Crosscourt forehand and backhand (consistency) beginner
10 min · Volume: 4 × 2 min
Consistent rallies on one diagonal at a time; then down the line. Count consecutive balls.
What you need: Two players.
Goal: Consistency of the basic strokes.
Success: Record of consecutive balls; target: 50 without a mistake.
Works on: Forehand drive (basic forehand stroke), Backhand drive (basic backhand stroke)
One-one (alternating forehand – backhand) beginner
10 min · Volume: 4 × 2 min
The partner alternates one ball to the backhand and one to the middle/forehand; the player alternates backhand and forehand, returning to the neutral position.
What you need: Partner blocking from the same spot (the backhand corner).
Goal: Forehand–backhand transition and short footwork.
Success: Error-free series with both strokes correct.
Works on: Forehand-backhand transition, Forehand drive (basic forehand stroke), Backhand drive (basic backhand stroke), Side step (shuffle)
Falkenberg intermediate
12 min · Volume: 4 × 2 min, 1 min rest
The partner sends: a ball to your backhand, a ball to your backhand corner, a ball wide to your forehand. You play: backhand, forehand from the pivot, wide forehand. Topspin or drive depending on level.
What you need: Partner blocking from their backhand corner.
Goal: Three-point footwork and the forehand from the backhand corner.
Success: Complete error-free series; technique maintained to the end.
Works on: Falkenberg (backhand – forehand from backhand – wide forehand), Pivot (forehand from the backhand corner), Cross step, Forehand topspin against topspin (or block), Backhand drive (basic backhand stroke)
Multiball: topspin against backspin intermediate
12 min · Volume: 5 × 20 balls
The coach feeds long backspin balls to the forehand, backhand or alternating; the player loops, with a short rest between series.
What you need: Coach with a basket of balls, at the side of the table.
Goal: Topspin technique against backspin, at high volume.
Success: Percentage of topspins landing on the table, in the required zone.
Works on: Forehand topspin against backspin, Backhand topspin against backspin
Multiball: irregular balls (random) advanced
10 min · Volume: 5 × 15 balls
The coach varies length, spin and direction: short/long, backspin/topspin, forehand/backhand/elbow. The player chooses the right stroke.
What you need: Coach with a basket of balls.
Goal: Reading the ball and adapting.
Success: Percentage of strokes correctly chosen and successful.
Works on: Forehand topspin against backspin, Forehand topspin against topspin (or block), Backhand topspin against topspin, Push (short / long), Forehand flick, Backhand flick
Topspin – block intermediate
12 min · Volume: 4 × 2 min per role
One player loops continuously (forehand or backhand), the other blocks from the same spot. Then switch roles.
What you need: Two players.
Goal: Topspin against topspin and consistent blocking.
Success: Series of 10+ consecutive topspins.
Works on: Forehand topspin against topspin (or block), Backhand topspin against topspin, Backhand block, Forehand block
Counter-topspin rallies advanced
10 min · Volume: 4 × 2 min
Both players loop against topspin on the forehand diagonal, then on the backhand diagonal, from mid-distance.
What you need: Two players at mid-distance from the table.
Goal: Counter-topspin and play from distance.
Success: Number of consecutive topspin exchanges.
Works on: Forehand counter-topspin, Backhand counter-topspin, Topspin from distance
Push – push – topspin intermediate
10 min · Volume: 4 × 2 min
The players exchange long pushes until one gets a ball they can attack and opens with a topspin; the point is then played freely.
What you need: Two players.
Goal: The moment of switching from push to attack.
Success: Successful topspins on the first long push.
Works on: Push (short / long), Forehand topspin against backspin, Backhand topspin against backspin
Short game: short push and drop shot intermediate
10 min · Volume: 4 × 2 min
Short rallies: every ball must bounce twice on the opponent's side. A ball that goes long can be attacked.
What you need: Two players.
Goal: Control of the short game over the table.
Success: Percentage of balls that stay short.
Works on: Push (short / long), Drop shot (short touch), In and out (forward-back)
Flick against a short serve intermediate
10 min · Volume: 4 × 15 balls
The partner serves short with different spins; the player attacks each ball with a forehand, backhand or banana flick, to the corners.
What you need: Partner serving short (or coach with multiball).
Goal: Aggressive return against the short ball.
Success: Percentage of flicks on the table, to the required zone.
Works on: Forehand flick, Backhand flick, Banana flick (chiquita), Flick return
Serving to targets beginner
15 min · Volume: 50-100 serves
Short serves (second bounce near the net), half-long and long, with varied spin (backspin, sidespin, no spin), using pendulum, reverse pendulum, tomahawk and backhand serves. Serves on target are recorded.
What you need: A box of balls, targets (coins/sheets of paper) on the opponent's side.
Goal: Control of length and spin on the serve.
Success: Percentage of serves that hit the target and stay low.
Works on: Pendulum serve (forehand), Reverse pendulum serve, Tomahawk serve, Backhand serve, Squat serve (squat / ground-hug), High-toss serve, Fast long serve, No-spin serve ("dummy")
Return: reading the spin intermediate
12 min · Volume: 40 returns
The server varies spin and length; the receiver calls out the spin before returning, then chooses a short return, long push, flick or topspin.
What you need: Partner serving with variety.
Goal: Reading the spin from the bat movement.
Success: Percentage of spins read correctly and successful returns.
Works on: Short return, Long push return, Flick return, Attacking the long serve (topspin), Block return against a fast serve
Defensive chop and lob advanced
12 min · Volume: 4 × 2 min per role
The attacker loops continuously; the defender chops or plays lob/fish. The attacker finishes any high ball with a smash.
What you need: Two players: one attacks, one defends away from the table.
Goal: Defending from distance and finishing high balls.
Success: Long series of low chops; successful smashes on high balls.
Works on: Forehand defensive chop, Backhand defensive chop, Lob (high defence), Fish (mid-height defensive topspin), Forehand smash, Smash against lob, Forehand topspin against backspin