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Boxing training program

Boxing: guard and footwork, the basic punches (numbered 1-6: jab, cross, hooks, uppercuts), body punches, combinations, defence (slip, roll, block, parry), counter-punching and ring tactics. Worked in shadow boxing, on the bag, on the speed and double-end bags, on the pads (the coach’s mitts) and in sparring.

The program is built from the PlanSports training catalogue for Boxing: 46 techniques in 8 families, 27 drills and 9 tactical principles. In the app you pick what you work on today, log attempts and successes per technique, and your coach sees the progress.

A typical week: three sessions

Three sessions built from the drills below, from beginner to advanced. Durations are indicative; in the app you swap drills and log each one.

Day 1

Technique and physical preparation

approx. 52 min

  1. Skipping ropeWarm-up · beginner 9 min
  2. Jab in the mirrorTechnical · beginner 10 min
  3. Pads: called combinationsTechnical · beginner 12 min
  4. Bags: rhythm and coordinationTechnical · beginner 9 min
  5. Core and punch-resistance circuitPhysical · beginner 12 min

Day 2

Tactics and play

approx. 48 min

  1. Warm-up shadow boxingWarm-up · beginner 6 min
  2. Rope for rollsTechnical · beginner 9 min
  3. Conditioned sparring: jab onlyTactical · intermediate 9 min
  4. Role sparring: attacker / defenderTactical · intermediate 12 min
  5. Scored sparring roundsGame · advanced 12 min

Day 3

Physical preparation and technique

approx. 47 min

  1. “Touch the shoulder” gameWarm-up · beginner 6 min
  2. Agility ladder and conesPhysical · beginner 10 min
  3. Bag intervals (burnout)Physical · intermediate 10 min
  4. Partners: jab and parryTechnical · beginner 9 min
  5. Themed shadow boxingTechnical · intermediate 12 min

Techniques, by family

46 techniques in 8 families. For each: what it is, key points and common mistakes. Open a family to see them.

GuardThe base position every punch and every defence starts from: orthodox (left foot forward) or southpaw (right foot forward). 3 techniques

Basic guard beginner

Feet shoulder-width apart, front foot pointing at the opponent, back foot at 45° on the ball; lead hand at eye level, rear hand at the chin, elbows on the ribs.

Key points

  • Chin tucked
  • Weight on the balls of the feet, evenly distributed
  • Elbows protect the liver and spleen
  • Knees slightly bent

Common mistakes

  • Feet on the same line (unstable sideways)
  • Chin up
  • Elbows away from the body

High guard beginner

Both gloves by the temples or forehead, forearms closed in front; used at close range and under pressure.

Key points

  • Gloves tight to the head
  • Elbows tucked
  • Eyes looking between the gloves

Common mistakes

  • Closing your eyes under fire
  • Staying static in the guard without firing back

Shoulder roll (philly shell) Shoulder roll advanced

Lead hand low, across the body; the lead shoulder is raised to protect the chin, and the body rotates so the punch glances off the shoulder, followed by a counter with the rear hand.

Key points

  • Chin hidden behind the shoulder
  • Short rotation back on impact
  • Counter immediately with the rear hand

Common mistakes

  • Used without a sense of distance, you take head shots
FootworkMovement that creates the distance, angle and balance for punching and defending. 6 techniques

Step-drag forward / backward Step and drag beginner

The foot on the side of the movement leaves first, the other follows, keeping the distance between the feet.

Key points

  • Small steps
  • The feet don’t come together or cross
  • Guard stays up while moving

Common mistakes

  • Big step, loss of balance
  • Hopping instead of sliding

Lateral movement beginner

Moving left and right with a step-drag, to get off the opponent’s line.

Key points

  • Going left, the left foot leaves first; going right, the right foot
  • The feet don’t cross
  • Shoulders stay facing the opponent

Common mistakes

  • Crossing the feet

Pivot intermediate

Rotating on the ball of the front foot, with the back foot swinging in an arc; changes the angle to the opponent.

Key points

  • Pivot on the ball of the front foot
  • The back foot slides in an arc
  • The guard doesn’t change

Common mistakes

  • Pivoting on the heel, slow

Angle exit (L-step) Angle step intermediate

Side step followed by a pivot after a combination, leaving the opponent facing where you used to be.

Key points

  • The combination, then the exit immediately
  • Side step + pivot
  • Punch from the new angle

Common mistakes

  • Staying on the line after the combination

Cutting off the ring advanced

Following an opponent who moves laterally with diagonal steps, closing off their exits and driving them to the ropes or the corner.

Key points

  • Move diagonally, not after them
  • Side step in the direction they want to escape
  • Jab to stop them

Common mistakes

  • Following the opponent in a circle (giving them space)

In and out intermediate

Step into range with the punch, then get out immediately, before the opponent can respond.

Key points

  • Explosive entry off the back foot
  • The punch lands with the step
  • Immediate exit, guard up

Common mistakes

  • Staying in range after the punch
Straight punchesThe jab (1) and the cross (2), to the head and body; the foundation of every combination. 4 techniques

Jab — 1 Jab beginner

Straight punch with the lead hand (left for orthodox), fast, turning the fist over at the end; measures distance and opens combinations.

Key points

  • The fist leaves straight from the guard, no wind-up
  • Turn over at the end, palm down
  • Comes back along the same path
  • The rear hand stays at the chin

Common mistakes

  • The hand drops before you punch (telegraphing)
  • Slow or low retraction

Cross — 2 Cross beginner

Straight punch with the rear hand (right for orthodox), turning the back foot, hip and shoulder; the main power punch.

Key points

  • The back heel lifts and pivots
  • Hip and shoulder rotate fully
  • The chin stays behind the shoulder
  • Lead hand at the chin

Common mistakes

  • Arm-only punch
  • Leaning over the front foot

Jab to the body — 1B Jab to the body beginner

Jab to the solar plexus, lowering the level from the knees (not bending at the waist), to bring the opponent’s guard down.

Key points

  • Drop from the knees
  • Head off the centre line
  • Quick return to level

Common mistakes

  • Bending at the waist, head exposed

Cross to the body — 2B Cross to the body intermediate

Rear straight to the solar plexus or stomach, dropping from the knees with a short step forward.

Key points

  • Drop from the knees
  • Head off the line
  • The lead hand protects the head

Common mistakes

  • The head stays on the centre line
Hooks, uppercuts, overhandThe curved and rising punches (3-6), to the head and body, for mid and close range. 7 techniques

Lead hook to the head — 3 Lead hook beginner

Curved punch with the lead hand, arm bent at about 90°, driven by the rotation of the front foot and hip.

Key points

  • Elbow at fist height
  • Pivot on the front foot
  • Arm locked, the body rotates
  • Rear hand at the chin

Common mistakes

  • Wide arm, the punch is telegraphed
  • Rotating from the shoulder only

Rear hook to the head — 4 Rear hook intermediate

Hook with the rear hand, on a longer path, used mainly after a lead hook or at close range.

Key points

  • Pivot on the back foot
  • Elbow up
  • Short path, not wide

Common mistakes

  • Wide, predictable punch

Lead hook to the body (liver) — 3B Lead hook to the body intermediate

Body hook with the lead hand; orthodox vs orthodox it hits the liver (the opponent’s right side). Drop from the knees, elbow close to the hip.

Key points

  • Drop from the knees, don’t bend over
  • Fist turned slightly up or vertical
  • Rotation from the hip

Common mistakes

  • Bending over, head exposed to the uppercut

Rear hook to the body — 4B Rear hook to the body intermediate

Body hook with the rear hand, to the spleen or ribs, at close range.

Key points

  • Drop from the knees
  • Rotation of the back foot
  • The lead hand protects the head

Common mistakes

  • The guard drops on the non-punching side

Lead uppercut — 5 Lead uppercut intermediate

Rising punch with the lead hand, to the chin or body, driving off the front foot with a short rotation.

Key points

  • Short dip of the front knee
  • The fist rises, palm facing you
  • The arm doesn’t drop to “wind up”

Common mistakes

  • The hand drops to the hip before the punch

Rear uppercut — 6 Rear uppercut intermediate

Uppercut with the rear hand, driving off the back foot with hip rotation; very effective against an opponent who bends forward.

Key points

  • Drive off the back foot
  • Hip rotates upward
  • Lead hand at the chin

Common mistakes

  • Thrown from too far, out of range

Overhand advanced

Rear-hand punch on an arcing path, from above, over the opponent’s guard or jab; often used against southpaws or as a counter.

Key points

  • The head moves off the line with the punch
  • Arc over the opponent’s lead hand
  • The weight shifts onto the front foot

Common mistakes

  • Punch too wide, you’re left exposed to the hook
Numbered combinationsThe combinations the coach calls on the pads and in sparring: 1 = jab, 2 = cross, 3 = lead hook, 4 = rear hook, 5 = lead uppercut, 6 = rear uppercut, B = to the body. 9 techniques

1-1 (double jab) Double jab beginner

Two jabs: the first measures and disrupts, the second comes in with a step.

Key points

  • Second jab with a step forward
  • Full retraction only after the second
  • Rear hand at the chin

Common mistakes

  • Both jabs without a step, they fall short

1-2 (jab-cross) One-two beginner

The basic combination: jab and cross on the same line, in a continuous rhythm.

Key points

  • The cross leaves as the jab comes back
  • Full rotation on the 2
  • Back to guard

Common mistakes

  • Pause between 1 and 2

1-1-2 Jab-jab-cross beginner

Double jab followed by the cross: the jabs close the distance and hide the cross.

Key points

  • Step on the second jab
  • The cross immediately
  • Angle exit at the end

Common mistakes

  • The cross is thrown from too far

1-2-3 (jab-cross-hook) Jab-cross-hook beginner

The cross rotates the body and loads the lead hook, which comes back the opposite way.

Key points

  • The rotation on the 2 loads the hook
  • Short hook, elbow up
  • Rear hand returns to the chin

Common mistakes

  • Wide hook, after a pause

1-2-3-2 Jab-cross-hook-cross intermediate

The four-punch combination with alternating rotations; finishes with the cross and an exit.

Key points

  • Continuous rhythm, no pauses
  • The weight shifts from one foot to the other
  • Angle exit after the last one

Common mistakes

  • Losing balance, leaning forward

2-3-2 Cross-hook-cross intermediate

Power combination starting with the rear hand, good as a response after a defensive move.

Key points

  • First 2 from the countering position
  • Short hook
  • Last 2 with full rotation

Common mistakes

  • Starting from too far, the first 2 gets read

1-2-3B-3 (body-head) Jab-cross-body hook-head hook intermediate

1-2 to the head raises the guard, then a lead hook to the liver and immediately a lead hook to the head, with the same hand.

Key points

  • Drop from the knees on the 3B
  • Explosive rise on the 3
  • Head off the centre line

Common mistakes

  • Bending over to the body instead of bending the knees

1-6-3-2 Jab-rear uppercut-hook-cross advanced

Jab, rear uppercut through the guard, lead hook and cross; effective against an opponent with a high guard.

Key points

  • The uppercut through the middle of the guard
  • The hook comes around the guard
  • The cross at the end, down the open line

Common mistakes

  • Uppercut from too far, out of range

3B-3 (double lead hook body-head) Double lead hook body-head advanced

Two lead hooks, the first to the liver, the second to the head, without bringing the hand back to guard in between.

Key points

  • Short rotation back between punches
  • The level changes from the knees
  • Rear hand at the chin the whole time

Common mistakes

  • The rear hand drops
DefenceDefending with head and upper-body movement, with the arms and with footwork; good defence leaves you in position to counter. 7 techniques

Slip beginner

Short sideways movement of the head, from rotating the upper body and knees, so the straight punch goes past the head.

Key points

  • Small movement, just enough to make it miss
  • Rotate the shoulder, not just the neck
  • Knees bend slightly
  • Eyes on the opponent

Common mistakes

  • Slip too big, you lose balance
  • Looking down

Roll (U) Roll intermediate

Dropping from the knees and moving the head under the hook in a U shape, coming out on the other side.

Key points

  • Drop from the knees, back straight
  • U-shaped path
  • Come out ready to counter

Common mistakes

  • Bending at the waist, head down and eyes on the floor

Block (with glove and forearm) Block beginner

Stopping the punch with the glove (on straights) or with the forearm tight to the head (on hooks).

Key points

  • Glove tight to the head on impact
  • Don’t push the hand toward the punch
  • Respond immediately

Common mistakes

  • Glove away from the head, the punch gets through the guard

Parry intermediate

Short deflection of the jab with the palm of the rear hand, sideways or downward.

Key points

  • Short movement, from the wrist
  • Don’t reach out for the punch
  • The hand returns to the chin immediately

Common mistakes

  • Wide parry, you open the guard for the second punch

Elbow block to the body Elbow block beginner

Lowering the elbow and rotating the upper body slightly to catch the body hook or uppercut on the elbow.

Key points

  • The elbow drops onto the ribs
  • Short rotation toward the punch
  • The hand stays at the head

Common mistakes

  • The hand drops with the elbow, head open

Pull back intermediate

Shifting the weight onto the back foot so the punch falls short, with or without a step back, keeping balance to counter.

Key points

  • The weight shifts onto the back foot
  • The head stays over the back knee
  • Immediate return with a counter

Common mistakes

  • Leaning back with the chin up

Clinch (tying up) Clinch intermediate

Tying up the opponent’s arms at very close range to stop a flurry or recover; the referee separates you (break).

Key points

  • Arms over or under theirs
  • Head tight, on their side
  • Come out on the “break” with your guard up

Common mistakes

  • Clinching without control, you take short punches
  • Repeated holding (warning)
Counter-punchingDefence followed immediately by a punch, at the moment the opponent is open. 6 techniques

Slip + counter Slip and counter intermediate

Slip the jab (outside or inside), followed by a cross or a body hook on the open side.

Key points

  • The slip loads the punch
  • The counter starts from the slip position
  • Back to guard

Common mistakes

  • Returning to centre before countering

Parry + jab / cross Parry and counter intermediate

Parry the jab with the rear hand and counter immediately with a jab or a 1-2.

Key points

  • Short parry
  • The jab leaves as they pull their hand back
  • Fast rhythm

Common mistakes

  • Pause between the parry and the counter

Pull back + counter (pull counter) Pull counter advanced

Shift onto the back foot so the opponent’s jab falls short, then come back with a cross over their hand.

Key points

  • Pull back just enough to make it miss
  • Explosive return forward
  • The cross over their jab

Common mistakes

  • Pulling back too far, the counter doesn’t reach

Roll + hook Roll and counter hook intermediate

Roll under the opponent’s hook and throw a hook (to the head or body) coming out of the U.

Key points

  • Coming out of the U loads the hook
  • Short hook
  • Guard up after the counter

Common mistakes

  • Coming out of the roll without a punch

Block and return beginner

Block the punch and return fire immediately with the non-blocking hand or the same hand, before the opponent recovers.

Key points

  • Immediate response after impact
  • Don’t stay shelled up
  • Return on the open side

Common mistakes

  • Blocking the whole flurry without firing back

Check hook advanced

Counter to an opponent who comes in aggressively: lead hook with a pivot on the front foot, stepping off their line.

Key points

  • Pivot on the front foot together with the hook
  • The opponent goes past you
  • Timing on their entry

Common mistakes

  • Hook without a pivot, you stay on the line
Feints and entriesWays to draw a reaction from the opponent and get into range without getting hit. 4 techniques

Jab feint intermediate

Short movement of the shoulder or lead hand suggesting the jab, so the opponent reacts (raises the guard, counters or backs off).

Key points

  • Convincing, short movement
  • Watch their reaction
  • Hit the opening you’ve created

Common mistakes

  • Too many feints, no real punches

Body feint, head shot Body feint to head advanced

Dropping from the knees to suggest a body shot, which brings the guard down, followed by a head shot (hook or straight).

Key points

  • The dip looks real
  • Explosive rise
  • Head shot on a short path

Common mistakes

  • Feint without a dip, the opponent doesn’t react

Level change intermediate

Dropping from the knees for body shots or to get under the opponent’s punches, with the head off the centre line.

Key points

  • From the knees, not the waist
  • Head off the line
  • Guard up on the way down

Common mistakes

  • Head forward, in the path of the uppercut

Jab entry Entry behind the jab beginner

Using the jab as a “screen” to close the distance and reach mid-range, where the power punches follow.

Key points

  • Step with the jab
  • Head behind the lead hand
  • Power punch immediately after

Common mistakes

  • Coming in without the jab, straight into their punches

Training drills

27 drills by kind: warm-up, technical, tactical, physical, play. Duration, volume, what you need, the goal and how you know it worked.

Warm-up · 3

Skipping rope beginner

9 min · Volume: 3 rounds × 3 min

Skipping to a round rhythm: basic, alternate foot, single leg, with 20 s bursts on a signal.

What you need: Jump rope, round timer.

Goal: Warm-up, rhythm and light feet on the balls of the feet.

Success: Three rounds without stopping, with clean bursts.

Works on: Step-drag forward / backward

Warm-up shadow boxing beginner

6 min · Volume: 2 rounds × 3 min

First round: footwork and head movement only; second: jab, 1-2 and defensive moves, at progressive intensity.

What you need: Mirror, open space.

Goal: Preparing the joints and coordination.

Success: Correct guard and feet not crossing in the mirror.

Works on: Basic guard, Step-drag forward / backward, Jab — 1, Slip

“Touch the shoulder” game beginner

6 min · Volume: 3 × 1 min

Each tries to touch the partner’s shoulder or knee while avoiding being touched, in guard and moving.

What you need: Pairs, no gloves or light gloves.

Goal: Reflexes, distance and footwork.

Success: More touches landed than received, keeping the guard.

Works on: Lateral movement, In and out

Technical · 10

Jab in the mirror beginner

10 min · Volume: 3 × 2 min

Slow jab, then normal, watching in the mirror: no telegraphing, turn over at the end, return along the same path, rear hand at the chin; then jab stepping forward and back.

What you need: Mirror.

Goal: A technical jab, the foundation of every combination.

Success: No visible wind-up in the mirror.

Works on: Jab — 1, 1-1 (double jab)

Themed shadow boxing intermediate

12 min · Volume: 4 rounds × 3 min

Each round has a theme: 1 — jab and movement; 2 — combinations with an angle exit; 3 — defence and counter; 4 — free, like a fight, with an imaginary opponent.

What you need: Open space, timer.

Goal: Automating technique without an opponent’s pressure.

Success: The theme is kept for the whole round, without standing still.

Works on: 1-2-3 (jab-cross-hook), Angle exit (L-step), Slip + counter

Bag: combinations in rounds intermediate

15 min · Volume: 5 rounds × 3 min

2-4 punch combinations moving around the bag; each round a different focus (speed, power, body-head, angle exit).

What you need: Heavy bag, gloves and hand wraps.

Goal: Punching power and linking combinations.

Success: Combinations finish in guard, with an exit, not smothered against the bag.

Works on: 1-2 (jab-cross), 1-2-3-2, 1-2-3B-3 (body-head), Cross — 2

Pads: called combinations beginner

12 min · Volume: 4 rounds × 3 min

The coach calls the numbers (1-2, 1-2-3, 1-1-2, 2-3-2, 1-6-3-2) and positions the pads; the athlete fires immediately, while moving.

What you need: Coach with pads (coach’s mitts).

Goal: Quick reaction to the call and accuracy.

Success: Correct execution within a second of the call.

Works on: 1-2 (jab-cross), 1-2-3 (jab-cross-hook), 1-1-2, 2-3-2, 1-6-3-2

Pads with built-in defence intermediate

12 min · Volume: 4 rounds × 3 min

The coach fires back with the pads (jab, hook) after the combination; the athlete slips, rolls or blocks and replies with a new combination.

What you need: Coach with pads.

Goal: The habit of not staying open after attacking.

Success: Correct defence on at least 8 out of 10 of the coach’s returns.

Works on: Slip, Roll (U), Block (with glove and forearm), Roll + hook

Bags: rhythm and coordination beginner

9 min · Volume: 3 rounds × 3 min

Punches in a three-beat rhythm, alternating hands, at eye level, with the hands in small circular motions.

What you need: Speed bag.

Goal: Hand-eye coordination, shoulder endurance, rhythm.

Success: A full round without losing the rhythm.

Works on: Jab — 1, Cross — 2

Double-end bag: timing intermediate

9 min · Volume: 3 rounds × 3 min

Short punches on the rebounding bag, slipping as it comes back; jab-jab-slip, 1-2-slip.

What you need: Double-end bag.

Goal: Timing, accuracy on a moving target, head movement.

Success: The bag is hit in the centre and the slips avoid its rebound.

Works on: Jab — 1, 1-2 (jab-cross), Slip

Rope for rolls beginner

9 min · Volume: 3 rounds × 3 min

Moving along the rope rolling under it, alternating sides, with the guard up and a combination after each roll.

What you need: A rope stretched at shoulder height across the gym.

Goal: Rolling from the knees, with eyes on the opponent.

Success: Straight back and eyes forward on every roll.

Works on: Roll (U), Roll + hook

Partners: jab and parry beginner

9 min · Volume: 3 × 2 min, then switch

One throws only jabs, the other parries and returns a jab. Speed increases gradually; then the slip and a counter with the 2 are added.

What you need: Pairs with gloves.

Goal: The basic defence against the jab and an immediate counter.

Success: The counter hits the partner’s guard before they pull their hand back.

Works on: Parry, Parry + jab / cross, Slip + counter

Tactical · 8

Conditioned sparring: jab only intermediate

9 min · Volume: 3 rounds × 3 min

Both use only the jab (head and body) and any defence. Forces control of distance and rhythm.

What you need: Pairs, full gear.

Goal: Long-range boxing and dominating with the jab.

Success: More clean jabs landed than received.

Works on: Jab — 1, Jab to the body — 1B, Step-drag forward / backward, Parry

Role sparring: attacker / defender intermediate

12 min · Volume: 4 rounds × 2 min

One athlete attacks, the other may only defend and counter once after each defensive move. Roles switch every round.

What you need: Pairs, full gear.

Goal: Counter-punching and active defence under pressure.

Success: The defender counters cleanly after most attacks.

Works on: Slip + counter, Block and return, Pull back + counter (pull counter), Roll + hook

Getting off the ropes and out of the corner intermediate

10 min · Volume: 6 × 30 s

The athlete starts in the corner or on the ropes; the partner applies pressure. They must get out with a pivot, side step or clinch, followed by a counter.

What you need: Ring, pairs.

Goal: Not getting trapped on the ropes, where rounds are lost.

Success: Gets back to the centre of the ring in under 5 s, without taking flurries.

Works on: Pivot, Angle exit (L-step), Clinch (tying up), Check hook

Cutting off the ring advanced

10 min · Volume: 4 × 1 min per role

One athlete keeps moving laterally and tries to avoid the ropes; the other follows diagonally and tries to trap them on the ropes within 30 s, without following them in a circle.

What you need: Ring, pairs.

Goal: Effective pressure against a mobile opponent.

Success: Opponent trapped on the ropes or in the corner at least 3 times per minute.

Works on: Cutting off the ring, Jab entry, Lateral movement

Against the southpaw advanced

12 min · Volume: 4 rounds × 2 min

Fighting for outside front-foot position; the cross down the open line, jab to the body, overhand, exiting toward the opponent’s rear-hand side.

What you need: Orthodox-southpaw pairs.

Goal: Adapting to the opposite stance, where the lines of attack change.

Success: Front foot on the outside in most exchanges.

Works on: Cross — 2, Overhand, Angle exit (L-step), Jab to the body — 1B

Feints and reactions advanced

9 min · Volume: 3 × 2 min

The athlete feints (jab, body), watches the partner’s reaction and hits the opening created: if they raise the guard, to the body; if they lower it, to the head.

What you need: Pairs or coach with pads.

Goal: Creating openings instead of punching into the guard.

Success: The punch lands through the opening created in at least half the attempts.

Works on: Jab feint, Body feint, head shot, Level change

Rounds with a tactical plan advanced

12 min · Volume: 3 rounds × 3 min

Before each round the coach gives a plan (e.g. “jab and move against pressure”, “pressure and body work against the mobile boxer”); corrections are made between rounds.

What you need: Sparring with partners of different styles.

Goal: Applying a plan and adapting between rounds.

Success: The plan visibly followed in the round, confirmed by the coach.

Works on: Jab — 1, Cutting off the ring, 1-2-3B-3 (body-head)

Physical · 5

Bag intervals (burnout) intermediate

10 min · Volume: 8 × 20 s max / 10 s rest

Non-stop fast straight punches for 20 s, 10 s rest (Tabata); variations with hooks or body shots.

What you need: Heavy bag, timer.

Goal: Anaerobic endurance for the end of rounds.

Success: Hand speed maintained through the last interval.

Works on: Jab — 1, Cross — 2

Interval running intermediate

30 min · Volume: 6 × 3 min brisk / 1 min easy

Running intervals structured like a fight: 3 minutes brisk (like a round), 1 minute easy (like the break), plus short sprints at the end.

What you need: Track or park.

Goal: Aerobic base and recovery between rounds.

Success: Heart rate drops noticeably during the rest minute.

Medicine ball: rotational throws intermediate

10 min · Volume: 4 × 6 per side

Side throws against the wall from the guard (like a hook), chest passes (like a straight) and explosive slams.

What you need: 3-5 kg medicine ball, wall.

Goal: Transferring force from the legs through the hips into the punch.

Success: The ball leaves from the hip rotation, not just the arms.

Works on: Cross — 2, Lead hook to the head — 3

Core and punch-resistance circuit beginner

12 min · Volume: 3 circuits

Plank, side plank, twisting crunches, leg raises, then braced abs taking light medicine ball hits (partner).

What you need: Mat, medicine ball.

Goal: A core that absorbs body shots and transfers force.

Success: The full circuit with correct form.

Works on: Elbow block to the body

Agility ladder and cones beginner

10 min · Volume: 6 courses

Quick steps in guard, lateral, forward-back, pivot at the cone, with a 1-2 in the air at the end of each course.

What you need: Agility ladder, cones.

Goal: Quick feet and balance in guard.

Success: Course without crossing the feet, decreasing time.

Works on: Step-drag forward / backward, Lateral movement, Pivot

Game · 1

Scored sparring rounds advanced

12 min · Volume: 3 rounds × 3 min

Sparring scored on the 10-point must system (10-9 to the round winner): clean punches on target, technical and tactical dominance, competitiveness.

What you need: Full gear, a coach or teammate as judge.

Goal: Preparing for the official bout.

Success: Wins rounds with clean punches, not volume without accuracy.

Works on: Jab — 1, 1-2 (jab-cross), Slip + counter

Tactics

The tactical principles of the sport and the drills used to train each.

Long-range boxing (outboxing)

The technical boxer keeps the opponent at the end of the jab: jab, 1-2, angle exits and lateral movement. Works against shorter opponents or those who press without cutting off the ring.

Drills: Conditioned sparring: jab only, Themed shadow boxing

Pressure fighting

You advance constantly with a high guard and head movement, cut off the ring and work the body at close range. It tires the mobile boxer and takes away their space; it requires endurance and good defence on the way in.

Drills: Cutting off the ring, Conditioned sparring: body only

Body work

Body shots tire the opponent, slow their legs and bring their guard down, opening up the head. The liver hook and the level change from the knees are the main weapons.

Drills: Conditioned sparring: body only, Bag: body work

Styles: boxer, pressure fighter, counter-puncher, puncher

The mobile boxer is beaten with pressure and cutting off the ring; the pressure fighter with the jab, angles and counters; the counter-puncher with feints and short attacks that don’t give them what they’re waiting for; the puncher with movement and clinching after the punch.

Drills: Rounds with a tactical plan, Role sparring: attacker / defender

Against the opposite stance

Orthodox vs southpaw: fighting for outside front-foot position, the cross down the open line, the jab to the body and exiting toward the opponent’s rear-hand side.

Drills: Against the southpaw

Feints and changes of rhythm

An opponent who reads your rhythm will counter you. Feints, pauses and sudden accelerations create openings and keep them on the defensive.

Drills: Feints and reactions, Double-end bag: timing

Winning rounds

In the 10-point must system each round is scored separately, on clean punches on target, technical and tactical dominance and competitiveness. Start and finish the round actively and don’t give rounds away.

Drills: Scored sparring rounds, Rounds with a tactical plan

How your coach evaluates you

The criteria your coach grades from 1 to 10 in the app, in four directions.

Technical

  • The jab: Fast, not telegraphed, used for distance and to create openings.
  • Power punches: Body rotation on the straight, hook and uppercut.
  • Combinations: Linked, balanced, finishing in guard.
  • Defence: Slip, roll, block and parry at the right moment.
  • Footwork: Balance, no crossing of the feet, angles.

Tactical

  • Distance control: Punches from their own range, doesn’t stay in the opponent’s range.
  • Counter-punching: Responds immediately after defending.
  • Adapting to the opponent: Changes the plan based on the opponent’s style and stance.
  • Ring control: Holds the centre, gets off the ropes, cuts off the ring.
  • Round management: Pace, active start and finish to the round.

Physical

  • Endurance: Keeps up the pace through every round.
  • Hand speed: Speed of punches and combinations.
  • Punching power: Impact from the legs and hips.
  • Foot speed: Quick entries, exits and movement.
  • Recovery between rounds: Heart rate recovery during the one-minute break.

Mental

  • Composure under pressure: Doesn’t panic after taking a punch.
  • Courage: Accepts exchanges when needed.
  • Concentration: Focus on the opponent and on instructions from the corner.
  • Discipline: Sticks to the plan, the rules and the training.
  • Resilience: Bounces back after losing a round.

Train with this program, in the app

Create a free account, pick Boxing and "what are you working on today". Log attempts and successes per technique, the watch measures the effort, and your club coach sees the session and suggests the next drills.

I want a 4-week program made for me (AI coach) › Gym exercises for physical preparation ›

Sources

Programs for other sports

The content is compiled by PlanSports from the sources above and checked by coaches; it does not replace your coach. The personalised week-by-week program comes from the AI coach.