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Squash training program

Squash is trained on length and width (drives and lobs into the back corners), on front-court attack (drop, boast, kill, nick), on the volley and on movement out of and back to the T. Pairs routines (boast-drive, drive-drive-drop) and conditioned games turn technique into tactical decisions.

The program is built from the PlanSports training catalogue for Squash: 53 techniques in 10 families, 27 drills and 10 tactical principles. In the app you pick what you work on today, log attempts and successes per technique, and your coach sees the progress.

A typical week: three sessions

Three sessions built from the drills below, from beginner to advanced. Durations are indicative; in the app you swap drills and log each one.

Day 1

Technique and physical preparation

approx. 55 min

  1. Warming up the ball and the playerWarm-up · beginner 8 min
  2. Solo straight drivesTechnical · beginner 10 min
  3. Boast – driveTechnical · beginner 12 min
  4. Serve – return – third ballTechnical · beginner 10 min
  5. 6-corner ghostingPhysical · beginner 15 min

Day 2

Tactics and play

approx. 74 min

  1. Dynamic on-court warm-upWarm-up · beginner 10 min
  2. Length targetsTechnical · beginner 10 min
  3. Conditioned game: behind the short line onlyTactical · beginner 12 min
  4. Half-court gameTactical · beginner 12 min
  5. Practice matchGame · beginner 30 min

Day 3

Physical preparation and technique

approx. 53 min

  1. Warming up the ball and the playerWarm-up · beginner 8 min
  2. Court sprints (suicides)Physical · intermediate 12 min
  3. Lunges and leg strengthPhysical · intermediate 15 min
  4. Figure of eight volleysTechnical · intermediate 8 min
  5. Solo: drive + dropTechnical · intermediate 10 min

Techniques, by family

53 techniques in 10 families. For each: what it is, key points and common mistakes. Open a family to see them.

Drive (length)The basic shot of squash: the ball sent into the back corners to pull your opponent off the T. 6 techniques

Straight drive beginner

The ball hit parallel to the side wall, travelling deep into the back corner on the same side. It bounces a second time before the back wall or just after it.

Key points

  • Shoulder to the side wall, step towards the ball
  • Racket up, firm wrist
  • Strike level with your front foot
  • Target: just above the service line on the front wall

Common mistakes

  • The ball comes out into the middle of the court, towards your opponent
  • Hitting too hard, the ball comes off the back wall

Cross-court drive beginner

The ball crosses the court and reaches the opposite back corner. Good when your opponent is pulled over to your side.

Key points

  • Strike a little further forward, ahead of your front foot
  • Front-wall target: just past the middle
  • The ball should hit the side wall level with your opponent

Common mistakes

  • The cross-court goes through the T, within your opponent's reach
  • Lack of width: the ball doesn't hit the side wall

Wide cross-court intermediate

A cross-court that hits the side wall around the short line, so your opponent on the T can't cut it off with a volley.

Key points

  • Wider angle on the front wall
  • Target: the side wall near the short line
  • Recover to the T straight away

Common mistakes

  • Hits the side wall too early and comes back towards the middle

Tight drive (rail) Tight drive / rail intermediate

A straight drive that slides along the side wall without leaving the channel. Your opponent can't swing the racket freely.

Key points

  • Hit the ball near the wall, not in front of your body
  • Racket face angled towards the wall
  • Controlled pace, not maximum power

Common mistakes

  • The ball hits the side wall too early and comes out into the court

Drive from the back corner intermediate

Getting the ball out of the back corner to length after it has passed you; hit open towards the wall, with a turn of the body.

Key points

  • Go in shoulder-first to the corner, let the ball come off the wall
  • Higher shot on the front wall
  • Short, controlled swing

Common mistakes

  • Standing too close to the wall, cramped shot
  • The ball comes back to the middle: stroke or an easy ball for your opponent

Hard low drive (attacking drive) Hard low drive intermediate

A fast drive, low on the front wall, hit from mid-court to hurry your opponent and take away their time.

Key points

  • Strike early, at knee height
  • Target: just below the service line
  • The ball bounces a second time before the back wall

Common mistakes

  • Too low: the ball hits the tin
  • Too short: the ball sits up in the middle
Boast (side-wall shots)The ball hits the side wall first, then the front wall, and drops into the opposite front corner: an attack or a way out of pressure. 7 techniques

Two-wall boast beginner

The ball hits the side wall on the same side, then the front wall, and dies in the opposite front corner. Used to attack from mid-court or defensively from the back.

Key points

  • Let the ball come slightly behind your front foot
  • Side-wall target: 1-1.5 m in front of you
  • Open the racket face for the angle

Common mistakes

  • The ball comes out long and easy into the middle of the court
  • Boast played when your opponent is already at the front

Three-wall boast intermediate

A higher, harder shot onto the side wall, the front wall and then the other side wall; the ball drops close to the opposite wall at the front.

Key points

  • Side-wall target higher and further forward
  • More pace than on the two-wall boast
  • Used mainly defensively, from the back corners

Common mistakes

  • The ball comes back to the middle, around the T

Attacking boast from mid-court Attacking boast intermediate

A boast played low and short from mid-court when your opponent is at the back; ideally it dies in the front nick.

Key points

  • Same preparation as for the drive (disguise)
  • Low shot, the ball drops just after the front wall
  • Only when your opponent is behind you

Common mistakes

  • Played from a poor position, off balance
  • Too high: your opponent has time to get there

Defensive boast from the back corner Defensive back-corner boast beginner

A way out of the back corner when you can't get the ball out to length: the ball hit upwards onto the side wall, towards the front wall.

Key points

  • Be patient: let the ball come out of the corner
  • Open the racket face, hit upwards
  • Turn back to the T immediately

Common mistakes

  • The boast comes out too short and easy, your opponent attacks from the front

Reverse boast advanced

The ball hit cross-court onto the opposite side wall, then the front wall, dropping into the front corner on your side. A surprise shot, and a risky one.

Key points

  • Only when your opponent is at the back and on the opposite side
  • Strike early, with the ball in front of your body
  • Side-wall target close to the front wall

Common mistakes

  • Played too often, it becomes predictable
  • The ball goes through your opponent's body: let/stroke

Trickle boast advanced

A very delicate boast from the front court, prepared like a drop, that just touches the side wall and dies near the front wall.

Key points

  • Preparation identical to the straight drop
  • Soft touch, no swing
  • Narrow angle on the side wall

Common mistakes

  • Too hard: the ball reaches the middle

Back-wall boast intermediate

Emergency save: the ball hit into the back wall, from where it flies to the front wall. Used only when you have no other option.

Key points

  • Hit upwards, with an open racket face
  • Enough power for the ball to reach the front wall
  • Reposition immediately

Common mistakes

  • Used instead of a normal shot out of the corner
Drop shotThe delicate shot that brings the ball into the front corners, low, near the front wall and the side wall. 5 techniques

Straight drop beginner

The ball touched softly with slice, dropping just after the front wall, close to the side wall.

Key points

  • Long step to the ball, front knee bent
  • Open racket face, high-to-low movement
  • Watch the ball onto the strings
  • Target: just above the tin

Common mistakes

  • Drop too high, your opponent is waiting for it
  • Hitting the tin through lack of balance

Cross-court drop intermediate

A drop into the opposite front corner; ideally the ball hits the side wall on the second bounce or dies in the nick.

Key points

  • Strike further in front of your body
  • Front-wall target close to the opposite corner
  • Only when your opponent is at the back, on your side

Common mistakes

  • The ball goes through the middle and becomes an easy ball

Counter-drop intermediate

Answering your opponent's drop with an even better drop, taken early, from the front court.

Key points

  • Get there early, hit the ball on the rise or at the top
  • Very short touch
  • Move back out of the front immediately

Common mistakes

  • Arriving late and your ball comes out high

Long drop (from the back) Long drop advanced

A drop played from the back of the court when your opponent is behind the T; requires very good pace control.

Key points

  • The ball must be in front of you, not in the corner
  • Controlled swing, slice
  • Drops at the front, close to the side wall

Common mistakes

  • Comes out too long and easy

Held drop (disguise) Held drop / deceptive drop advanced

Prepare a full drive, hold the racket up for a split second (hold) and play the drop: your opponent heads for the back.

Key points

  • Preparation identical to the drive
  • Hold the racket up until you see your opponent commit
  • Soft touch at the last moment

Common mistakes

  • The hold is read early
  • Losing control of the ball because of the delay
VolleyThe ball hit before it touches the floor: you take time away from your opponent and stay on the T. 7 techniques

Volley drive (length) Volley drive beginner

A straight volley towards the back corner, from the T area. Keeps you in the centre of the court.

Key points

  • Racket prepared high before the ball arrives
  • Short swing, strike in front of your body
  • Target: above the service line

Common mistakes

  • Swing too long, late contact
  • The ball comes out into the middle

Cross-court volley intermediate

A volley sent cross-court with width, to change direction and make your opponent turn.

Key points

  • Strike further in front of your body
  • Look for width: the side wall near the short line

Common mistakes

  • The cross-court goes through the T

Volley drop intermediate

A soft volley that brings the ball into the front corner, played from the T when your opponent is at the back.

Key points

  • Absorb the pace of the ball with a relaxed hand
  • Open racket face
  • Target: just above the tin

Common mistakes

  • Too high: your opponent gets there easily
  • Trying the volley drop from the back of the court

Volley kill / nick Volley kill advanced

A fast, downward volley that dies at the front or in the nick. A finishing shot off a weak ball from your opponent.

Key points

  • Hit the ball above the height of an imaginary net, downwards
  • Firm wrist
  • Target: low on the front wall or the side nick

Common mistakes

  • Hitting the tin through lack of space

Volley boast advanced

A boast played on the volley, usually from the T area, when your opponent is expecting a volley to length.

Key points

  • Let the ball go slightly past your body
  • Narrow angle on the side wall, low shot

Common mistakes

  • Played when your opponent is at the front

High volley (intercepting the lob) High volley intermediate

Intercepting the lob or the high cross-court overhead, before the ball reaches the back corner.

Key points

  • Stretch up, hit at the highest point
  • Movement like a short serve
  • Play to length or short, not into the middle

Common mistakes

  • Letting the ball go past and ending up in the corner

Block volley intermediate

A defensive volley with almost no swing, on a hard ball hit at the body; the ball is redirected to length.

Key points

  • Racket in front of your body
  • Use the pace of the ball
  • Firm wrist

Common mistakes

  • Trying a full swing and hitting late
LobA high, slow ball over your opponent into the back corners: it buys you time to get back to the T. 3 techniques

Straight lob beginner

A lob from the front court, straight, dropping into the back corner on the same side.

Key points

  • Racket under the ball, open face
  • Lift from the knee and shoulder
  • Target: high on the front wall

Common mistakes

  • Lob too low: your opponent takes it on the volley
  • The ball comes off the back wall

Cross-court lob beginner

A high cross-court lob that hits the side wall high up, away from your opponent, and drops into the opposite back corner.

Key points

  • The ball must hit the side wall above your opponent's racket height
  • Slow, long movement
  • Get back to the T while the ball is in the air

Common mistakes

  • The ball goes through the middle, at volley height

Defensive lob under pressure Defensive lob intermediate

A lob played at full stretch, after a good drop from your opponent, with the ball close to the floor.

Key points

  • Long lunge, racket under the ball
  • Only the wrist and forearm lift the ball
  • Plenty of height, not pace

Common mistakes

  • Short lob that drops in the middle of the court
Kill and nickFinishing shots: the ball hit hard and low, dying at the front or in the nick (the join between the floor and the wall). 5 techniques

Straight kill intermediate

A hard, low straight shot that bounces a second time before mid-court.

Key points

  • The ball at knee height or higher
  • Hit from high to low
  • Target: 5-10 cm above the tin

Common mistakes

  • Killing a low ball: tin
  • Played when your opponent is at the front

Cross-court kill intermediate

A hard, low cross-court shot that hits the opposite side wall as low as possible (ideally in the nick).

Key points

  • Strike in front of your body
  • Front-wall target: the middle, low
  • The ball must die before it crosses the court

Common mistakes

  • Comes out towards the T: an easy ball

Nick shot advanced

The ball that, after the front wall, hits exactly the join between the floor and the side wall and rolls out: impossible to return.

Key points

  • The right angle on the front wall (cross-court)
  • No lifting spin on the ball
  • Only from high or medium balls

Common mistakes

  • Going for the nick from off-balance positions

Overhead kill (smash) Overhead kill advanced

A high ball (short lob, high cross-court) hit overhead, hard and downwards, towards the nick or the front corner.

Key points

  • Side-on position, elbow up
  • Strike in front of your head
  • Target: low on the front wall, then the nick

Common mistakes

  • Hitting too far back, the ball goes upwards

Kill boast advanced

A fast, low two-wall boast, aimed at the front nick on the opposite side.

Key points

  • High ball, hit downwards onto the side wall
  • Side-wall target close to you

Common mistakes

  • Too high: the ball comes back to the middle
The serveYou start the rally from the service box (foot in the box); the aim is to get a weak return. 5 techniques

Lob serve beginner

The standard serve: a high ball that hits the side wall high up, behind the short line, and drops into the back corner.

Key points

  • Foot on/in the service box
  • Front-wall target: well above the service line, towards the middle
  • The ball hits the side wall high up, then dies in the corner

Common mistakes

  • Hits the ceiling/out line
  • Comes out too short, your opponent volleys it easily

Semi-lob serve beginner

A mid-height serve that hits the side wall level with your opponent, at shoulder height, hard to volley aggressively.

Key points

  • Flatter trajectory than the lob
  • Side-wall target: your opponent's shoulder height

Common mistakes

  • Ball at the ideal volleying height for your opponent

Hard serve (smash serve) Hard / smash serve intermediate

A serve hit hard, overhead or side-arm, straight at your opponent or into the corner, to hurry them.

Key points

  • High toss, hit like a smash
  • Target: your opponent's body or the side wall behind them

Common mistakes

  • The ball lands outside the service box (fault)

Backhand serve intermediate

A serve from the right-hand box played on the backhand, standing closer to the middle, giving a better angle into the back left corner.

Key points

  • Stand facing the left side wall
  • Better angle, ball further from your opponent

Common mistakes

  • Struggling to get back to the T after the serve

Corkscrew serve advanced

A hard, high serve close to the front/side-wall corner that ricochets unpredictably off the side wall towards your opponent. Rarely used.

Key points

  • Target: high, near the front corner
  • High pace

Common mistakes

  • The ball goes out of court
Return of serveThe receiver's first contact: the aim is to neutralise the serve and get to the T. 4 techniques

Straight volley return beginner

Intercept the serve on the volley before it reaches the side wall and send it to length, tight to the wall.

Key points

  • Stand a step behind the service box, racket up
  • Short, controlled volley
  • Target: the back corner, tight to the wall

Common mistakes

  • Waiting for the ball in the corner and losing the initiative

Return from the back corner Return after the bounce beginner

When the serve is too good to volley, let it come out of the corner and play it to length.

Key points

  • Set up side-on, away from the wall
  • Compact swing
  • Length, not pace

Common mistakes

  • Boasting out of the corner unnecessarily

Cross-court return intermediate

A cross-court return with width, when the server has stayed on the ball's side or is slow getting to the T.

Key points

  • Width: the ball hits the side wall level with the server
  • Not into the middle

Common mistakes

  • Cross-court easily cut off on the T

Attacking return (volley drop or boast) Attacking return advanced

A weak serve is attacked immediately with a volley drop or a volley boast.

Key points

  • Only on a short or low serve
  • The server must still be in the box

Common mistakes

  • Attacking a good serve: an easy ball for the server
Movement and the TLeaving the T, the steps to the 6 corners, the lunge, the turn and the recovery to the T. 7 techniques

Ghosting (movement without the ball) Ghosting beginner

Simulating movement from the T to the corners, with a shadow shot and a return to the T. Builds step efficiency and sport-specific fitness.

Key points

  • Split-step on every start
  • Long last step, racket-side foot forward
  • Full recovery to the T
  • Racket ready at all times

Common mistakes

  • Not getting all the way back to the T
  • Small steps with no final lunge

Recovery to the T T recovery beginner

Getting back immediately to the centre of the court, just behind the short line, after every shot, facing the ball.

Key points

  • First step straight after contact
  • Watch your opponent, not the front wall
  • Balanced stop, weight on the balls of the feet

Common mistakes

  • Admiring your shot instead of recovering
  • Standing too far forward, near the short line

Split-step Split step beginner

A small hop on the spot exactly as your opponent hits, so you can push off explosively in any direction.

Key points

  • Timed with your opponent's shot
  • Land on the balls of your feet, knees bent

Common mistakes

  • Split-step too early or too late

Movement to the front corners Front-court movement beginner

Two or three steps from the T to the front corner, finishing with a lunge on the racket-side leg, then pushing back.

Key points

  • Slightly curved path, not straight at the ball
  • Lunge with the knee over the ankle
  • Strong push back

Common mistakes

  • Getting too close to the ball
  • Lunging on the wrong leg, off balance

Movement to the back corners Back-court movement intermediate

Pivot and two or three steps to the back corner, body side-on to the ball, then back to the T.

Key points

  • Pivot on the back foot
  • Keep your distance from the wall
  • Racket ready before the last step

Common mistakes

  • Running straight into the corner and ending up too close to the ball

Lateral movement to mid-court (volley) Mid-court movement beginner

A side step or crossover step from the T to the side wall, for a volley or a drive in mid-court.

Key points

  • A single long step, if possible
  • Quick recovery

Common mistakes

  • Too many small steps

Turning in the corner Turning advanced

A ball that gets past you into the back corner is followed by turning fully and hit with the forehand/backhand on the opposite side. Mind safety: your opponent may be hit by the ball.

Key points

  • Only if you can't get the ball out any other way
  • Check your opponent's position first
  • If you would put them in danger, ask for a let

Common mistakes

  • Hitting towards your opponent: risk of injury and of losing the point
Grip and swingThe basics common to all shots: the grip, racket preparation and the compact swing. 4 techniques

V grip (continental) V / continental grip beginner

A single grip for forehand and backhand: the "V" between thumb and index finger on the top edge of the handle, racket face slightly open.

Key points

  • Index finger slightly spread, like on a trigger
  • Handle held loosely, not squeezed
  • No grip change between forehand and backhand

Common mistakes

  • "Hammer" grip, closed racket face

Racket preparation (racket up) Racket preparation beginner

Racket raised early, with the wrist cocked (racket at a right angle to the forearm), before the last step to the ball.

Key points

  • Racket up as soon as you know the direction
  • Wrist cocked, elbow away from the body

Common mistakes

  • Late preparation, rushed swing

Compact swing and follow-through Compact swing intermediate

A short swing from the forearm and wrist, with a controlled follow-through in front of the body, for safety and disguise.

Key points

  • Follow-through doesn't go past the opposite shoulder
  • Shoulders stay side-on at contact

Common mistakes

  • Big swing: danger to your opponent, late shots

Deception (same preparation, different shots) Deception advanced

The same position and preparation for the drive, drop and boast, so your opponent can't anticipate the shot.

Key points

  • Identical preparation
  • Decision at the last moment
  • Use both the hold and the change of direction

Common mistakes

  • Different preparation for each shot

Training drills

27 drills by kind: warm-up, technical, tactical, physical, play. Duration, volume, what you need, the goal and how you know it worked.

Warm-up · 2

Warming up the ball and the player beginner

8 min · Volume: 2-3 min on each side

The ball (especially the yellow-dot one) needs warming up: straight drives at increasing pace, then volleys. Between sets, dynamic mobility and a few movements to the corners.

What you need: Partner or solo, one ball.

Goal: Ball at playing temperature, body and eye ready.

Success: The ball bounces normally, you hit cleanly on both sides.

Works on: Straight drive, Volley drive (length)

Dynamic on-court warm-up beginner

10 min

Easy jogging the length of the court, skipping, lunges with rotation, side steps, split-steps and short accelerations to the corners.

What you need: Empty court.

Goal: Preparing the joints and muscles for stops and lunges.

Success: No stiffness on the first deep lunges.

Works on: Split-step, Movement to the front corners, Movement to the back corners

Technical · 13

Solo straight drives beginner

10 min · Volume: 4 × 2 min, alternating sides

Continuous straight drives on the same side, with the ball coming back behind the short line. Count consecutive shots without the ball leaving the side channel.

What you need: Solo, one ball; optionally a target (towel) in the back corner.

Goal: Consistency and length on the drive.

Success: Number of consecutive drives in the channel (target: 30+).

Works on: Straight drive, Tight drive (rail)

Figure of eight volleys intermediate

8 min · Volume: 4 × 1 min

Forehand volley into the opposite front/side-wall corner, the ball comes back, backhand volley into the other corner, and so on, tracing an "8".

What you need: Solo, stand on the T or slightly in front.

Goal: Reactions, compact volley on both sides.

Success: Consecutive volleys without the ball touching the floor.

Works on: Cross-court volley, Block volley

Solo: drive + drop intermediate

10 min · Volume: 3 × 3 min on each side

Straight drive, the ball comes back to mid-court, straight drop, go to the front and lift the ball with a lob or drive, then repeat.

What you need: Solo, one ball.

Goal: Pace control between the hard shot and the delicate one.

Success: Drops land in front of the short line, close to the wall.

Works on: Straight drive, Straight drop, Straight lob

Boast – drive beginner

12 min · Volume: 3 min per role, then switch sides

The back player boasts, the front player runs from the T and plays a straight drive to the opposite corner, where their partner has already arrived and boasts again. The classic squash routine.

What you need: Two players; one at the back, one at the front.

Goal: Length on the drive and a consistent boast, front-to-back movement.

Success: The drive gets past the short line and stays in the channel; the boast doesn't come back to the middle.

Works on: Two-wall boast, Defensive boast from the back corner, Straight drive, Movement to the front corners

Boast – drive – drive intermediate

12 min · Volume: 3 min per role

A boasts, B plays a straight drive, A (at the back) plays another straight drive, B boasts. The roles alternate naturally.

What you need: Two players.

Goal: Length from both areas and recovery to the T between shots.

Success: The ball doesn't sit in the middle; both players recover to the T.

Works on: Two-wall boast, Straight drive, Drive from the back corner, Recovery to the T

Drive – drive – cross-court intermediate

10 min · Volume: 3 × 3 min

Two players exchange straight drives, and the third drive is a cross-court to the other side; the routine continues on the new side.

What you need: Two players, both at the back on the same side.

Goal: Choosing the moment for the cross-court and its width.

Success: The cross-court reaches the side wall behind the partner.

Works on: Straight drive, Cross-court drive, Wide cross-court

Drop – drive (front–back) intermediate

12 min · Volume: 3 min per role

The back player plays a straight drop, the front player plays it out with a drive to length. Variation: drop – lob.

What you need: Two players; one at the front, one at the back.

Goal: The drop from the back and getting the ball out of the front to length.

Success: Drops land in front of the short line; drives get past the short line.

Works on: Straight drop, Long drop (from the back), Straight drive, Straight lob

Boast – cross-court lob – drive intermediate

12 min · Volume: 3 min per role

A boasts from the back, B plays a cross-court lob from the front, A plays a straight drive from the other corner, then boasts. Work on the lob and on getting the high ball out of the corner.

What you need: Two players.

Goal: High lob with width; playing the lobbed ball out to length.

Success: The lob gets past volleying range and dies in the corner.

Works on: Two-wall boast, Cross-court lob, Drive from the back corner

Volley – drive (one on the T, one at the back) intermediate

10 min · Volume: 2 × 3 min per side

The front player volleys straight, the back player returns with a straight drive. Then the roles swap.

What you need: Two players on the same side: one at the short line, one at the back.

Goal: The compact volley and holding the forward position.

Success: Sets of consecutive volleys without the front player dropping back.

Works on: Volley drive (length), Straight drive

Volley drop – drive advanced

10 min · Volume: 3 min per role

A plays a high cross-court, B plays a volley drop from the T, A runs and plays a straight drive, B plays another cross-court.

What you need: Two players.

Goal: Attacking volley drop from the T.

Success: The volley drop bounces a second time in front of the short line.

Works on: Volley drop, Straight drive, Cross-court drive

Serve – return – third ball beginner

10 min · Volume: 10 serves from each box

The server alternates lob, semi-lob and hard serves; the receiver returns straight on the volley; the server, now on the T, plays the third shot to length or short.

What you need: Two players.

Goal: A serve that forces a weak return and a return that neutralises.

Success: Percentage of serves hitting the side wall behind the short line; percentage of returns tight to the wall.

Works on: Lob serve, Semi-lob serve, Hard serve (smash serve), Straight volley return, Return from the back corner

Length targets beginner

10 min · Volume: 20 shots per side

The coach feeds balls to mid-court; the player plays a straight or cross-court drive aiming at the target in the back corner.

What you need: A target (towel/tape square) in each back corner; coach or partner feeding the ball.

Goal: Length accuracy.

Success: Number of balls hitting the target or landing behind the service line, close to the wall.

Works on: Straight drive, Cross-court drive

Kill and nick off a fed ball advanced

10 min · Volume: 3 × 10 balls per side

The player gets balls at knee height or higher and goes for a straight kill, a cross-court kill or the nick.

What you need: Coach/partner playing high balls to mid-court.

Goal: Putting away weak balls.

Success: Balls bouncing a second time in front of the short line, without hitting the tin.

Works on: Straight kill, Cross-court kill, Nick shot, Overhead kill (smash)

Tactical · 6

Conditioned game: behind the short line only beginner

12 min · Volume: One game to 11

Every shot must go past the short line (no drops or boasts). Whoever leaves the ball at the front or in the middle loses the point.

What you need: Two players.

Goal: Patience on length and winning the T with good drives.

Success: Points won from your opponent's weak balls, not from your own errors.

Works on: Straight drive, Cross-court drive, Tight drive (rail), Volley drive (length), Cross-court lob

Conditioned game: A at the back, B anywhere intermediate

12 min · Volume: One game to 11, then swap

Player A may only play to length; player B may play any shot. A learns to keep up the pressure, B learns when to attack at the front.

What you need: Two players.

Goal: Choosing the moment to attack at the front.

Success: B wins points only from attacks played from mid-court or the front, not from the back.

Works on: Straight drive, Straight drop, Attacking boast from mid-court, Straight kill

Half-court game beginner

12 min · Volume: One game to 11 on each side

All shots straight, in the channel on one side: drive, drop, lob, volley. Ball in the other half = point lost.

What you need: Two players, playing only on the left or right half of the court.

Goal: Straight accuracy and varying length and short.

Success: Balls stay tight to the wall; drops are played only after a good length.

Works on: Straight drive, Tight drive (rail), Straight drop, Volley drive (length), Straight lob

Volley bonus game intermediate

12 min · Volume: One game to 15

Normal game, but a point won directly from a volley counts double; optionally, each volley played adds an extra point at the end of the rally.

What you need: Two players.

Goal: The habit of taking the ball on the volley and holding the T.

Success: The number of volleys per rally increases from game to game.

Works on: Volley drive (length), Cross-court volley, Volley drop, High volley (intercepting the lob)

Game with 3 length shots before attacking intermediate

12 min · Volume: One game to 11

In every rally, each player's first 3 shots must be to length; only then can you attack at the front.

What you need: Two players.

Goal: Building the point: pressure on length first, then attack.

Success: Attacks come after a weak ball from your opponent, not at random.

Works on: Straight drive, Cross-court drive, Straight drop, Attacking boast from mid-court, Straight kill

Three-player rotation (drive – drive – boast) intermediate

12 min · Volume: 4 min per position

The back players exchange drives; the player on the T must intercept on the volley any ball that isn't tight to the wall. Whoever gets intercepted goes onto the T.

What you need: Three players: two at the back, one on the T.

Goal: Pressure on the quality of length and interception from the T.

Success: Tight balls that the player on the T can't intercept.

Works on: Tight drive (rail), Volley drive (length), Volley drop

Physical · 4

6-corner ghosting beginner

15 min · Volume: 6-10 sets × 30-45 s, equal rest

From the T, move to the indicated corner, shadow shot with a correct lunge, recover to the T. Fixed order at first, then random.

What you need: Empty court, stopwatch; the coach calls out or points to the corner.

Goal: Movement efficiency and sport-specific endurance.

Success: Number of corners reached per set, with full recovery to the T and technique maintained.

Works on: Ghosting (movement without the ball), Split-step, Movement to the front corners, Movement to the back corners, Lateral movement to mid-court (volley), Recovery to the T

Court sprints (suicides) intermediate

12 min · Volume: 6-8 reps, 1:1 rest

Sprints from the back wall to the short line, to the front wall and back, touching the floor with the racket at each turn.

What you need: Empty court.

Goal: Acceleration and change of direction.

Success: Time per rep maintained throughout the set.

Works on: Movement to the front corners, Movement to the back corners

Lunges and leg strength intermediate

15 min · Volume: 3 × 10 lunges per leg + 3 × 8 jump squats

Forward and diagonal lunges (as into the front corners), squats, lateral jumps. Keep the knee over the ankle.

What you need: Dumbbell or bodyweight, open space.

Goal: Strength and stability for the squash lunge.

Success: Every rep with a stable knee and an explosive recovery.

Works on: Movement to the front corners

Pressure session (feeding under pressure) advanced

12 min · Volume: 6 × 45 s, 45 s rest

The coach feeds balls quickly into the 4 corners; the player must get there and return them with the required shot (length or drop) at maximum pace.

What you need: Coach with the ball, on the T or at the front.

Goal: Technique under fatigue and movement speed.

Success: Percentage of balls returned correctly in the last 15 seconds of the set.

Works on: Straight drive, Straight drop, Defensive lob under pressure, Movement to the front corners, Movement to the back corners

Game · 2

Scenario match (leading/trailing) intermediate

20 min · Volume: Games starting from 7-9, 9-7, 10-10

Games start from tight scores; the trailing player has to come back, the leading player has to close out the game.

What you need: Two players, the coach sets the starting score.

Goal: Decision-making on big points.

Success: Games closed out; few unforced errors in the final points.

Works on: Straight drive, Straight drop, Lob serve, Straight volley return

Practice match beginner

30 min · Volume: Best of 3 or 5 games (to 11)

A match under official rules (PAR to 11, win by 2). The coach notes unforced errors, winners and where the T was lost.

What you need: Two players, optional referee.

Goal: Applying technique and tactics in match conditions.

Success: Ratio of winners to unforced errors.

Works on: Straight drive, Cross-court drive, Straight drop, Two-wall boast, Volley drive (length), Lob serve

Tactics

The tactical principles of the sport and the drills used to train each.

Serve and return

A good serve (lob or semi-lob into the corner) gets you a weak return and the T. A good return goes to length, tight to the wall, or cross-court with width; attack on the return only against a short serve.

Drills: Serve – return – third ball

Big points

When the score is tight, narrow your options (simple plan: length, then attack the weak ball) and avoid shots with a high risk of hitting the tin.

Drills: Scenario match (leading/trailing)

How your coach evaluates you

The criteria your coach grades from 1 to 10 in the app, in four directions.

Technical

  • Drive length: The ball dies in the back corners, tight to the wall.
  • Front-court game: Low, accurate drops and boasts, without hitting the tin.
  • Volley: Compact volley on both sides, from the T.
  • Backhand: Stability of the backhand from the back and mid-court.
  • Serve and return: The serve hits the side wall into the corner; the return neutralises.

Tactical

  • Controlling the T: Gets back to the T and holds it; doesn't play through the middle.
  • Shot selection: Attacks only from a good position; defends with lob/length under pressure.
  • Variation and disguise: Uses all 4 corners, disguises the shot.
  • Anticipation: Reads the opponent's shot, moves early.
  • Following the game plan: Applies the agreed tactics and adapts them to the opponent.

Physical

  • Movement efficiency: Few steps, correct lunge, balance on the shot.
  • Speed and acceleration: First step off the T, gets to the drops.
  • Endurance: Maintains quality in long rallies and in the 4th-5th game.
  • Leg strength: Deep lunges and explosive recovery.
  • Mobility: Low positions, rotation in the back corners.

Mental

  • Concentration: No lapses of attention in long rallies.
  • Patience: Doesn't force the attack; builds the point.
  • Playing under pressure: Good decisions at 9-9, 10-10.
  • Bouncing back after mistakes: Isn't affected by a lost point or a let/stroke decision.
  • Fair play and safety: Clears for the opponent, asks for lets correctly, doesn't put anyone in danger.

Train with this program, in the app

Create a free account, pick Squash and "what are you working on today". Log attempts and successes per technique, the watch measures the effort, and your club coach sees the session and suggests the next drills.

I want a 4-week program made for me (AI coach) › Gym exercises for physical preparation ›

Sources

Programs for other sports

The content is compiled by PlanSports from the sources above and checked by coaches; it does not replace your coach. The personalised week-by-week program comes from the AI coach.