to change direction.

Success: Points won with changes of direction.

Works on: Wide angles and change of direction, Forehand topspin against topspin (or block), Backhand topspin against topspin

Physical · 2

Footwork on random balls (multiball) intermediate

10 min · Volume: 6 × 30 s, 30 s rest

The coach feeds fast balls all over the table; the player moves and plays forehand only (or forehand + backhand), at maximum pace.

What you need: Coach with a basket of balls.

Goal: Footwork speed and sport-specific endurance.

Success: Balls returned correctly in the last 10 seconds of the series.

Works on: Side step (shuffle), Cross step, Pivot (forehand from the backhand corner), Forehand topspin against topspin (or block)

Sport-specific conditioning beginner

20 min · Volume: 3 circuits

Circuit: ladder side steps, squats, lateral lunges, trunk rotations with a resistance band, plank, short jumps; emphasis on the legs and the core.

What you need: Agility ladder, resistance band, open space.

Goal: Leg and trunk strength for rotation and footwork.

Success: Complete circuit with correct technique; decreasing time per circuit.

Works on: Side step (shuffle), Ready position

Game · 3

Handicap match / from 8-8 intermediate

15 min · Volume: 3-5 sets

Sets starting from 8-8 or 9-10, or with a handicap for the weaker player, to simulate tight endings.

What you need: Two players.

Goal: Good decisions at the end of a set.

Success: Tight sets won; few unforced errors.

Works on: Pendulum serve (forehand), Serve + third-ball attack, Short return

Tactics

The tactical principles of the sport and the drills used to train each.

Attacking the elbow

The crossover point between forehand and backhand (the elbow of the playing arm) is the hardest ball for the opponent. Attacking the elbow, followed by a wide angle, opens up the table.

Drills: Attacking the elbow

Varying the spin

The same motion with different spin (backspin / no spin, topspin / sidespin) makes the opponent misjudge the bat angle. The no-spin serve and the chop block are important weapons.

Drills: Serving to targets, Return: reading the spin

Forehand-dominant play (pivot)

The forehand is the most powerful stroke; attacking players pivot from the backhand corner to use it, but they must cover their wide forehand.

Drills: Falkenberg, Footwork on random balls (multiball)

Playing against a defender

Against a chopper: patience, slow topspins with heavy spin, mixed with short balls that bring them to the table, and a decisive attack only on a no-spin or high ball.

Drills: Defensive chop and lob

How your coach evaluates you

The criteria your coach grades from 1 to 10 in the app, in four directions.

Technical

  • Forehand (drive, topspin): Body rotation, consistency, topspin against both types of ball.
  • Backhand (drive, topspin, block): Stability close to the table and backhand attack.
  • Short game: Low pushes, short balls that stay short, safe flicks.
  • Serve: Varied spin and length, legal and low serve.
  • Return: Reads the spin and chooses the right return.

Tactical

  • Third-ball attack: The serve sets up the attack, and the attack follows.
  • Placement: Uses the corners and the elbow, changes direction.
  • Shot selection: Attacks the right ball, controls the difficult ball.
  • Adapting to the opponent: Changes tactics according to the opponent's style and weaknesses.
  • Reading spin: Recognises the spin from the opponent's bat movement.

Physical

  • Footwork: Small, quick steps, balance on the stroke.
  • Reaction and speed: Reaction to fast balls and changes of direction.
  • Power (rotation, legs): Uses the legs and trunk, not just the arm.
  • Endurance: Maintains quality in sets 4-5 and in long tournaments.
  • Core stability: Stable low stance, balance in the topspin.

Mental

  • Concentration: No runs of lost points.
  • Playing at the end of a set: Good decisions at 9-9, 10-10.
  • Between-point routine: Consistent routine on serve and return.
  • Bouncing back after mistakes: Recovers after a lost set or a run of points.
  • Confidence in attack: Attacks the right ball decisively, without hesitation.

Train with this program, in the app

Create a free account, pick Table tennis and "what are you working on today". Log attempts and successes per technique, the watch measures the effort, and your club coach sees the session and suggests the next drills.

I want a 4-week program made for me (AI coach) › Gym exercises for physical preparation ›

Sources

Programs for other sports

The content is compiled by PlanSports from the sources above and checked by coaches; it does not replace your coach. The personalised week-by-week program comes from the AI coach.